(Topic ID: 270183)

Houdini vs Star Wars premium

By megaladon

3 years ago


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Topic Stats

  • 31 posts
  • 20 Pinsiders participating
  • Latest reply 3 years ago by chad
  • No one calls this topic a favorite

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    Topic poll

    “Houdini vs Star Wars premium”

    • Houdini 28 votes
      36%
    • Star wars premium 50 votes
      64%

    (78 votes)

    You're currently viewing posts by Pinsider rdoyle1978.
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    #3 3 years ago

    SW is hard, and confusing - takes a little while to get the modes. It is WAY faster than Houdini, but has a more open playfield.

    Some people love SW, some hate it. Some love Houdini, some hate it. Only real way to tell unfortunately is to play one for a while. At least watch some gameplay videos.

    IMO Houdini is a far superior machine and game, but you’ve got to change up the lineup sometimes.

    #13 3 years ago
    Quoted from Crile1:

    OP, please don't buy into this. Hit the button, multipliers turn red and flippers move them left to right or right to left. Hit button again, multipliers turn green and are locked in. If you want to use them to try to get big points, then it is risk vs reward (taking hands off flippers and watch your ball drain vs big points). If you don't want to use the multipliers do what 90% of us do: lock them into the hyperloop or left ramp shot at beginning of each ball and then leave them alone and play on. You can choose to stack modes or not. Once you learn the modes, you start to realize that you can advance faster by stacking certain modes with each other because they share similar shots. I find that part fun as it adds a bit of intellectual gameplay along with the physical shot-making part. I really don't pay attention to the multipliers unless I am trying to hit the video mode shot.

    Thank you for proving my point!

    I really should have said "confusing for new players", which I found relevant since he already mentioned the family thought Houdini was a little confusing too.

    #15 3 years ago
    Quoted from megaladon:

    Thanks for all the suggestions it’s funny when you’re ready to sell game and then you play in a lot of it. I feel like the game so good I want to keep it Even though it’s a challenge

    That happens to me EVERY time. With a few notable exceptions - some games I can’t wait to get rid of them, and I know it 5 minutes after getting it home!

    #28 3 years ago
    Quoted from JohnnyPinball007:

    Houdini is awesome, and very great looking, but for me just lacked something, and I sold mine recently to a friend.
    In this case I would go for the trade as long as the SW is in great shape, play it for 6 months or however long before you get tired of a Stern cookie cutter, then sell it to pick up a Oktoberfest.
    But that is just me, and I doubt I will ever sell my Oktoberfest, especially now that the beer barrel is so easy to do, after the coil stops they sent out.
    As far as Houdini, it was just weird with the sounds of the young girls giggling in the background all the time. Kind of drove us nuts.

    Agreed on the giggling. You can turn that off in the settings.

    To be honest, I think a lot of what turned people off in that game can actually be adjusted in the menus. The giggling; the weird male callout voice for the movies, the default settings are WAY - WAY - too hard. Make it easier to gain letters, or at least make the mode timers longer, and the game is suddenly a lot more fun. Drop the flippers by 1/8" or so, and you'll find yourself making the milk can loop with ease. (ok, maybe not with "ease", but it's far more makeable)

    You're currently viewing posts by Pinsider rdoyle1978.
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