Quoted from snaroff:Smart post! For me, it's not just a shallow or deep ruleset "issue". It's more about "do I know what I need to do" and "do I feel a sense of accomplishment" (they are obviously related). LOTR is a great example...deep ruleset with tons of cool modes. The game does a nice job making it clear what you need to do. As a result, you feel a sense of accomplishment. Earning "gifts" is awesome when you finish a mode...which is directly reflected on the PF.
SW, OTOH, isn't as obvious. Lots of ornate timers...they have audible cues, but it's still confusing. Sure, you can ignore the timers/sounds, but then you might never finish the mode (and wonder why you are locked into the mode). The LCD on the PF could do a much better job helping you understand what to do (JJP DI does a much better job of this with the phone LCD).
I have nothing against more complex code/rules, but it's not a substitute for inspired design and great integration. You need both...
snaroff
Agreed. I don’t have hours to research rules to every game I play in league. Or could remember every damn rule. If it’s not simple to understand or learn I’m out. I have both LOTR and Scared Stiff. One is very shallow and the other is very deep but both are prettty easy to figure out while you are playing. For the most part that is. LOTR gives you that feeling of accomplishment even if you don’t get to Valinor.