(Topic ID: 215805)

Houdini Features and Mods wishlist. Add them here!


3 years ago

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  • 107 posts
  • 20 Pinsiders participating
  • Latest reply 2 years ago by darkryder
  • Topic is favorited by 12 Pinsiders


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#3 3 years ago

Mod'ers have to be careful not to list what is coming.
I know of one of the items on your list that is currently being molded and tested (if I can get a cast version I'll have it at SFGE).
If that one goes well there will be a second also mode related.
Stage mod.
Marque mod.

Much more to come beyond leds for scoops and aprons which can be done with simple Comet matrix strips.

#12 3 years ago
Quoted from Ericpinballfan:

Those look great.
Incorperate into a topper.
I know it seams sacrilege. But I'm considering drilling thru cabinet sides to start adding steam punk valves and gauges and install lighting.

Excellent thought about that also. Reminds me of the indiana jones cabinet that was done as a prop. Working gauges can be done using voltage meters with custom faces.

#18 3 years ago

This one is being wrapped up now in the paint process which still needs some tweaking.
Custom cast and actual prop accurate. Next in lenses, figure and lighting.
Ours will be another month or so but take a look so far.
Sign up for the preorder no money down- invoicing only starts once mods are ready.
Accuracy on this one really took some time, more mods in the works so keep watch!

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2 weeks later
#26 3 years ago
Quoted from Ericpinballfan:

Who's going to make the chase lights on the head T-molding?

I'll make some for myself found the t-molding on line just have to find the right chase light and its a done deal.
Key will be finding something not too bright that is just decorative.

#35 3 years ago

Dunked Houdini taking shape lighting next - this is just a quick side view.
We have a straight jacket mod pictures coming in the next few weeks.
Few more mods after that. We should be wrapped up with all 4 mods by Aug.
We have a few mods that will bring depth to the 2d plastics - Stage-Ramp and working on stage alley.

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2 weeks later
#52 3 years ago

Jacket action from hookedonpinball.com
Which side is the real thing? Getting harder to tell by the day.

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3 weeks later
#69 3 years ago

It was 66 this morning in Charlotte ...had to put a jacket on.
Question is where to mount the jacket.
Full cast design no 3d printing here. Hand painted and finished for a factory look.
Jacket based on Houdini's actual jacket on disply in the museum.
This mod is in paint stage this is my sample finish.
Will be available with my water tank mod in Aug. 18.
Will be announced on news letter once they have been completed.
Water tank combo will be offered for those waiting on the completion of that mod.
Next up Stage inhancements.

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#71 3 years ago

I believe i have a solution. Simply sell two kits. One with industrial velcro only and the other with a bracket to mount at key lane or up in the air behind pops.

1 month later
#95 3 years ago
Quoted from WW2GURU:

What’s up with the straight jacket and water torture chamber?

Both mods are still being painted. Requested a line up picture from paint shop so hope to post update this week. Hold on just a little longer.
We have a half dozen mods in the pipeline at this time. With my luck they will hit at the same time.

2 weeks later
#98 3 years ago

If these two mods sell well we will continue on to the Lamp at the ramp entrance and Theater mods.

Jackets are all but done just finishing dry process. Its all in the details check it out!
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The tanks are a bit tricky but primed and being painted now
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Slight tweak on the handle color to be more accurate
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1 year later
#104 2 years ago

My wish is that Josh would add a spotlight code for the jacket mod so that it interacts like my water tank mod.

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