Quoted from Sorokyl:Still haven't hit a billion. I want a refund!
I'm very new to pinball, but I've already put 300 games on Godzilla(out of maybe 400 games of pinball ever). A good game so far is 500-800m, have several of those.
My issue with following the tutorial exactly is I have such a hard time getting the scoop, getting it many times in 3+ balls is not happening. I just eventually drain. So trying to get to the second city before stacking up annihilation is not working well.
Im trying to shift my focus to just getting the non-raid inserts going and not avoiding mg/gz multiballs, and just go for the scoop when I have a ball save.
Hopefully I'll keep getting better at ball handling and get better at the scoop shot and not draining so I can eventually get through the cities easier...
How to get a billion without using the scoop… this will be tough because the power ups are tied to them. Assuming you can only start one tier 1, this would be my play on a premium:
Center spinner or left spinner to open the game up depending on where the tank is. You don’t want tank on the left spinner since it has bad shot difficulty to chance of drain if missed ratio (I’ll release my scale at some point haha). If the tank is there when you start, then use the ball save to collect that tank. It will also probably collect the first attack bridge with a successful shot because it hits the magna post.
Now you want to go right ramp/left ramp but don’t start a kaiju battle. You will want to start jets first. Once you start jets, then follow my tutorial by shooting the right ramp. Hold the right flipper up as it comes down and nudge the machine towards the backglass/translite to hop the ball over to your left flipper. Five jets lights your first ally… do NOT go for the sixth jet. Go ahead and get your mecha going now. The mecha spinner is a safe dead bounce to the right flipper from the left on a return. Do that until the turntable spins around. During this you should be hitting the attack bridge magna post when it is lit to work your way to bridge mb.
Get the ball trapped on the left and make sure Rodan is selected. Use the right flipper to change what ally you get. Here you will have to hit the scoop. You’ll probably be close to the first power up as well.
Take Rodan with Megalon. Your GZ mb should almost be ready to go with all that jet work. You should need just one shot to the building to light the lock. Shoot the building to light your lock. Lock a ball. Now you should be able to use the ball save from the skill shot to see where megalon is. Your goal is to at least get 5 in a row as that is the multiplier at which he maxes out at. If he is on a shot you don’t like (i.e., left spinner), lock another ball and use your ball save to setup the shot. Lock a third ball to start mb if he is on another undesirable shot. During GZ mb focus only on him. It will be hard because yellow arrows denote a level jackpot in GZ mb. I believe the megalon will blink faster though.
After the fourth shot, you will light another ally. We are going to take add a ball here, but you will not use it in GZ mb. If you can finish megalon with 2X, you’re looking at 250+ million depending on switches in the mb. Overall score should be about 325-350 at this point. Out of the mb, collect the destruction jackpot and see which mb you are closer on, bridge or tank. Use your ball to get both ready to go (even if you lose a ball doing so). You should have a heat ray around this time. Since you don’t like the scoop, let’s take bridge mb first.
If you can get to the first super without using your heat ray, then that would be ideal. If so, then do what I am about to describe during the second round of bridge mb If you usually don’t get the super, then do as follows:
When bridge starts, use your heat ray to take all the single jackpots away. Skill drain till you get a ball on the right flipper and hit the magna post twice. You’ll probably still have a ball save going after doing this. Check out the tutorial for the ideal super timing on having a ball trapped on both flippers. Now right ramp for the super. Let’s the balls drain with the ball save so you can keep hitting right ramps. It will max out at 24 mil. Coming out of bridge, take your destruction jackpot. Your bridge should be at least 50 or 100 if you hit 3-4 supers or got through the next wave with supers. DO NOT use the add a ball yet. Now you need to hit the scoop for tank mb. Sucks if you drain… so don’t haha. If you miss the shot, remember if you are early or late and make the adjustment.
During tank mb, four tanks lights an untimed super at the maser cannon. Try to collect one super which will give you about 40 million. Now instead of going for the second super, focus on getting Tesla targets. Use your ball save here to complete the set and hit the strobing target five times. Hopefully you light the center Tesla spinner and pick off some targets. When out of the mb, you should have some Tesla shots to complete. I would NOT risk the DJ here because hopefully you are still running bridge as well. Here’s where we want to start mecha. One shot to each target… you’ll have to survive this to get your bil. Once in the mb, the jackpots are the same shots as some of the Tesla shots. Focus on completing Tesla first. If you can get a mecha super then great, but the key is to focus on completing Tesla. I like to use my second heat ray on that left spinner shot for Tesla. You’ll be about 500-600 million at this point. If you didn’t drain after bridge, then you’ll be running 3x annihilation. See my tutorial on how that scoring works.
You’ll probably have about 150 mil waiting at the scoop for your carnage bonus (depending on if you beat the kaiju on the same ball). Here’s where you make the choice, collect at the scoop for an overall score around 750 or make a push to raise the carnage value. If you can hit those ramps, then skip the scoop and go for another GZ mb. Watch the tutorial to see how to handle a rejected left ramp shot. This time it will take at least two shots to the center to light the building after maxing out the ramp shots. Start GZ mb and just focus on lighting the attack bridge for your 3x annihilation bonus. Bridge will be the highest value if you just have an average tank and Tesla. The bridge collect should be at least 10 million with the 3X. Don’t forget the add a ball in GZ mb. You can probably pick up the super in the mb as well. Coming out of it, you’ll be at around 900 mil. Shoot the scoop to collect probably a 300-400 mil carnage bonus.
If you drain while trying it to collect, then don’t worry about it. You’ll still get a 2X carnage collect (instead of 3-5X) because you played all the inserts before moving on. That should be worth 100 million and now you got your billion… with only three scoop shots. Would have been much easier to explain this in a video. Hope this helps. Go get it!