(Topic ID: 114510)

HS2: Getaway

By Kholmes

9 years ago


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There are 68 posts in this topic. You are on page 1 of 2.
#1 9 years ago

I recently picked up a Getaway. I replaced all the bulbs with LEDS and now my game is saying on DMD, "shifter error" and "ramp down error". I could actually shoot the ball with the flipper button and not the shifter, due to the shifter error. I had no issues with this game until I switched over to LEDS. I am not sure if I shorted out something. I looked at fuses, and none appear to be blown.

I don't have a booklet yet, but it appears while I cycle through the menu/test mode, the only thing I can successfully make work is the GI/light testing and sound. The solenoid testing is now not working either. They were clicking as they went through all the parts on the PF before I switched the bulbs. I unplugged the wire harness, checked the batteries, and I don't see any indicators of any burns on the boards. After I did this, I then received the ramp down error. I wonder if all are tied together somehow.

I am just confused on what could've happened. Until I attain the schematic book, I though I'd throw this out there. Any help would be appreciated.

#2 9 years ago

Hopefully you didn't short something to the switch matrix and hurt your CPU.

LTG : )™

#3 9 years ago

How will I know?

#4 9 years ago

Start by pulling the fuses and checking them with a meter. I'm working on a HS2 at the same time as well.

#5 9 years ago

Try your CPU in a different game. If the problem follows you know it's on the cpu.

And after repair, be sure you don't still have a short in the HS2.

LTG : )™

#6 9 years ago

I just picked up a getaway about a month ago and have the manual and schematics. You can borrow them if you want. PM me if you're interested.

#7 9 years ago

Thanks anyway trudert9, I appreciate it, even though you're close to me and all, I have one coming this am or Tuesday. I ordered one since you always need a schematic with pins. I am just bummed out this happened. I will get my meter out in the afternoon and see what happens.

I know if I touched metal to some other piece of metal, I should/would have noticed a change immediately. I am just frustrated. Who would have thought just replacing bulbs for better ones would create such a problem.

#8 9 years ago

I had the same issues when I did a getaway but everything still worked soim not sure what was going on

#9 9 years ago

Edit: if you can get into it, in switch test, which one's are not registering? My Getaway had a whole column out when I bought it. This included the shifter switches, slings, some of the red/yellow/green targets and, I think, one of the pops. I had to replace the U20 chip on the CPU. But, before doing so, I looked at that entire daisy chain of wire and all the associated switches/mechs for broken wires or metal against metal that could have caused a short.

Nothing was and the game was like this when I bought it so I don't know what could have caused it but replacing (and socketing) a new chip at U20 solved the problem. My guess was something shorted it out. This chip is a common weak point on a WPC switch matrix.

Also, with the game off pull one end of each fuse and check for continuity. You can't always tell just by visual inspection. While you're at it, check to make sure each fuse is the correct amperage.

Also, check to make sure the connectors are plugged in correctly. When you get the manual it will have this info, but, I can post some pics today of my CPU and driver board if you want.

#10 9 years ago

I have to ask because this to me is the obvious one that no one seems to have covered, where you swapping the bulbs and LED's in and out the game with the game powered on at any stage? This would likely cause a short/fuse to blow.

#11 9 years ago
Quoted from Archytas:

I have to ask because this to me is the obvious one that no one seems to have covered, where you swapping the bulbs and LED's in and out the game with the game powered on at any stage? This would likely cause a short/fuse to blow.

From what it sounds, I think he did.

#12 9 years ago

Yes, the game was on a couple times when I changed the bulbs. I bet that is the issue.

Also, when I look at the display menu it does show a row on the right side of the matrix with almost a whole column out like dtown said. Not the whole column, but about 5-6 spots.

#14 9 years ago

Thank you.

#15 9 years ago

Ok. This is what your switch matrix should look like normally. The lone closed one towards the left is the "always closed" switch. The three at the bottom are your three balls sitting in the trough. The ones on the right are the supercharger optos that show "closed" until the ball "breaks" their beam of light.

Also, here's a photo of the lamp and switch matrix from the manual.

image-814.jpgimage-814.jpg image-143.jpgimage-143.jpg
#16 9 years ago

What you need to do is, while in switch edge test, manually close switches througout the game. Start with the shifter. It has two switches. One for "shift up" and one for "shift down". Move the shifter. Does it show the switches closing on the display while in test?

#17 9 years ago

Here's some pics of my boards with connectors that can be, sometimes, mixed up. Also, check to see if you're, maybe, one pin off when you reseated a connector. It can happen.

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#18 9 years ago

Ok. I will look into this. I will keep you updated. Thanks so much for the help.

#19 9 years ago

Here's what I've got. My display looks different than yours. See pics. Thanks 20150105_112548.jpg20150105_112548.jpg20150105_112708.jpg20150105_112708.jpg20150105_112800.jpg20150105_112800.jpg

#20 9 years ago

Ok. Yours is showing the "down ramp" as closed. Everything else is normal. Lift that playfield into its up position. Look at the ramp mech all the way in the back of the playfield underside. IIRC, the large coil brings the ramp down and the small (relay type) releases it into its up position. With the game off, manually actuate these coils to see if the ramp is going up and down freely.

Also, did you check the other switches while in switch edge test? Is everything else "closing" when you manually close them...with your fingers? Keep them metal tools away while the game's on.

#21 9 years ago

Alot of times that ramp gets stuck because the arm that it pivots on gets bent probably just needs re adjusted one way or another

#22 9 years ago

Do any of the connectors look burnt? I burnt one of mine and blew a fuse playing with a light strip in mine.

#23 9 years ago
Quoted from bigd1979:

Alot of times that ramp gets stuck because the arm that it pivots on gets bent probably just needs re adjusted one way or another

Or, somebody sprayed white grease all over it and it seizes up.

#24 9 years ago

Team, here is what I got. Nothing, baby steps I suppose. I manually opened the ramp with the machine off. The coil appears to be operating correctly. As you can see from the pics, it shows everything ok. Except, when I turned the game back on its still showing me both errors. It will not even let me run the solenoid test to check everything else, it just stays on the first test but doesn't run it and cycle through.

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#25 9 years ago

Let's forget about switch errors for second. Getaway is a bit of a prick about registering switch errors if a particular switch hasn't been activated in a while.

Regarding the coil test. Do ANY of the other coils fire during the test? Also, can you start a game? If so, tell me what doesn't work during the game.

#26 9 years ago

I can try the coil test. I am not sure if I did that already, it might not have worked if I remember correctly. As for the game firing up, it does start. I press start and it goes into game mode and the ball is not kicked out, so I then press the flipper buttons and it shows a score or that I have earned points, when in fact the ball is not even in play. I then continue to press the flipper buttons and it keeps scoring for me. Other than that, the ball is not being kicked out, but as I said, I will try the coil test again.

The test is where it cycles through all the coils? That is where you would generally hear the kickers, ramp up/down, knocker, etc?

#27 9 years ago

All that works during the game is sound, GI, start button, menu, and display.

#28 9 years ago

Did you refer to my photos of the connectors? Especially the ones on the bottom of the MPU board. Are yours in the same spots?

#29 9 years ago

I looked at your photos, but I am not home to look at them. I will look at them in the am and get back with you. I have not unplugged any of the connectors on the boards. The only wiring I have unplugged was the wiring harness to the PF. I will certainly unplug the connectors from the boards and match up to what you have. It's worth a shot.

I have a feeling it may be more than I thought. I will get my meter out and start checking as well. Hopefully, it can be figured out.

#30 9 years ago

Gameon46, where are you sir? Did you have problems with this pin when you had it? Thanks.

#31 9 years ago
Quoted from Kholmes:

Gameon46, where are you sir? Did you have problems with this pin when you had it? Thanks.

Hes is never on here but I thought u said it worked before u put leds in? Sounds like something may have shorted in the switch matrix when you put new lights in it or something worked its way loose in the back box which is highly possible considering its journey ?when your in switch test mode check every switch to see what works or not ,maybe it will point us to a problem area on the pin?is the cpu have any corrosion damage that you can see? Also I played this pin not long ago and I think the only thing wrong then was a bad bulb in the topper which was fixed im sure.

#32 9 years ago

Ok. I will try and look in the switch matrix. When I'm in the switch test mode, I am not even sure what I am looking for? The CPU looks clean. I have not seen any corrosion or burnt areas on any boards.

Yes, the bulb in the topper works fine. I hope that we can get this figured out. With all this input that I am receiving from fellow pinsiders, and with the help of my dad (retired AT&T electronic tech), we will get this figured out. He has a cold so he won't be over to assist maybe for a day or two.

I will keep trying to get it set up. In the meantime, I can work on the police force, which needs quite a bit.

#33 9 years ago

When in switch test have glass off and every switch or target just activate it and you will here a beep and it says it on the dmd if it worked. I never saw the policeforce I figured it needed something tho ,hes selling a ton of his collection im going by soon to check his storage trailers out

#34 9 years ago

Grab your switch matrix chart. When you put the game into switch edge check manually trigger each switch and make sure that it registers on the DMD the switch that it actually should be registering. On my getaway I had a shorted right trough switch. It made the shifter read as ball lock one and the game continuously auto fired the ball. Manually check each switch and begin to isolate the area of a short. If you accidentally bent a diode and grounded it out the switches won't register correctly.

#35 9 years ago
Quoted from bigd1979:

When in switch test have glass off and every switch or target just activate it and you will here a beep and it says it on the dmd if it worked. I never saw the policeforce I figured it needed something tho ,hes selling a ton of his collection im going by soon to check his storage trailers out

Lol. You beat me to it.

#36 9 years ago

Alright, I will look into these potential issues. Thanks! I'll keep you posted.

#37 9 years ago
Quoted from Kholmes:

Ok. I will try and look in the switch matrix. When I'm in the switch test mode, I am not even sure what I am looking for? The CPU looks clean. I have not seen any corrosion or burnt areas on any boards.
Yes, the bulb in the topper works fine. I hope that we can get this figured out. With all this input that I am receiving from fellow pinsiders, and with the help of my dad (retired AT&T electronic tech), we will get this figured out. He has a cold so he won't be over to assist maybe for a day or two.
I will keep trying to get it set up. In the meantime, I can work on the Police Force, which needs quite a bit.

I am working on repairing my CPU board from my Getaway. As soon as I do, if you need one for testing I could send you mine. I currently have a new rottendog board in mine so it's not as if it is down. You would have to move your ASIC chip over though.

#38 9 years ago

This may have been covered, but I received this error on my old HS2 and it was because the ramp should be in the up position at startup, which it was, but the switch that tells the machine the ramp is down had gone out. I would start by looking at the wires around the switch and testing the switch that is triggered by the coil when the ramp lowers.

#39 9 years ago

Will do! The game is comparably modern so hopefully with identifying the problem, we can find it. Isolation is the key.

#40 9 years ago

Never expected this!

#41 9 years ago

Ok, I have not done a thing to this game. I turned it on tonight, and I've attached pics of what the display is showing now. Also, I will attempt to attach a video of what I did in reference to the still pics I've posted.

Overall, I have power, lights, sound, and no gameplay. The game does let me press start, then no ball is kicked out to the plunger, but I press the flipper and the display shows 1st gear, then you get 30k in points, and so on. Kind of strange.

Good thing is, the ramp error is gone. I was unable to post an mp4. Is there anyway we can do that?

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#42 9 years ago

Get in to switch test and activate every switch and let us know what works and what dont please

#43 9 years ago

Alright, will do. From my recent pics, have you seen those before?

#44 9 years ago

Sure have it really looks to be damage to the cpu and switch matrix as I had a few cpus that did the same thing before I hope that's not the case but will see thats y I wanna see what switchs are working may be able to pinpoint a problem area with that info

#45 9 years ago

Also get a pic of the cpu with the speaker panel down

#46 9 years ago

Ok, I will get that. Take some pics.

#47 9 years ago

Here's the pics. When the backbox door is open is supposed to be loud. It just sounds like something is running. Almost like a buzzing noise. Maybe that's how the game is supposed to be.

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#48 9 years ago

What I meant to say is its loud when the backbox is open, is that typical? Thanks

#49 9 years ago

The display makes a buzzing sound and that's normal.

#50 9 years ago

Still working on it, but will have more info later today.

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