(Topic ID: 269423)

I Finally Got This!


By whthrs166

39 days ago



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  • 17 posts
  • 7 Pinsiders participating
  • Latest reply 35 days ago by whthrs166
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    15
    #1 39 days ago

    I have been working on a interactive topper for my Champion Pub. I decided to tear a page out of the CGC Interactive Topper Handbook (AFMr) for this one. I was able to find a complete Boxer assembly from Pinball spare Part Australia. The assembly was minus the boxer motor. I retrofitted a CV motor by flipping the output shaft. (And yes it did work) But the motor in the game and the topper motor (although they were close) ran at different speeds so the topper boxer wasn’t able to completely turn around. The topper Boxer is connected as a slave to the Boxer in the game. And now that I finally got a Boxer Motor from PPS, both Boxers are in synch. A big thanks to PSPA and PPS without you guys this project would have never got off the ground!

    #2 39 days ago

    Great topper!

    #4 39 days ago

    I have about $700 in it. Most wouldn't consider this cost effective. It does tend to distract you from being hit though!

    #5 39 days ago

    Nicely done. Someone needs to do one for FunHouse. Rudy twice the fun.

    #6 39 days ago

    Well done!

    #7 39 days ago
    Quoted from chad:

    Someone needs to do one for FunHouse. Rudy twice the fun.

    Dang, you got me thinkin now...

    #8 38 days ago
    Quoted from whthrs166:

    Dang, you got me thinkin now...

    Just wonder what low rpm motor to use as a lazy susan if you will. He could turn slowly like the boxer or the sample DR Who topper...

    #9 38 days ago

    You could use a CV motor. The output shaft is reversible so it can drive from underneath the back box. It will also fit into the CP mounting bracket. The CV motors are easy to find.

    C5F085DE-AA0C-43AE-8F18-A9EF75062B9C (resized).jpeg
    #10 38 days ago
    Quoted from chad:

    Just wonder what low rpm motor to use as a lazy susan if you will. He could turn slowly like the boxer or the sample DR Who topper...

    The bracket assembly can be found at Pinball Spare Parts Australia.

    #11 38 days ago

    Very cool. Thanks for sharing.

    #12 38 days ago

    I classify toppers in stages: Stage 1. Light up with no interaction to the game. These can run their own program but have no game control. Stage 2. Interactive light up. The lighting on the topper is controlled by the game as a slave to game GI and Flasher control. (hard wired) I have a MB topper I made that is stage 2. Stage 3. Interactive topper that uses one movement and lighting. (hard wired) Good example AFMr LE topper. Stage 4. Interactive that uses multiple movements requiring a motor/solenoid and lighting. (hard wired/slave control) This CP topper fits this stage. Stage 5. (Most Difficult) Interactive that uses multiple movements with solenoids and motors with lighting that is controlled by code. I have not seen one like this. Maybe the new Stern SOR but I doubt it.

    #14 38 days ago
    Quoted from whthrs166:

    You could use a CV motor. The output shaft is reversible so it can drive from underneath the back box. It will also fit into the CP mounting bracket. The CV motors are easy to find.
    [quoted image]

    You may have just started the next wave of intricate toppers! I always thought it would be funny to have R2D2 chatting with The Dalek on my Doctor Who, but at $750 too much money. Maybe this way will be more monetarily feasible.

    #15 38 days ago

    Your toppers are great I just imagine what you could do with Sparky for Metallica.

    #16 38 days ago

    Thanks guys!
    I have been thinking about my Cactus Canyon. You could put the Bad Guy in the backround and have Him mimic the moves of the one in the game. The cool thing is you create a new movement in a new direction, UP! The Bad Guy’s hat will fly off his head (like the one in the game)
    You could Put the Beer Mug (that flys up) on the left and have it fly up when you hit the beer mug in the game. The biggest attraction would be the train! It could be in the foreground and run in synch with the one in the game. Add some lighting and you got one hell of a topper!

    #17 35 days ago
    Quoted from shovelhed:

    what you could do with Sparky for Metallica.

    Sparky would definitely be fun work with. Probably would use some LED wire on that one!

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