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Quoted from Booneweiser:It seems that when playing a multiplayer game that player one is able to score very high point values 10-16 mil. immediately on if they’re able to hit lit lanes/ramps. However, once player two begins those same shot values are half as much? 4-5 mil. Does anyone notice that?
Welcome to discussion on pinside! (noticed it was your very first post)
No, I have not experienced this. I've played a lot a LZ, and understand the scoring pretty well.
1) Make sure you have the latest code, or encourage the operator to install the latest code. Visit Stern's website under Support and Game Code to see which is the current code rev. Among many modern games (and certainly not just Sterns), there are sometimes score variables in the code that don't get properly reset or kept unique between players. And I've found that each pinball company fixes those scoring bugs very quickly.
2) Initial song shot values are nowhere near 10-15M per shot -- I believe they start out less than 1M. In terms of difference in value for what you perceive to be the same shot, I would guess that P1 had their Icarus playfield multiplier running, while P2 did not. There are also some nuances of how LZ song shot value builds within a song, and even within one *section* (chorus, verse, etc) that do no carry to your next song or section.
If you have a video you can capture this behavior and share it, I'll try to help that way, too. I'm on one of the game's programmer's (Raymond Davidson) Discord servers and message/discuss LZ with him regularly.
Quoted from RipleYYY:remind me Jack D. on Oktoberfest with a stucked target on RING TOSS...
Hahaha. Yeah, I think I recall a video of that.
Note: in my case on LZ, there's no malfunction. I did make note on another forum that the tilt is loose.
Mainly, it's a LOT of nurturing the multiplier garden by shooting L orbit combos, and cashing them out with the Super Band Boost action button. Must be able to live catch on the LZ copy that you play to make this work.
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