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I've seen it on pinballowners but sorry, I want one with the original cabinet (no repaint, no new decals). I would rather like one with a scratch then with new cabinet decals. Hard to understand but that's the way I prefer it
I officially joined the club.
And finding them wasn't so hard. One a half hour away from me, one 10min away from me. One 200km away from me. And one 1300km away from me.
Some others too that were too expensive.
I actually bought two now... the close one was so nice for a good price it was hard to pass.
Can somepone confirm if the coil wrap of the up post assy is supposed to be white or black?
Thank you!
Quoted from jake35:how much is a NOS launch handle worth these days? (yellow)
I don't know but I could use one. I have the assy but the handle itself (the plastic part) is not original. Pm me if you are looking to sell.
So my magnet fuse was blown.
Put in a new fuse and magnet is activated on power on. (i only leave it like this for a few secs to not melt the moon)
First things to check is resistance at magnet?
Then the small driver board with the IRL540
Then the led display pcb with U2/U3 and the 3 transistors to create a full signal (grab) or the 10% hold signal.
I have spares of both pcb's so hopefully i'm back in business quite fast.
Any other tips?
Resistance tests ok
Swapped out the driver board with the transistor with a spare I had and the magnet is operating correctly again.
The IRL540 test shows it is shorted so I will replace that one.
Replacing the IRL540 fixed my magnet coil problem.
Now on to the next (more strange problem) with my rocket flashers...anyone can help me on this?
I've created a seperate topic for it.
https://pinside.com/pinball/forum/topic/sega-apollo-13-strange-rocket-flasher-problem#post-4652601
Quoted from dirtbag66:My countdown display has a few bars that are out. You can still tell what # is showing during the countdown, but it's just not working 100%.
Any idea what I should be looking for? Is this a part that's readily available if I need to replace?
Check bad solder joints on the lamp board pcb that also hosts the led display
At the time when you drain your second to last ball and 13ball multiball continues, put your game immediately in switch test and look wat switches are active and which ones aren't (that should be), especially super vuk, trough (including optos), 8 switch membrame, ...
13 ball multiball should stop when you drain your second to last ball of course.
Is it similar to this:
https://pinside.com/pinball/forum/topic/apollo-13-multiball-problem
Quoted from Torre:Rocket Problem.
I just acquired an Apollo 13 and I am going through the clean-up and testing process. One issue I have found is that the rocket will not tilt up during game play. It is my understanding it should tilt upwards during the countdown sequence but mine never moves. It does move up and down when the solenoids fire sequentially when trying to find a missing ball. Any ideas where to start with this?
Thanks!
Disabled in game adjustments?
I've been struggling with bad ball trough feed for a few years.
That is when the coil should release a ball to feed the upkicker, the balls remained stuck, and not advancing.
Adjusted the switches to the most sensitive way, replaced all 13 (!) balls to non magnetic, cleaned the full mech, checked and fixed any pits in the trough rail, checked game pitch and leveling, etc... no solution
I can now say I finally fixed the problem by doing this.
I added the extra rail to the trough that was later added to sega/stern machines. For example IJ4 had a seperate update kit for this that had these parts:
trough ball guide plate 535-7801-00 (1 pce)
1/4" x 5/16" x 0.144" I.D. Spacer Tap. 254-5014-03 (1 pce)
#2-56 x 1/2" HWH-SER TF (Larger Head) 237-5937-01 OR 237-5937-01 (6 pcs)
In case anyone has thee same problem, this is your fix!
Quoted from waldo34:Hoping for a little help. How does Super Jackpot work? What I mean is when I make the Super Jackpot shot the moon grabs the ball OK, rotates over, and doesn't release the ball. It then rotates back to home position and releases the ball. At that point the ball is hung up laying against the moon and the cutout of the ramp.
This is normal behaviour, except the ball should roll futher once released at the home position.
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