This is an interlock switch.
This is a FT (WMS, 1992)
An interlock switch should be present on all factory FTs unless missing, bypassed, or hacked.
All high power coils on FT are tied to this switch for high voltage power (+50 V) including flippers for WPC (Fliptronics 2) era 1992-1993 games.
All lower power coils on FT are tied through another +50 vdc line (ball release, drop target up/down, etc) (CORRECTED)
There are number of reasons tied to MPU operation that can cause a coil to be untestable including while the interlock is properly active or disengaged (meaning normal operation), but there was no detail provided to determine any source of what was conducted prior in diagnostics, but I did understand what you were asking.
Based on experience...
What you described is the left orbit gate assembly (A-14422) (Coil #6) which is lifted via relay coil (A-14406).
This is a "high power" not "low power" coil under the +50 vdc line.
Misalignment, broken parts, or bad spring can all cause this effect.
It is mostly needs to be rebuilt, the actuator plate is either too far away from the coil to properly magnetize, the plate is overly magnetized, the actuator plate and tab is broken, or the tension actuator spring needs replaced.
These are your areas to investigate.
You should hear the tab "clicking" on test, when the interlock switch is in the forward position (high voltage engaged), or if the interlock switch has been replaced with a type 2 interlock, you can "pull" it out, thereby engaging the high power. If you have no interlock, there are other issues with your game that also need to be fixed.
The coil #6 actuator tab should "click" regardless if the playfield is up or down. If the one way gate is failing to fully rise when the coil engages while "clicking", you need to inspect the parts closely. If it is not "clicking" at all, the plate is not engaging reliably on release reset. Remember this test is momentary not a prolonged "hold" like a flipper coil.
Be mindful, when the high power is engaged in order to avoid electrocuting yourself, or shorting out your game as this is a "hot test" requirement to see what is actually going on as this coil is in the corner and harder to see and reach.