(Topic ID: 278928)

I got burned JJP GnR CE deposit

By mslow

3 years ago


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  • 657 posts
  • 221 Pinsiders participating
  • Latest reply 2 years ago by Louwie
  • Topic is favorited by 21 Pinsiders

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60
#202 3 years ago
Quoted from Bud:

This discussion shows exactly what this GNR CE is.... it really is limited and desirable and for once in pinball, it really is a collector pin and more people want it than there are CEs available. This is by definition is collector edition, and sold out as designed and intended. After all, that’s the point of a true collectible.

This whole post gets it.

Not to rub it in but I'm pretty sure reading pinside the weekend before launch, we were going to be lucky to move 50 of these things.

I'm really sorry this happened. I think we can all agree that we didn't expect distributors to come at us with ALMOST DOUBLE the requests in total compared to the build amount. Should we have had it sorted beforehand? Probably. But we didn't, and I bet you didn't either, expect this overwhelming and frankly humbling demand. There was no history to indicate this.

So when the dust settled and we were in this situation, what could we do other than to work on reducing asks?

I thank all of you for your interest and we'll have it worked out better next time. I really didn't expect them to go so fast either, or even to be all gone on day 1.

I hope those that get shut out still consider an le because I think it's still a great game and has all the gameplay features of the ce.

Oh, and believe me or not, but website orders are a drop in the bucket compared to the total demand there was.

33
#213 3 years ago

I feel like I assigned no fault to anyone but us.

As I originally said, I don't think anyone expected that level of demand. So that would mostly fall on us.

35
#226 3 years ago
Quoted from CrazyLevi:

Any representative from a pinball company is absolutely insane to post here, answer questions, make explanations...

No good can come from it and all you'll get is abuse.

You are, of course, correct, but emotions are high and deserved some acknowledgement.

Believe me, plenty of discussions will be had how to handle this in the future.

16
#581 3 years ago

Default song ball saver is 10s. Default max is 60s. You can also limit per-member (default 10s). In-song add-a-balls have a ball saver of like 2s. It's extremely easy to continue, get a ball, lose it instantly, then be in a bad spot getting to your next mode continue choice.

You can make the game play like you want. But if the game was so easy you'd see everyone get to the end of every song and guess what? Just almost never happens.

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