Munsters is a game that has a passionate fan base of both owners are those that want to be. Most appreciate the art packages on the games and Stern is to be commended for offering the Premium in both the original black and white (just beautiful) and full color versions. The Borg layout is smooth and fun to shoot with two terrific ramps though many agree that Stern beancounters did the game a great disservice by removing the trap door and replacing drop targets with monotargets (especially LILY).
The area where there is the most consternation is code both in terms of rules and game play as well as theme integration. Although it is very unlikely there will be any major changes now that the code is supposedly feature complete at 1.0, I would like this thread to be a repository for ideas of what owners and potential owners would like to see in future code updates
Three simple rules for this thread:
- No bashing. If you are not a fan of the theme or simply do not like the game, that’s fine. But don’t post here please.
- If you are an owner please do not try to convince everyone that the code is perfectly fine as it is. There is a poll option for this.
- This is only for discussion of how the code could be improved. Layout, shots and art aren’t going to change.
I don’t believe that comments like “Munsters should be as deep as Batman 66” are helpful. I own and love Batman and while I’d like to see that level of code for Munsters I think the odds it would ever happen, for a variety of reasons, is zero.
It has been well established that Dwight considers this code done. Use this thread to convince him (and Stern) why this shouldn’t be the case. And no bashing means no Dwight bashing or Ghostbusters references.
I will post my thoughts for improvement later, but for me to become a buyer I need to see gameplay be expanded well beyond the “Press Your Luck” jackpot strategy and to integrate more character specific IP.