As you may or may not know, I’m building a pinball machine from scratch with zero knowledge on how to do so.
I’ve been streaming every single bit of the process so you can follow along, and I’ll have footage to cut into a small doc later.
Keep in mind that I knew/know nothing about this process so we are learning CAD and Programming live on stream together.
So far we have done:
-Come up with a design idea
-Build it virtually to test
-Refine said idea
-Print playfield layout
-Cut several test playfield
-Concept rules and inserts
-Theme and art concept
-Populate a playfield to hand-test shots
-Use Mission Pinball to set some base code
All hardware was graciously supplied from Stern Pinball.
We are getting a set of P3roc boards from the awesome folks over at Multimorphic to use as the brains for the game.
Scott Danesi has cut all of our playfiled thus far, and is a great kisser.
We recently joined a local hackerspace to have access to industrial tools, CNC, laser cutters, etc so we can make this game right!
Our next steps coming up.
-Work with Ed whom made the Ghost in the Shell homebrew. He will be showing us live how to make our ball guides, wiring harnesses, and explaining what all the P3roc boards do!
-Live stream a tutorial from George Gomez himself, showing how he approaches a new table design, and how to use foam core to layout your game.
An impossible task for myself is, I’d love to bring this game, flipping, to TPF. No serious code or anything, just something to shoot on. Not tooooo far fetched but I’m fricken busy 100% of the time.
A question I have for you folks is, would you like this doc cut into two parts? I can start editing what footage I have right now to give everyone a lead to go start building their own game. That, or I can wait till it flips and call it there. LMK!
Fingers crossed and thanks to everyone who has been following along.
You all rock,