(Topic ID: 317288)

How to score a billion on Godzilla… and more!

By Beyndtstng

1 year ago


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  • 232 posts
  • 62 Pinsiders participating
  • Latest reply 81 days ago by prentice
  • Topic is favorited by 170 Pinsiders

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#107 1 year ago
Quoted from Beyndtstng:

I posted this 24 hours ago in response to avoiding the scoop for a billion. I’m calling copyright infringement haha.

I like to take a heat ray right at the start of bridge, plunge two quick balls into the magnet, then right ramp for days while the ball save and added ball save from the add a ball run. With 2x playfield, this sequence alone can be a great way to have a solid Annihilation bonus ready afterwards.

#109 1 year ago
Quoted from Beyndtstng:

I like this strat for an intermediate player. Top level players should consider saving the heat ray initially. Flailing away you’ll hit center spinner and building. You only need to pick off one more with intent before lighting the two doubles at the post. I like the mecha side lane via the mecha spinner here. You could even beat the auto plunge with a short plunge to steal it. Now plunge two quick balls (or one if you don’t have the ball save) to get the double. I do an almost perfect double to bridge super in my tutorial. Spam the right ramp for the super.
Get a ball trapped on the right and left flipper. Use the heat ray to take out all single jackpots in the second round. Now you just need to survive one double jackpot to get the ball back to the right flipper. Do the double/super sequence again for supers at a higher value. Each right ramp you shoot increases the value of the jackpots throughout the mb.
Start this video at 59:40. I do exactly what is described above including getting your 2X on the second round. The animations stole what my final two bridge supers were worth. I almost got into a third round of doubles. 292 million in total.

Even better. Get another heat ray when you’re in the round where you have to get 5 JPs and get them all in one heat ray right since all 5 Jacks are lit at once? Then you’re looking at 350-400 bridge rounds.

1 week later
#131 1 year ago

My flipper held up on my pro puts the ball into the mecha standups. Never the tail whip. That would be awesome though.

#153 1 year ago

I think it’s power up 8-9. Yes you can do both.

1 week later
#160 1 year ago
Quoted from yancy:

Megalon goes "undergound" briefly after a made shot. Trap up, wait a few seconds, watch for the next yellow shot.

Or rip spinners until he comes back up. I think any switches while he’s underground increases the value.

If you don’t get him, the ramps light faint yellow. If you hit one, he will appear somewhere immediately.

#162 1 year ago
Quoted from ZoraShinoda:

Ahh, will try that, shoot a ramp if he goes underground and he will come back, cool

No. That only works if the current lit shot times out. If you actually hit him when he’s up, he disappears for a few seconds. Trap up or rip spinners until he reappears in this instance.

2 months later
#196 1 year ago
Quoted from Geeterman1:

In a code update did they change titanosaurus? Now the target shots are at mechagodzilla?

Those have always been there. They increase the value of the actual mode shot targets, and score 1M each.

2 months later
#210 1 year ago

Love that your initials are YEM!

Hoping for a festival this year!

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