Getting to the "Stiff-O-Meter" shouldn't be that hard IMHO. It's different than other games, and shouldn't be viewed in the same "Wizard Mode" comparison. It seems that many people feel every game needs a "hard to get to Wizard Mode" - sorry - not so.
I hope this doesn't offend anyone, but there seems to be a "Video Game" mentality regarding "Beating the Game". For many video games (especially RPG), once you play it to the end, it's not much fun anymore since you've seen it all and "Beaten It". IMHO this is a BAD perspective to have regarding pinball, and impedes peoples enjoyment of certain games.
Scared Stiff was designed so people could enjoy experiencing the Stiff-O-Meter and Monster Multiball features of the game somewhat frequently versus "once in a blue moon". Spider Multiball is included for the "once in a blue moon" experience - although it may be too hard to even go for for most people. IMHO Scared Stiff would NOT be as good/fun a game if "Monster Multiball" was harder to get to.
Also, the Stiff-O-Meter is very cool, but the goal is "Monster Multiball", which is not as easy to achieve.
Back to the OPs question - it's very easy to make Scared Stiff a tough game (as most tournaments do)....
- set the difficulty setting to EXTRA HARD
- set to tournament mode (reduces random "good" awards)
- turn off extra balls
- turn off ball save timers - beginning of ball AND multiball ball savers
- increase the pitch
- clean and wax the playfield
- lightning flippers
- wide outlanes - or take off the rubber - or remove the posts
- replace rubber - extra bouncy rubber
- tweak all switches to be "hair triggered" - for slingshots & pop bumpers
- Change the Stiff-O-Meter timer from 30 seconds to 15 seconds - much harder to complete
The above (except for Stiff-O-Meter timer) apply to pretty much ANY game btw.
Regarding EXTRA HARD settings on Scared Stiff, I'm pretty sure it will...
- Make it tough to light/relight the virtual kickback
- Make it much harder to start Crate Multiball
- Take multiple ramp shots to light lock (for Stiff in the Coffin Multiball)
- Increase hits to complete "Monsters Lab"
- --- possibly more for all the other modes needed to light Scared Stiff
Any Scared Stiff with ALL of the above done will be a VERY TOUGH GAME!
Post edited by T7: Add bullets