To me I don't think any Stern in the last five years has been "bad" because of the coder. It's mostly been layout that's determined a games success. Non standard layouts like Mustang, Avengers and WWE have earned less praise than fan layouts like Metallica, Star Trek, Iron Man. The exception to this would be Walking Dead, which is a fan layout except for the right loop feed from the pops, but the code is so good people haven gotten over that.
Also not every game is going to be a multiplier driven complexity-fest. Some pins are "do the thing" and win. I like the variety, some days I just want to shoot the five shots forever to start wizard mode like Iron Man. Some days I want to make big risk/reward decisions like not using a big inlane multiplier to wait for the next one in WD