Seems to me asymmetrical playfields have really gained in popularity, which I think is why there's a lot of love for Hit the Deck, even though it's a "Vicinity" Game, (rollover game, per JG). Getting the ball in the vicinity of the rollover you need is the best you can do since although goosing a rollover does happen, targeting them is not the intention.
C37 has the same rollover config used on several games prior. Same with the return lane and entrance lane configs, almost like the design team pieced this one together on the fly to meet some deadline. It's a great looking game but doesn't offer enough to sustain my interest.
I like how Big Hit moves the base runners along with the drop targets, but seems to me the entire bottom half of the playfield is kind of a dud with vari-targets, (appearing for the 3rd time on a baseball concept), usually a sucker shot, and dead sling shot kickers. The pop bumper placement is actually pretty cool, getting a rise out of you while you're there, but not really as side-drain-intrusive as they appear. I think it'd be much more of a game with live kickers as its too easy to send the ball back up top. Still the best bling for the buck of the 3, IMO.