Quoted from Dukeblue:Thorly is asking about my BK. Thank you to everyone who has responded. I cut the veristor out of the circuit and it still is in the same state. Any other suggestions for a BK system 7 stuck in blanking?
I found a coin switch that may have been stuck on after reconnecting, but have since fixed that. The cpu board was rebuilt and working before this. We checked the 40 pin interboard connector and get continuity for all pins.
As said before, the varistor has nothing to do with the blanking problem.
The blanking signal is controlled by a timer circuit (a 556 in System 3-6 games and a 555 in System 7 games). If the timer "goes off", blanking is set low. When the game software is running properly, port PA2 on PIA IC18 is pulsed every .8 msec. This pulse is fed into the blanking circuit which resets the timer after the signal from PA2 goes high and then low again. As long as the timer is reset before it triggers, blanking will remain high. If the game program locks up or the CPU stops running, then the timer will expire, setting blanking low. The key is the signal from the PIA going from High to Low, the transition is what resets the timer. If the port sticks high or low, then blanking will be set low (no transitions are occurring).
The symptoms of a low blanking signal are no displays and no game controlled lights (which also happens to be the symptoms of almost every other MPU board problem.) If the board seems to be booting with the game ROMs and it passes the self test (both LEDs flash and then go off), check the Blanking signal at test point 4 or pin 37 of the interconnect. It should be +5 volts.
The most likely cause for a blanking signal failure is a timer chip failure, a bad capacitor at C31 or a a failure of transistor Q5 (a 2N4403). In System 3 and 4 boards, the 556 is also used to generate the IRQ signal, so I would suspect C31 or Q5 first. On System 6 boards the 556 is only used for blanking as is the 555 on System 7 boards.