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If someone were crazy enough to try, I'd suggest working with someone like Spooky and maybe Homepin someday who has the manufacturing capabilities already sorted out while you figure out if you can design and code a game that anybody wants to play. Sell enough of those to do it until you can bootstrap your own manufacturing facility. Eliminate as many solved problems as you can until you solve the ones that are critical to your business.
I'd also suggest trying to build your own homebrew game from scratch just to get a feel for how many tiny little details are actually needed in order to get a game done. It'll open your eyes and possibly help you consider other ways to your goal.
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