(Topic ID: 96748)

APOLLO 13 CLUB – Everyone Welcome

By PappyBoyington

9 years ago


Topic Heartbeat

Topic Stats

  • 714 posts
  • 132 Pinsiders participating
  • Topic is favorited by 51 Pinsiders

You

Linked Games

Topic Gallery

View topic image gallery

IMG_8760 (resized).jpeg
IMG_8761 (resized).jpeg
20240110_100208 (resized).jpg
pasted_image (resized).png
20231018_213745 (resized).jpg
20231018_221827 (resized).jpg
20231018_221710 (resized).jpg
20230926_194707 (resized).jpg
20230926_194647 (resized).jpg
20230921_085209 (resized).jpg
20230920_180104 (resized).jpg
20230920_180010 (resized).jpg
20230919_070857 (resized).jpg
20230919_170016 (resized).jpg
20230919_170006 (resized).jpg
20230919_165938 (resized).jpg

You're currently viewing posts by Pinsider DavidPinballWizz.
Click here to go back to viewing the entire thread.

#291 6 years ago

Well I'm halfway in the club...

(not parting out... but waiting till I have a full machine one day)

$_57 (1) (resized).JPG$_57 (1) (resized).JPG

$_57 (4) (resized).JPG$_57 (4) (resized).JPG

6 months later
#301 6 years ago

Anyone in Europe selling their Apollo 13? Looking for one!

#303 6 years ago

I've seen it on pinballowners but sorry, I want one with the original cabinet (no repaint, no new decals). I would rather like one with a scratch then with new cabinet decals. Hard to understand but that's the way I prefer it

#305 6 years ago

Yes I would rather wait.

1 week later
#306 6 years ago

Found my game and now waiting for it to arrive (intnl shipping)

1 week later
#307 6 years ago

I officially joined the club.

And finding them wasn't so hard. One a half hour away from me, one 10min away from me. One 200km away from me. And one 1300km away from me.
Some others too that were too expensive.

I actually bought two now... the close one was so nice for a good price it was hard to pass.

1 week later
#308 6 years ago

AA26

26781728_10216343514526675_1585531834_o (resized).jpg26781728_10216343514526675_1585531834_o (resized).jpg

1 week later
#309 6 years ago

Can somepone confirm if the coil wrap of the up post assy is supposed to be white or black?

Thank you!

2 months later
#317 6 years ago
Quoted from jake35:

how much is a NOS launch handle worth these days? (yellow)

I don't know but I could use one. I have the assy but the handle itself (the plastic part) is not original. Pm me if you are looking to sell.

6 months later
#347 5 years ago

So my magnet fuse was blown.
Put in a new fuse and magnet is activated on power on. (i only leave it like this for a few secs to not melt the moon)

First things to check is resistance at magnet?
Then the small driver board with the IRL540
Then the led display pcb with U2/U3 and the 3 transistors to create a full signal (grab) or the 10% hold signal.

I have spares of both pcb's so hopefully i'm back in business quite fast.

Any other tips?

#348 5 years ago

Resistance tests ok
Swapped out the driver board with the transistor with a spare I had and the magnet is operating correctly again.

The IRL540 test shows it is shorted so I will replace that one.

1 week later
#349 5 years ago

Replacing the IRL540 fixed my magnet coil problem.

Now on to the next (more strange problem) with my rocket flashers...anyone can help me on this?

I've created a seperate topic for it.
https://pinside.com/pinball/forum/topic/sega-apollo-13-strange-rocket-flasher-problem#post-4652601

4 months later
#362 5 years ago

Same here, only the plastic part of the handle (with a hole in it for a pin)

2 weeks later
#372 5 years ago
Quoted from dirtbag66:

My countdown display has a few bars that are out. You can still tell what # is showing during the countdown, but it's just not working 100%.
Any idea what I should be looking for? Is this a part that's readily available if I need to replace?

Check bad solder joints on the lamp board pcb that also hosts the led display

1 week later
#386 5 years ago

At the time when you drain your second to last ball and 13ball multiball continues, put your game immediately in switch test and look wat switches are active and which ones aren't (that should be), especially super vuk, trough (including optos), 8 switch membrame, ...

13 ball multiball should stop when you drain your second to last ball of course.

Is it similar to this:
https://pinside.com/pinball/forum/topic/apollo-13-multiball-problem

4 months later
#398 4 years ago
Quoted from Torre:

Rocket Problem.
I just acquired an Apollo 13 and I am going through the clean-up and testing process. One issue I have found is that the rocket will not tilt up during game play. It is my understanding it should tilt upwards during the countdown sequence but mine never moves. It does move up and down when the solenoids fire sequentially when trying to find a missing ball. Any ideas where to start with this?
Thanks!

Disabled in game adjustments?

9 months later
#419 3 years ago

I've been struggling with bad ball trough feed for a few years.
That is when the coil should release a ball to feed the upkicker, the balls remained stuck, and not advancing.

Adjusted the switches to the most sensitive way, replaced all 13 (!) balls to non magnetic, cleaned the full mech, checked and fixed any pits in the trough rail, checked game pitch and leveling, etc... no solution

I can now say I finally fixed the problem by doing this.

I added the extra rail to the trough that was later added to sega/stern machines. For example IJ4 had a seperate update kit for this that had these parts:

trough ball guide plate 535-7801-00 (1 pce)
1/4" x 5/16" x 0.144" I.D. Spacer Tap. 254-5014-03 (1 pce)
#2-56 x 1/2" HWH-SER TF (Larger Head) 237-5937-01 OR 237-5937-01 (6 pcs)

In case anyone has thee same problem, this is your fix!

download (resized).jpgdownload (resized).jpg

1 week later
#426 3 years ago

regarding the gate: here are pictures from 4 different machines

20160330_103138_resized (resized).jpg20160330_103138_resized (resized).jpg20171230_162342 (resized).jpg20171230_162342 (resized).jpgimage2 (resized).JPGimage2 (resized).JPGDSC_0034 (resized).JPGDSC_0034 (resized).JPG
1 month later
#435 3 years ago
Quoted from waldo34:

Hoping for a little help. How does Super Jackpot work? What I mean is when I make the Super Jackpot shot the moon grabs the ball OK, rotates over, and doesn't release the ball. It then rotates back to home position and releases the ball. At that point the ball is hung up laying against the moon and the cutout of the ramp.

This is normal behaviour, except the ball should roll futher once released at the home position.

#438 3 years ago

Often the ramp gets broken at that point from fast balls being grabbed and smashing the ramp.
Maybe this is your issue.

Promoted items from Pinside Marketplace and Pinside Shops!
$ 18.95
Eproms
Pinballrom
 
From: $ 30.00
Cabinet - Other
Rocket City Pinball
 
From: $ 209.00
$ 39.00
Cabinet - Other
Arcade Upkeep
 
From: $ 35.00
Cabinet - Armor And Blades
arcade-cabinets.com
 
$ 18.95
Eproms
Pinballrom
 
$ 36.95
Eproms
Pinballrom
 
$ 17.00
Cabinet - Decals
Nordic Pinball Supply
 
From: $ 30.00
$ 18.95
Eproms
Pinballrom
 
$ 35.00
Cabinet - Other
Rocket City Pinball
 
$ 12.95
Hey modders!
Your shop name here

You're currently viewing posts by Pinsider DavidPinballWizz.
Click here to go back to viewing the entire thread.

Reply

Wanna join the discussion? Please sign in to reply to this topic.

Hey there! Welcome to Pinside!

Donate to Pinside

Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!


This page was printed from https://pinside.com/pinball/forum/topic/houston-weve-had-a-problem-here-%e2%80%93%e2%80%93%e2%80%93-apollo-13-club-%e2%80%93%e2%80%93%e2%80%93-everyone-welcome?tu=DavidPinballWizz and we tried optimising it for printing. Some page elements may have been deliberately hidden.

Scan the QR code on the left to jump to the URL this document was printed from.