I work for a software company and when I describe EM machines to incredulous coworkers, I stumble when trying to come up with a number representing the amount of logic circuitry in a typical game. Any good estimates for this?
I see Clay mentions "just a couple bits" but surely it's more than that (though still not a lot). Say a machine has 30 relays, and each has an average of 4 switches, isn't that already 120 bits? Throw in 4 steppers with maybe 10 contact points each, and you're working with a total of 160 bits, divided by 8 = 20 bytes.
Perhaps I'm being too simplistic in this estimate. I see xsvtoys mentioned going through all the logic in #BonVoyage on his restoration project thread (great game, need to do more work on mine), but I didn't see a conclusion. Curious what others think!