(Topic ID: 209803)

I need to vent... AHHHHH!!!!!!!!!!!!!!

By Occelot

6 years ago


Topic Heartbeat

Topic Stats

  • 18 posts
  • 11 Pinsiders participating
  • Latest reply 6 years ago by Eskaybee
  • No one calls this topic a favorite

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#1 6 years ago

Pretty sure this was an accurate account.

Ball 1.
Collected 2 elf gifts and successfully COMPLETED TTT MB on the FIRST BALL.
Ball Drains

Ball 2.
Shelob modes starts w/Gollum. Successfully completed.
Completed (unsuccessfully) FOTR and ROTK MBs.

Ball 3.
Collect EB
SDTM

Ball 4.
DTR starts
Made all 4 shots, Make ring shot once, twice, three times, four times... WTF??? Ball drains.

Total 77mil and some change. Obviously wasn't going to make it to Valinor on that, but that was the best I've ever done, and the switch to register DTR doesn't register ... FML.

That is all. I'm going to carry on my day shaking from adrenaline and frustration.

#5 6 years ago

What does this mean?

Quoted from tjprice222:

Sounds like pinball to me

yep lol

Seems like #48 was working fine, but the spinner has to be spinning by the time it registers at #48, or a timed combo of the two.. crazy.

#12 6 years ago

Does a version upgrade solve the issue?

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#13 6 years ago

Looking at the game code @ stern, maybe version 9 would do the trick? mainly, "- Vastly improved Destroy the Ring success choreography.
"

`
CPU Release 9.00
Date January 20, 2005

Game ROM 1M U210 $60FF 9.00 lotrcpu.900
Game ROM 1M U210 $79FF 9.00 lotrcpul.900

- *** THIS CPU RELEASE REQUIRES DISPLAY VERSION 9.xx ***
- Fixed Feature Adjustment 1 "RING COMBOS/LEVEL" that had its range set
improperly and would cause a factory reset if a non-numerical value was
chosen.
- Fixed a problem with Destroy the Ring Champion enter initials screen not
doing anything when DTR Champ was earned during a TOPS tournament game.
- Feature Adjustment 5 "PALANTIR DIFFICULTY" wasn't actually implemented
(until now). Oops.
- Fixed a bug where Palantir would retain memory from game to game.
- Feature Adjustment 16 "MYSTERY DIFFICULTY" wasn't actually implemented
either. Oops again.
- Added a lamp effect for the Rings of Power during (Super) Ring Frenzy (MB).
- Vastly improved Destroy the Ring success choreography.
- Fixed a potential problem with Feature Adjustment #3 (1ST HARD TWO TOWERS
MB).
- Fixed display of KEEP letters in bonus.
- Fixed a bunch of Destroy the Witchking choreography.
- Fixed display of extra ball and special point awards.
- Added Feature Adjustment 36 "EXTENDED ATTRACT MODE". Can be set ON or OFF
(default is OFF). When ON, the 4th then every 8th pass through attract
mode will show the One Ring poem and accompanying light show. I DO NOT
recommend you turn this on in a location game as it will tax the Ring and
Eye flashers.
- Added Feature Adjustment 37 "IGNORE POTD ON KICK". Can be set to YES or
NO (default is YES). When YES, the Path of the Dead switches are ignored
for 1/4 second after kicking a ball because vibration would tend to set
them off. The game has always behaved this way, this just gives people
the opportunity to turn it off if they want to adjust their switches and
the ball has a tendency to roll over one very quickly (causing it not to
score).
- Changed Feature Adjustment 26 "ALLOW VOLUME EFFECTS" to "MAXIMUM VOLUME
EFFECT". This adjustment now sets the maximum allowed difference in
volume from the base volume from 0 (never change the volume) to 10 (let
the game get MUCH louder than base volume). The default is 5. This just
sets the maximum the game will do, it does NOT mean the game will
necessarily get that loud.
- Added "Reset Grand Champion" icon to the RESETS menu. This will reset ALL
high scores to their default values as specified in Standard Adjustments
23-27. It will also restore Destroy the Ring champion to its default.
- Lots of minor misc. choreography improvements.
- Fixed The Two Towers Won audit (it wasn't chalking).
- Fixed the score histogram audits (the buckets were in reality half as much
as their reported value).`

#14 6 years ago

damn nevermind, it's already got V10 in there.. Maybe it was just a fluke and I need to work on hitting it in there harder lol

#16 6 years ago
Quoted from DNO:

Its the switch behind the ring, there's a small trough behind the backboard that it's on.
I would replace it, I've seen them get "fixed" with a bend or whatever, only to fail again later, and the only time it is really used is DTR, so you won't know till it screws you again.

Is it #48? I am seeing two. The opto at the enterance is the ring and then a switch at the start of the wavy wire path just behind the backbox (#48)

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