(Topic ID: 236185)

Houdini ...... talk about taking a nose dive

By hoby1

62 days ago

Topic Stats

  • 345 posts
  • 123 Pinsiders participating
  • Latest reply 42 days ago by yancy
  • Topic is favorited by 6 Pinsiders


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#287 49 days ago
Quoted from CrazyLevi:

Everybody says they want NON licensed themes and then they don't buy them.

These same people say to do something different!

Kill the fan layout!

Make the balls out of cheddar!


I guess bashing on Houdini after you played 1 ball on it at a show on crooked concrete with 95v fluctuating power and beta code is important for some...

Houdini is amazing, fun and very playable. It gets more play than any other game in my small collection.

People look forward to coming over just to play it.

My game plays really smooth.

So bash away! It makes me chuckle.

API and team have performed a miracle of speed and design.

@barryj and @rosh have been unbelievably helpful and attentive.
They approach pinball with professionalism, passion and humor.

API is fortunate to have them.

Houdini is truly a classic and stands on its own.

Love it or hate it, it's a great game.

#293 49 days ago
Quoted from TheLaw:

Snarf is a character on Thundercats

Well a lot of times it's their first exposure to the game; so setting it up like shit doesn't do anyone any favors.

But unfortunately, sometimes thats the way its done...

#300 49 days ago
Quoted from wesman:

So you screwed yours all the way down? (Not to get too personal!)

Thats how API recommends the setup.

6.0 to 6.2 degres.
Im at about 6.1 right now.

#302 49 days ago
Quoted from John_I:

Dang I didn't know that. I have mine set up with the levelers similar to a Stern or Williams game. It plays fine...

I had mine setup pretty high initially but, after a few hundred plays have lowered it and lowered the flipper power.
Im pretty happy with it at 6.1-6.2

Fewer airballs off the standups and fewer stage rejects.
Game play is less affected than one would think. Its not slower.

#306 49 days ago
Quoted from WW2GURU:

Don’t even get me started on the disapointment that is AFM.

AFM bricks so many shots its not even funny.
Mine has the shortest ball times in my collection! lol

And yet, I keep coming back for more. Its pinball!

#308 48 days ago
Quoted from Zablon:

I haven't played Houdini, so I don't have an opinion, but I'm feeling left out so making a pointless post, much like many before it.
Also, cars.

Please dont feel left out.

There is a webcaster who played 1 ball and didnt finish it, and STILL DID A REVIEW! Lol.

Evidently you dont even have to play, or even see a Houdini in order to bash it.

LOL !!!

Good times!

#315 48 days ago
Quoted from Rdoyle1978:

You can sort of tilt them out of the way, or re-align them by unscrewing from below the playfield

I elongated the hole in the mounting brackets of the C target and second E target to move them each outwards from the lane about 3/16" each.

Widening the inner loop lane 3/8"

Now the lane is wider than a lot of games.

None of the other lanes need adjusting, they are easy to make.

This has substantially changed gameplay for the better!

My game flows like butter!

#326 46 days ago
Quoted from arcadem:

I really like the looks and theme of Houdini. I really want to love Houdini. But, I don't. I played at least a dozen games on one yesterday and it just isn't a game for me. I understand now all of the criticisms about how it shoots. That milk can shot, for example, requires a 'freak of nature' to make. I also understand how many have said playing Houdini has made them better players. For me, it would make for great anger management therapy. Too bad 'cuz I really wanted to love the game....

It's too bad the game you played wasn't setup properly.

I can make the milk can shot 19 of 20 times in a row with little difficulty on my game.

People who have never played pinball before have no trouble making the shot on my game.

Sorry you haven't played a properly setup game, that sucks.

You are welcome to come play my game!

#335 43 days ago
Quoted from yancy:

Post a video of you making that shot 19 of 20 times and I'll PayPal you $100. Easy money.

I'll have to up my one handed game lol!

But seriously, once the game is dialed In, and remember, I do have my flippers drooped 1/8", it's a pretty consistant shot and fun to do!

So, there...I cheated? Lol

Way more consistant than the scoop ejects bouncing around.

#337 43 days ago
Quoted from John_I:

When I was installing the plastic protectors and Cliffy protectors, I had that area exposed. I bent the guide on the back side of the milk can shot so the guide is as close as possible and actually touching the rubber post at the entry. It literally only moved a couple of millimeters but it made a big difference on the number of rejections at the entry. I can honestly make this shot nice and clean at a good rate now where before I got a lot of rejections and basically hit it by luck or off the right slingshot.

I haven't had to bend the flatrail on my game yet. Drooping the flippers solved it nicely.

But you never know...lol

However its similar to the crystal ball shot on WOZ. I had to rework the flatrail, and grind the pop bumper ring flat as it rubs, on that to get it consistant.

Same story, endless rejects for no reason.

#343 42 days ago
Quoted from pinnyheadhead:

After all this I want to go over to my friends house to play and dig deeper into their Houdini

I wish you could come play mine.

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