Plays much faster than at expo. Game did lock up on the software a few times, but it isn't 100% finished yet.
Slings were really brutal hi powered on both AMH and PZFBTG. If you missed a shot on AMH the slings made you pay, but shot making is relatively easy, but feels very nice on AMH. Firing at the ghost while the wall is up would usually result in a very uncontrollable ball zipping around in the slings to the outlane.
Scoop kick out sometimes is very fast, but think they are going to tweak player feedback before scoop fires to help with player reaction time.
Still learning what to do in different modes, and seems like an enjoyable game thus far to me.