I was doing some gameroom planning and am wondering about electricity requirements. I used my kill-a-watt on a pin to get some idea about consumption. I used WCS. It seems to use a little over 1 amp at most times, but there are some interesting spikes. I thought the ball motor might use a lot, but it didn't. But when a magnet activates the power usage can spike to 5 amps. I still need to check some older Williams games and modern Sterns, has anyone done this?
Has anyone run into issues with triggering circuit breakers? What current and how many pins did you have that triggered? It seems if several machines are being played at once and you happen to activate magnets on multiple it could easily overload. I suppose that'd be a rare coincidence though.
I'm basically wondering what's a safe value to determine number of pins on a circuit. Maybe about 1.5A/per, about 14 pins on a 20-amp circuit. Anyone have some real world experience?