(Topic ID: 214551)

How accurate is "The Pinball Arcade"?


By ShadowFlame76

1 year ago



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  • Latest reply 1 year ago by Diospinball
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    #1 1 year ago

    To the people that have a lot of the pinball machines that are available to play on "The Pinball Arcade" how accurate would you say the game play is when compared to the physical tables?

    I would have to say it's semi accurate, but doesn't allow for little nuisances, as in TPA you can forever make a shot over and over again without the ball doing anything slightly different.

    What are your thoughts?

    We all can't afford a real table. I only have one and can't justify buying another with the prices that these are going for now not to mention maintenance issues.

    #2 1 year ago

    The Pinball Arcade is fun to play and get to know the rules of a game you could possibly buy better, but it is nowhere near the amount of fun normal pinball is. I usually play the pinball arcade to pass time when there isn't a physical pin around.

    #3 1 year ago

    Nothing like real pinball at all. You might as well play video games.

    Quoted from ShadowFlame76:

    We all can't afford a real table.

    Well, then there is the purpose of fake pinball.

    #4 1 year ago
    Quoted from mrossman5:

    I usually play the pinball arcade to pass time when there isn't a physical pin around.

    I think most of my PA play happens when nature is calling.
    Just sayin'....

    But, I have found that PA is good for learning rules. It won't give you much of a feel for the physical shots(at least, not for me), but I have learned about shots and strategies that I have later used on the physical machines.

    #5 1 year ago

    I would say it captures a lot of the fun of pinball and I still enjoy playing it, but it misses the thrill of actually physically interacting with a ball. It also doesn't compare in difficulty (much easier). Still, if you have one or two tables to experience the real thing and then pinball arcade to get your variety fix, it's not a bad deal at all. It's also amazing at teaching rules if you have a game on location you want to play -- much better than watching a youtube tutorial.

    #6 1 year ago
    Quoted from iloveplywood:

    I would say it captures a lot of the fun of pinball and I still enjoy playing it, but it misses the thrill of actually physically interacting with a ball. It also doesn't compare in difficulty (much easier). Still, if you have one or two tables to experience the real thing and then pinball arcade to get your variety fix, it's not a bad deal at all. It's also amazing at teaching rules if you have a game on location you want to play -- much better than watching a youtube tutorial.

    I usually watch Bowen’s tutorials, then play the game on PA so I know what to shoot for. Then when I find a game on location, I will know what to do to get a high score.

    #7 1 year ago

    In the end it is a video game. But still fun! I built this controller which helps make it better. The flipper button relays snap and give tactile feedback.

    https://pinside.com/pinball/forum/topic/stern-pinball-arcade/page/5

    #8 1 year ago

    Tables on Pinball Arcade look pretty nice, but ball and flipper physics need much improvement.

    I recommend Visual Pinball. Community is great about helping newbs get up and running. It’s free! We love new folks:

    http://vpinball.com

    Here’s the latest version of Whitewater for VPX from Flupper, for example.

    9CC9F1E3-D186-486B-86FC-15CFB3334009 (resized).jpeg

    #9 1 year ago
    Quoted from ShadowFlame76:

    To the people that have a lot of the pinball machines that are available to play on "The Pinball Arcade" how accurate would you say the game play is when compared to the physical tables?

    It's a reasonable approximation, however, if you play a game on the app, then a real example of the same game, there is certainly a noticeable difference.

    I still enjoy TPA, though.

    Quoted from ShadowFlame76:

    We all can't afford a real table. I only have one and can't justify buying another with the prices that these are going for now not to mention maintenance issues.

    Keep in mind, you don't have to go for the high priced group of A-list titles. There are thousands of titles out there, many of which are still affordable. Also, if you learn how to repair games, you can get dead and broken ones fairly cheap and fix them up yourself.

    #10 1 year ago

    All good points. I don't agree that you can make a shot over and over in TPA, any more that I can in my real pins, but TPA is just a little easier. They want the players to have fun playing so the difficulty is turned down just a little.

    My favorite thing about TPA is that I never see a pin like Road Show in perfect condition in my travels, but I can play one in TPA that looks like I am back in '94 forever.

    #11 1 year ago
    Quoted from ForceFlow:

    It's a reasonable approximation, however, if you play a game on the app, then a real example of the same game, there is certainly a noticeable difference.
    I still enjoy TPA, though.

    Keep in mind, you don't have to go for the high priced group of A-list titles. There are thousands of titles out there, many of which are still affordable. Also, if you learn how to repair games, you can get dead and broken ones fairly cheap and fix them up yourself.

    Yes, I would love to get another SS era or a cheaper DMD game, But my Dungeons and Dragons machine is having a problem with the upper right flipper being weak and really loose. So I ordered a rebuild kit from pinball life and a new coil and EOS switch just in case. I recently had a tech come over and replace the broken coil on the left magic save gate as well as replace a switch for the skill shot and help make a new gate for said skill shot. So that was $120 then the price of the order from Pinball Life is $177 CAD. It does add up, but hope that once the flippers are rebuilt they will last a long time.

    I have "permission" to get 1 more machine in October. Keep in mind I am in Canada and Pb prices here are higher than US. Next game needs to be at least SS with a ramp and voices. Anyone have any suggestions? I'd love a Highspeed 2, but that's a little too pricey.

    Quoted from BenLogan:

    Tables on Pinball Arcade look pretty nice, but ball and flipper physics need much improvement.
    I recommend Visual Pinball. Community is great about helping newbs get up and running. It’s free! We love new folks:
    http://vpinball.com
    Here’s the latest version of Whitewater for VPX from Flupper, for example.

    That is quite amazing

    #12 1 year ago
    Quoted from ShadowFlame76:

    I have "permission" to get 1 more machine in October.

    My mommy has given me permission to keep that lizard I found.

    #13 1 year ago

    Pinball Arcade is a good substitute, not perfect but scratches the itch. The only thing I will never forgive Pinball Arcade of doing is calling pinball machines, "tables". Now everyone does this and it drives me crazy! Yes I know when they were countertop games in the 30's people called them that but now that name is just terrible and has been obsolete for 70 years. I know I'm not the only one. I wish Pinball Arcade would also do more diverse games, do we need both Firepowers and El Dorados? Other than that I love PA and they have done great things for pinball.

    #14 1 year ago

    I picked up these from Amazon to use when playing PA on my iPad:

    amazon.com link »

    They make it a more comfortable experience.

    My favorite aspect of playing PA is getting to hear the sounds and call-outs for all these great games. Often, even when you find a clean machine in the wild, the bar or arcade is so loud that game sounds are inaudible.

    I could jam to the Genie soundtrack all day.

    #15 1 year ago

    It's ok. The best for arcade video pinball. But it follows a strict pattern.

    There's not the randomness that's in real pinball.
    Just one example:
    On PA funhouse you can catch the ball by holding the right flipper everytime it kicks out.

    And it bounces the exact same everytime. On the real machine it's a completely different story. The random bounces and the physics aren't even close.

    #16 1 year ago

    I actually use Visual Pinball, and I like it alot. To me Pinball Arcade adds too much stuff that isn't there for my liking. Makes it too much like a video game but VPin is a nice emulation software. And its free, and a lot of the tables are really amazing... And no... It will never replace a real machine, no matter how nice you get your cab with all the leds and all the shakers and solenoids... BUT! Some of the games it does emulate quite nicely. Single level games and old em's it emulates really well. It does a great job with breakshot... But, of course a real pin is a bit more fun... But, playing a virtual one is a lot less headache. I can resolve my issues with those in minutes, but with real pins... Hours or days. Still no one can really have like 300 pinball machines in there house and so I enjoy using VPin to get to know the rules and also just see if a table is something I'll like... But, I never ever rate a machine without playing the actual physical pin. Just a fun program and community.

    #17 1 year ago
    Quoted from o-din:

    My mommy has given me permission to keep that lizard I found.

    Good for you

    #18 1 year ago

    Check out FX2 in VR with Oculus Rift. It blows my mind how great it is. Only if they could get the resolution up more. Only problem is it's a single player experience. It's not practical to share a head set. Also FX2 in 3D Vision is awesome! TPA supports it, but not since the directX11 update. And I will not give DX11 up, lighting is too good. FX3 also doesn't support 3D vision so meh on it for me.

    #19 1 year ago
    Quoted from StylesBitchly:

    Check out FX2 in VR with Oculus Rift. It blows my mind how great it is. Only if they could get the resolution up more, it would make the nicest Pincab look lame. Only problem is it's a single player experience. It's not practical to share a head set. Also FX2 in 3D Vision is awesome! TPA supports it, but not since the directX11 update. And I will not give DX11 up, lighting is too good. FX3 also doesn't support 3D vision so meh on it for me.

    It really is fun and I agree with you on the resolution -- we're about three years away from having pretty great pinball graphics in VR. There's still something more satisfying about the physical experience though.

    10
    #20 1 year ago

    I noticed more dimpling on Visual Pinball, which is why I prefer Pinball Arcade. I've read where it has something to do with the 'soft' ware they are using.

    #21 1 year ago
    Quoted from Dooskie:

    I noticed more dimpling on Visual Pinball, which is why I prefer Pinball Arcade. I've read where it has something to do with the 'soft' ware they are using.

    LOL!
    No!
    It's the 'Clear Code'

    #22 1 year ago
    Quoted from o-din:

    My mommy has given me permission to keep that lizard I found.

    Odin, you crack me up!!

    #23 1 year ago

    The worst part about pinball arcade is the vacuum like ramps. All you have to do is get it close. I doubt anyone has ever banked a ball off of the stand ups and up the ramp in High Speed in real life.

    #24 1 year ago

    PA physics seems to change table to table. Cactus Canyon flippers seem gimpy.... Medieval Madness they rocket all over the place. Echoing what others have said, good to learn the rules for a table or see what you might be interested in playing at your next convention but doesn't hold a candle to the real thing

    #25 1 year ago

    I will also add in that in TPA the games are purposely made easier than the real versions. I remember an interview with one of the TPA folks from a podcast (Sorry don't remember which one) where they mentioned them tweaking the physics to keep the virtual games a little more player friendly.

    #26 1 year ago
    Quoted from Apex:

    I will also add in that in TPA the games are purposely made easier than the real versions. I remember an interview with one of the TPA folks from a podcast (Sorry don't remember which one) where they mentioned them tweaking the physics to keep the virtual games a little more player friendly.

    I wish they would add an adjustment that lets the user select between realistic or ‘easier’ physics settings.

    #27 1 year ago

    Pinball Arcade was my introduction to Pinball, having only played occasionally as a youth, so I’m grateful to the developers. I love playing it on a large iPad Pro as it supports the native resolution of the 12.9 inch screen and looks and sounds great. It’s one of the few games in my opinion that actually plays better on an iPad than a console since the controls are simple, with the exception of nudging. It’s terrific for rules as everyone has mentioned. It’s also very good for comparing one game to another if you are considering buying a real machine.

    #28 1 year ago
    Quoted from Apex:

    I will also add in that in TPA the games are purposely made easier than the real versions. I remember an interview with one of the TPA folks from a podcast (Sorry don't remember which one) where they mentioned them tweaking the physics to keep the virtual games a little more player friendly.

    So you're saying I wouldn't be able to replicate my 50 billion AFM scores on real tables . . .

    Overall, I think it's a good thing the pins are easier in TPA. It's the perfect gateway drug. I'm not sure how many video game players are ready for the rough world of pinball at the start (I certainly wasn't). Plus I get to fantasize that I'm actually great at pinball playing TPA (until I see where I am on the leader board at least).

    #29 1 year ago
    Quoted from erak:

    It's ok. The best for arcade video pinball. But it follows a strict pattern.
    There's not the randomness that's in real pinball.
    Just one example:
    On PA funhouse you can catch the ball by holding the right flipper everytime it kicks out.
    And it bounces the exact same everytime. On the real machine it's a completely different story. The random bounces and the physics aren't even close.

    I'd agree with this for sure. It's not really "easy" still but eventually you learn that the kick outs, returns, etc. behave perfectly and consistently and you end up being able to predict them and adapt your play. That said, I love it for planes, just being lazy on the couch when I have 5 minutes before we need to leave the house, etc.

    #30 1 year ago
    Quoted from grantopia:

    I'd agree with this for sure. It's not really "easy" still but eventually you learn that the kick outs, returns, etc. behave perfectly and consistently and you end up being able to predict them and adapt your play. That said, I love it for planes, just being lazy on the couch when I have 5 minutes before we need to leave the house, etc.

    This is why visual pinball x is just plain better in my opinion. The “ball” is much more random

    #31 1 year ago

    It's too consistent and "nudging" is obscenely effective. A single nudge in TPA is an epic 2 inch cabinet slide in real life, and you don't even get a warning for it. I like TPA just fine, but wouldn't waste room in my house with one of those virtual cabinets set up for it. When I play on a cabinet it doesn't feel like a pinball simulation, it feels like video pinball on a big vertical screen.

    #32 1 year ago

    As others have said, it’s fun, it’s not really accurate in terms of how the ball moves, and you can get away with a LOT that a properly set up real game wouldn’t allow... but it also lets you play more pinball!

    I would NEVER even consider getting rid of a real game in lieu of a TPA setup. Or VPX which has come an incredibly long way but is still ridiculously hard to set up to a non-tech user

    #33 1 year ago

    I always wondered do you think a guy like Keith Elwin is actually better at real pinball than virtual and some video game wiz who can blow up TPA but is absolutely awful at real pinball.

    #34 1 year ago

    comparing a video game to the real thing is never going to be the same when it comes to how things will actually happen. yes it can help with learning rules etc, but it will not behave like the real thing.

    #35 1 year ago

    Another poster mentioned Visual pinball X which is a great and fun program. I have it and I use it. In fact if I know I'm going to pinball arcade or bar. I'll try to get a list of the machines they have, and play a few games of VPINX of those tables before I go. Just to get acclimated of the rules and what to expect. Now, you really won't know or be able to practice the shots as the scale will be off to fit your monitor, but that doesn't matter. And I seldom use nudge, but I know the VPINX can have some great nudging. Especially if you build yourself a cab, which I am doing... Anyway, I find that its useful. And nothing beats a real pin. I remember I played Jokerz. And I just kicked that pins butt in VPX, and while I got a few replies at the arcade. It was much more difficult. Had to deal with the drains and wild bounces while trying to lock the ball and go for the jackpot. So I view these programs as super fun and a great alternative. But, no they don't beat the real game. But, not everyone can afford a real pin, and also not everyone has space for more than a few in their house. So these programs are great to experience what you might never play in the wild.

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