Was going to post this tomorrow, but since your tournament may be tomorrow, here we go!
Once bridge is complete, you will have a DJ lit at the building. You really don’t want to lose the ball at this point. I would say the 40+ million and 1% increase would not be worth it in a tournament setting. The DJ’s do NOT stack so you will lose this one. The better value is starting tank mb.
During tank mb, 4 jackpots light the super at the maser. Each jackpot advances to the magna post. Every time it advances (left spinner to the right, right scoop and right ramp to the left) you lose some value of the jackpot (believe 250k). I like to start out with a drop catch from the scoop and shoot the right ramp. The next one I want to clear is left spinner because it only takes two rotations to get to the magna post. Once a tank reaches the magna post, you’ll have about 8 seconds to hit it (on first cycle) before it reaches Godzilla and reduces your super jackpot to 100% (2X super) value of your collected tank jackpots. If you collect all four before one ends at the magna post, then you get 3X super value which is 150% of your tank jackpot total. Every tank that ends there reduces the super by an X.
IF you still have your heat ray, do NOT use it until four tanks appear. If you use it at three, you’ll still need to get another tank to light the super. Wait till four, use it and the super will be lit for you at the 3X value. The super is untimed as long as two balls are in play. Take your time and hit it, best case is about 35 million. Keith really nerfed it after a few of us put up 400+ million tank mb’s. Second round requires one additional tank jackpot to light the super and the tanks move faster. Also make note that two tanks can stack on the magna post which requires you to hit twice to collect both.
Now here’s your decision point. Did you play a good bridge mb? I would say good bridge is anything over 80 million total. If so, then you can either choose to go for one tank super and do the following tip or skip the tank super altogether and focus on this:
Tesla can be started and completed in single ball or mb. You need two complete sets of targets to start the roving target. Once that starts, hitting five roving targets will light Tesla on the center spinner. You should always try to play Tesla (or frankly progress Tesla) while in mb. So instead of going for that second tank super, just focus on either lighting the Tesla strike by hitting the roving target (one ball trapped, the other aiming at Tesla) or shooting the center spinner to light the Tesla strike shots. If you have a ball on either flipper, I would leave the right flipper up with the trapped ball. That is because the center spinner will feed the left flipper for a live catch. Seems like a small detail but will make a big difference in your success rate. If you are 10/10 on the live catch, then you should be able to take your time and pick off the remaining shots. I leave left spinner for last since it is the hardest shot with the least predictable return after making it. You may also have another heat ray available depending on where you used it before. The heat ray will only take out one Tesla shot and I don’t know if he made it random or deterministic. Your only goal is to complete Tesla because if you do, you’ll be at 3x annihilation until you drain or collect at the scoop.
If you don’t have a good bridge, then you need to go for a big tank. You just need one of them to be good to really rack up the points. Let’s say you get out and survive, what do you do? We need to get into a mb to rack up those annihilation bonuses. Do you dare go for the mecha targets or ramp out and shoot the building a few times to start GZ… YOU DO NEITHER!
Because you are in your second city, you’ll notice that your ramps are lit to start another kaiju. You hate left ramp to scoop so you will shoot the left ramp first followed by right ramp. Now hold the right flipper up, do the “jet fighter hop” (JFH) and trap the ball on your left flipper. Now hit the scoop to start your tier 2 battle.
Should you do King G that is worth the most… NO. Do you do the third mode that is switch hit based and can have good value… NO! You pick the most worthless mode in the game (on it’s face) with the jet jaguar character… because it is a MB 1:08:00 in the video). Whatever the screen tells you to do, completely ignore it! You are just in there to shoot flashing tank shots, strobing Tesla targets, and most importantly (if you had a good mb) bridge attacks at the magna post. You will be getting triple value for each task you do. Take advantage of the ball save but don’t be stupid about it. Last thing you want to do is drain both balls at the same time. Take your time and pick off tank (if you get two supers) or bridge if you got to the second round of supers. When you get out, you’ll have a decision to make, cash out at the scoop at 5x your total DJ value, Tesla strike collects, bridge collects, and tank collects… OR risk it some more by playing another GZ or starting mecha MB.
Watch the video below for the similar situation I was put in. I had one more mecha target to light mecha mb but it was the most dangerous target of the three. I choose to cash out at 700 mil… but I still think about the what if haha. This is best thing about GZ among all the other fantastic things. He’s constantly daring you to go for more or lose it all! Even before the cash out, you’ll be well over a billion and have won 98% of tournament games. Let me know if you have any questions or would like my advice on specific situations.
One final piece of advice, if you bomb out of one of the three or are on a ball where you already started tank and bridge on a previous ball, then change your city ASAP. Once you drain, your annihilation value for anything you started drops to 20 million regardless on how well you did in any of the three. That’s why it is all or nothing. Good luck in your tournament. Let me know how you do!