The think that makes MM stand out on it's own for me is the way you stack multiballs, and the strategy in achieving that to reduce the chance of starting multiball before you have all Merlins lights lit... (apart from Trolls, which you can add to the MB while the MB's running). It creates a unique strategy to the game play... compare that to TAF, as you have, there seems to be no strategy at all in that game, just start a mode, finish (or time out) that mode and start the next 'till you fill the mansion... totally shallow!! MM has depth to the strategy... what's the strategy in TAF??
The excellent humour, artwork and sounds are the icing on the cake. Who can't love barnyard multiball, and the way you actually achieve it... I even love the video mode!
And you also have the troll bombs, achieved by ricocheting ball off the trolls into Merlin's hole or the castle wall (I seem to remember).
A totally awsome, complete and polished package IMO!
What TAF has to offer to beat this is a mystery to me... You say it's 'harder'... I'd agree it's harder to complete the mansion than to kill all the castle kings, but if you're comparing TAF to killing castle kings, then you're only scratching the surface of MM playing it to destroy castles...
Quoted from taylor34:MM's ruleset just doesn't put it into elite status in that category. Perhaps compared to other Williams games, but I personally don't think it really stacks up against a lot of the Sterns of the past 10 years like TSPP, LOTR, WPT, etc for depth and then games like AC/DC, TSPP for stacking/strategy.
Couldn't disagree more, see above.