(Topic ID: 171311)

**Hyperthetical**... CFTBL code improvements v2.0

By swinks

7 years ago


Topic Heartbeat

Topic Stats

  • 61 posts
  • 29 Pinsiders participating
  • Latest reply 7 years ago by jfh
  • Topic is favorited by 7 Pinsiders

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Topic poll

“Would you”

  • leave creature as is 11 votes
    17%
  • love a deeper coded creature 24 votes
    38%
  • love a deeper coded creature that you could turn on / off certain features 26 votes
    41%
  • consider getting a creature if it was deeper 3 votes
    5%

(64 votes)

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#14 7 years ago

I would be all over a rules expansion for Creature..... Or MB..... Or NGG...... Or a host of others. If it were at all practical we would have dozens of 2.0 upgrades by now. Maybe someone who knows something could chime in and raise my hopes, but I won't be holding my breath.

#27 7 years ago

error. Disregard

4 months later
#47 7 years ago
Quoted from Robertstone0407:

The way I look at it is I love the code as is, needs to add to the strategy not subtract. Very minor changes. All I'd like to see is
After 5 left ramp shops the ramp lowers for 30 seconds, each shot to left ramp resets timer.
Next would be 10, 15 etc. Each left raml shot will tier 1 million, 2 etc.
Multiball stays the same except stategedy stays the same except if you find the creature and save the girl it starts a 4 ball wizard mode.All multipliers are set offor the previous 2 ball multiball mode. That way it's risk reward. Stack your multiplier before starting 4 ball or just start to ball. This gives a highly rewarding but risky depth to the game.4 ball will have 5 second ball saver and cannot be reset. 2 ball reset to snack bar as normal.
I feel these changes would open the rewarding part of the playfield alot of people have a hard time to get to while this adding a deeper level to multiball and the flow.
What you guys think

Creature only has a 3 ball trough and it has no autolauncher.

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