(Topic ID: 243613)

I Accidently Tried to Burn Down My local Stern Dealer (sorry Stern)


By whthrs166

4 months ago



Topic Stats

  • 105 posts
  • 48 Pinsiders participating
  • Latest reply 4 months ago by whthrs166
  • Topic is favorited by 3 Pinsiders

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    There are 105 posts in this topic. You are on page 1 of 3.
    #1 4 months ago

    Batman 66 is on my wish list. I play it on location whenever I see it. My wife and I stopped in to a local game (Stern) shop to check out the new Black Knight SOR. It was about 9 am nobody else was in there that I could see... (good thing). Jumped on a GI (because GI has been on my mind lately for some reason) moved over to The Black Knight and shot a couple... eh still want that BM66... OH look there it is over in the corner... (must have moved it since last time) Fire up a game, shoot a couple of balls.... RESET... WOE that shouldn't happen... Hmm... OH look there is a WONKA! Gotta check that one! Playing 1st ball, 2nd ball... Whats that smell? Wait I know that smell... oh well 3rd ball.... Damn, what are they doing in the back? Still playing 3rd ball... Extra Ball! cool Noticed my wife calling my name from across the room... (Damn it Man what now?) I am playing Wonka... (Leave Me Alone for a minute) Man it is really stinkin in here... Wait a minute.... That is electrical burning! WTF Now I am running around looking at all the games for smoke.... cough cough.... Look over in corner... Oh yeah the BM66 OH OH the glass is all smoked up! Still nobody around cough cough... I gotta get outta here! Ran into the parts area... "Hey Guys that BM66 is on fire!" HUH, come on? No really... don't you smell it? They shut all the games off..... cough cough head ache starts to creep in. I'm otta here!
    Had to leave before we could find out what happened. It was a new game. The only thing that I can think of that would compromise a safety device is an Arc Fault! Dead Short wont do it. It would burn a fuse or trip a breaker. These things a commercial units with good safety devices but Arc Faults can compromise the best of them. Arc Faults, are what burn houses down. The question is, do I still want that BM66?

    #2 4 months ago

    Tell me you got pics of this.
    -Mike

    -1
    #4 4 months ago

    NO I didn't... we had leave Pronto. That smoke was starting to kill me.

    18
    #5 4 months ago
    Quoted from whthrs166:

    NO I didn't... we had leave Pronto. That smoke was starting to kill me.

    Should have said " I smell a discount"

    #6 4 months ago

    Good o'l spike.

    Had one of the coils in my GB lock on and burn to a crisp.

    That scoop was smoking....

    Node 8...

    #7 4 months ago

    Can you explain "arc fault?"

    #8 4 months ago
    Quoted from Bwilson:

    Good o'l spike.

    Perhaps it would have been more appropriately named "Spark" instead of Spike. Hindsight though.

    #9 4 months ago

    Oh no the infamous Node Board strikes again!

    #10 4 months ago

    Arc Fault : a condition when an electrical
    Short is not completed but instead there is a gap between the positive and ground that creates a resistance. This condition creates lots of heat. Think of a spark plug that continuously fires and get hotter and hotter.

    23
    #11 4 months ago

    You hit the Bat-Getaway mode and tripped the Bat-Smoke-Screen. Congrats on the clean getaway....you mastered the mode.

    #12 4 months ago

    Was it the hot new Catwoman edition?

    #13 4 months ago
    Quoted from whthrs166:

    Arc Fault : a condition when an electrical
    Short is not completed but instead there is a gap between the positive and ground that creates a resistance. This condition creates lots of heat. Think of a spark plug that continuously fires and get hotter and hotter.

    Annnd, maybe it wasn't so much heat as it was melted plastic. My guess....pinched wire and some toasted insulation. A little wire can generate a lot of smoke. Ask me how I know..................

    #14 4 months ago

    Ok so you just start a game and a wire becomes pinched?

    #15 4 months ago

    with a story like that you have to buy it man

    #16 4 months ago
    Quoted from Bwilson:

    Good o'l spike.

    ... because it never happens to other games....

    Rob

    #17 4 months ago
    Quoted from Rob_G:

    because it never happens to other games

    Oh but it can... and did to me and my MM. March of 2016 I got an original MM. Got the game down stairs and switched it on. At the count of three I began to see the play field fill up with smoke. Shut off the game and raised the play field to see a small fire at the very back and bottom of the play field. A bulb holder had an Arc Fault and got really hot in about 3-5 seconds. Hot enough to start burning the bottom of the playfield. I just had to change the bulb holder and wipe off the soot off the bottom of the play field. But it certainly raised my heart rate, especially when I thought what if I had left the game on after leaving the house? hmmmm.... not good!

    #18 4 months ago
    Quoted from whthrs166:

    The only thing that I can think of that would compromise a safety device is an Arc Fault! Dead Short wont do it. It would burn a fuse or trip a breaker.

    Do Spike systems even have fuses?

    19
    #19 4 months ago

    Yes it's a called a Node Board!

    #20 4 months ago
    Quoted from whthrs166:

    Oh but it can... and did to me and my MM. March of 2016 I got an original MM. Got the game down stairs and switched it on. At the count of three I began to see the play field fill up with smoke. Shut off the game and raised the play field to see a small fire at the very back and bottom of the play field. A bulb holder had an Arc Fault and got really hot in about 3-5 seconds. Hot enough to start burning the bottom of the playfield. I just had to change the bulb holder and wipe off the soot off the bottom of the play field. But it certainly raised my heart rate, especially when I thought what if I had left the game on after leaving the house? hmmmm.... not good!

    You are the Arc fault KING!

    #21 4 months ago

    And now I’ll be turning off all my machines when I leave the house.

    #22 4 months ago

    Did this happened at Game Exchange?

    #23 4 months ago

    This has happened to a couple of my games. soon as the coil burns good and node burns enough it will stop. On my ghostbusters one transistor on node 9 got hot enough it melted the solder holding it in the node board. i found the transistor sitting in bottom of game. at least it unsoldered all three legs cleanly, new transistor slid right in. Never could figure out why there are no fuses. so far my GB has burned node 8 along with the right flipper coil, node 9 along with a scoleri coil, and when 9 went, so did node 9b, 9c. not sure why node 9 roasting burnt b and c also

    10
    #24 4 months ago
    Quoted from Cruster:

    Never could figure out why there are no fuses.

    There are a couple of reasons:

    Fuse holders cost money, much more than a micro-miniature over current IC.

    Fuse holders take up a lot of space on a small board and the physical size of a circuit board directly effects the board price

    No wait...there is only one reason.

    $$$$ To reduce manufacturing costs $$$$

    #25 4 months ago
    Quoted from Captainhook:

    Did this happened at Game Exchange?

    Uh HUH...

    #26 4 months ago

    Damn, and I’m ordering a BM66CW from there... lol

    #27 4 months ago

    Now can you imagine the scene if that happened at the Showdown?

    #28 4 months ago

    Interesting story. You may see your photo on the wall if you ever return!

    #29 4 months ago
    Quoted from whthrs166:

    Oh but it can... and did to me and my MM. March of 2016 I got an original MM. Got the game down stairs and switched it on. At the count of three I began to see the play field fill up with smoke. Shut off the game and raised the play field to see a small fire at the very back and bottom of the play field. A bulb holder had an Arc Fault and got really hot in about 3-5 seconds. Hot enough to start burning the bottom of the playfield. I just had to change the bulb holder and wipe off the soot off the bottom of the play field. But it certainly raised my heart rate, especially when I thought what if I had left the game on after leaving the house? hmmmm.... not good!

    I was being sarcastic... We all know it can

    Rob

    #30 4 months ago
    Quoted from Backyardace:

    nteresting story. You may see your photo on the wall if you ever return

    Yep they will refer to me as Sparky! Then quickly show me the door.

    #31 4 months ago

    Hopefully JJ chimes in and gives an update to the cause.

    #32 4 months ago

    I hope those guys get her back up running.

    #33 4 months ago

    You should consider adding line breaks by pressing Enter every few sentences or so. Trust me, it makes text much more pleasurable to read.

    #34 4 months ago

    Got it.

    #35 4 months ago

    Thats fate telling you to get the black knight

    #36 4 months ago
    Quoted from newtoit:

    Thats fate telling you to get the black knight

    The LE looks really cool. Unfortunately I only had time to play the PRO.

    #37 4 months ago

    I am supposed to do a Stern Factory tour in October... guess that's off the table now.

    #38 4 months ago
    Quoted from NintenBear:

    And now I’ll be turning off all my machines when I leave the house.

    Did you really make a habit of leaving games on when you weren't home??

    #39 4 months ago
    Quoted from yzfguy:

    Did you really make a habit of leaving games on when you weren't home??

    More along the lines of running to grab something from the store and coming back home. So yes, I have. But not going to work and leaving them on all day etc. But regardless, this has made me change my mind of leaving them on at all if I’m not home.

    #40 4 months ago
    Quoted from NintenBear:

    this has made me change my mind of leaving them on at all if I’m not home.

    Smart!

    #41 4 months ago
    Quoted from Pin_Guy:

    Do Spike systems even have fuses?

    when the line barker blows (not in the game)

    Quoted from Pin_Guy:

    There are a couple of reasons:
    Fuse holders cost money, much more than a micro-miniature over current IC.
    Fuse holders take up a lot of space on a small board and the physical size of a circuit board directly effects the board price
    No wait...there is only one reason.
    $$$$ To reduce manufacturing costs $$$$

    And what will it cost stern in an lawsuit if say on of there games starts an fire?

    23
    #42 4 months ago
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    #43 4 months ago
    Quoted from NintenBear:

    And now I’ll be turning off all my machines when I leave the house.

    Um... and why wouldn't you in the first place?

    #44 4 months ago
    Quoted from gac:

    Um... and why wouldn't you in the first place?

    Stupidity and luck. But at least something woke me up to not do that ever again.

    #45 4 months ago

    Not only do I shut mine off, but I also have one wall with plugs I can switch off, and on the other side all of the games are on power bars I also switch off.

    #46 4 months ago
    Quoted from whthrs166:

    I am supposed to do a Stern Factory tour in October... guess that's off the table now.

    Nah, still doing the tour... The bottom line here is that this can happen to any game new, old or otherwise. But there is complacency in that we tend to believe in plug and play with no issues 24/7 and that is a farce. Some say common sense in turning off your games when your not there, others don't understand the dangers in leaving them on.

    #47 4 months ago
    Quoted from whthrs166:

    But there is complacency in that we tend to believe in plug and play with no issues 24/7 and that is a farce. Some say common sense in turning off your games when your not there, others don't understand the dangers in leaving them on.

    This...It’s alsobeing uneducated in the dangers of leaving them on. With my new machines, I just blindly assumed that they’d be safe and had faith in that. Match that poor thinking with remembering arcades just leaving all of their machines on and this creates that false sense of safety. I’m very glad that you wrote about this as I won’t leave my machines on if I’m not using them any further.

    #48 4 months ago

    I believe in the true purpose of Pinside in passing vital information on to Brothers and Sisters in the hobby. If I can help just one person with my experiences in the hobby then I have accomplished something. We can joke around and laugh about this event but there is a very serious undertone here about safety. I believe safety is a frame of mind not just a rule set.

    20
    #49 4 months ago

    I had a TOTAN restored once and the restoration guy plugged connectors wrong into the boards. When I got it back I set it up and I had this magic genie lamp as a topper I had on top of the game so I put that back up and my 7 year old son started playing the game as I attended to other things... Well the board / connector started burning up and smoke slowly started to rise out of the top of the backbox and after a while my son finally yells over to me 'Hey Daddy this topper with genie smoke that comes out of it is awesome'.... I'm like ha ha ya that's cute.... Then after a few minutes more I smell smoke, and run to the next room and sure enough we have a stream of heavy smoke coming out of top of the backbox and looks like the smoke is coming out of the genie lamp topper prop. Can't make this shit up...
    : )

    22
    #50 4 months ago
    Quoted from NintenBear:

    It’s alsobeing uneducated in the dangers of leaving them on.

    Dude!

    Pinball machines are historically designed to be run 24/7.

    I’ve owned Bally Williams machines that have been run 365 days a year, 24 hours a day in truck stops in Europe. Like ... 20 years years straight without the power ever going off.

    The GI connectors are all toasted, the rubbers are falling off ... but they still run.

    That’s what amusement machines are supposed to do.

    Run constantly to make the owner money.

    rd

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