Fact: Stern has already listened to public feedback on many occasions. Most recently, they even made the smart move of allowing Mode Stacking to be turned off.
Fact: The Star Wars Code still has time to mature. It already shows great potential. With it’s simple layout, code will make or break this pin’s future.
------
VOTE! I AM CALLING ON ALL PINSIDERS TO VOTE!
VOTE for MULTIPLE OPTIONS! PLEASE VOTE FOR ALL THE ONE’s YOU AGREE WITH. Read below for a description of each.
So ... Here are HOSER’S 9 DREAM STAR WARS CODE ADJUSTMENTS:
------
What: Disable Hyperspace Hurry-Ups during the 4 Mini (Hot Dog) Wizard Modes.
Why: Who can enjoy these climactic Mini Wizard Modes if continually interrupted buy the Hyperspace Hurry-up music and screen countdowns? Saw this during Destroy the Death Star. Less can be more. Focus on the Priority. The Mission you are on.
------
What: Mode Shot FanFare Sound Effect out. Mode Shot Specific Sounds in.
Why: Immersion. Sound Effects for each successful flashing shot should match the scene you are playing. Even better, have multiple different sound effects in each mode. Right now, that loud FanFare Sound on each shot is even covering memorable one-liners from Video Clips. Emphasize those Movie lines!
------
What: No Collecting Tie Fighters during Mutli-Balls! (But Can still Stack it if Qualified beforehand)
How:
- 35 kills QUALIFIES (but does not start) Tie Fighter Multi-ball.
- Then HIT CENTER BUTTON 5 times FAST to Start. (or make it 3 Bobble Tie Hits to start if you prefer)
- Again, no kills during another Multi-Ball, but if qualified before hand, the trigger could happen during any other Multi-ball.
Why: It is too easy (and safe) to build up many kills during other Multi-balls. Earn your right to stack! Plus more use out of the Button!
------
What: Change the DOUBLE SHOT MULTIPLIER effect to +5 SHOT MULTIPLIER.
Why: Slightly less outrageous scoring! The manual moving multipliers is a lot of fun, and pinheads will grow to like it over time, but a max 25X is more than enough.
------
What: If you Shoot a Lit Planet, only that Planet's Mode(s) are available.
Why: It makes no sense to shoot Endor Repeatedly and then be able to select a Tatooine Mission. Furthermore, it stops the exploit of always backhanding the Left ramp to start modes on harder shots.
------
What: A Trash Compactor Mode!
How: Either add to “Rescue the Princess” or be its own mode. Shoot every shot once, then finish with the Mystery Scoop for R2 to save them. This should be a TIMED MODE to give the feeling of the walls caving in (Think Hobbits Screaming during the Ringwraith Mode.) If not completed in time, you must start it again. IMMERSIVE TENSION!
------
What: Premium/LE Use that Hyper Loop CREATIVELY!
How:
Hoth – Take down AT-ATs with the Tow Cable! Make a few shots then hit the Hyper Ramp to circle Tow cable around AT-AT. Then hit a specific Stand-Up (within 3 seconds) to release cable. If not, a miss and try again. Maybe take down 2 or 3 AT-ATs to end mode? On pro, Horseshoe could simulate. The Hyper looping, great sound effects, and a massive shakered AT-AT falling would be IMMERSIVE!
Endor – Start Battle over Endor by locking 2 or 3 balls in Hyper Ramp. Those balls STAY UP TOP for most of the Multi-Ball to simulate X-Wings and Ties in a massive Space Battle. Gives the FEELING that action is going on outside of your objectives. Add those balls back into play DEEPER during the STAGED MULTI-BALL! If a player drains down to one ball, flippers go dead, balls are released and drained, and a new ball is put into play with flippers working again. Life goes on, but you can’t wait to visit that mayhem again!
------
What: Dynamic Volume control over Hyper Ramp Sound Effects.
Why: The Ball Looping Effect at max volume could get annoying quick.
How: Lower the volume of the circling ball after the first pass. Then, when you add a second ball to the upper level, the volume could build a little. Make it get louder with each ball added ... all the way to introducing up to the 6th ball. Epic and Exciting! Could give a chill up the spine if done properly, and become one of the most satisfying series of shots in pinball!
------
What: Immersion! Story! Emotion!
How: The game is fast, but every once and a while hold the ball a little longer for the Story under the glass. A dramatic start to an event! Pause for a Super Jackpot! Examples:
- In the original movie, after the rebels are briefed of their mission and before making the Death Star Run, Music cuts out (or is at a minimum) and you get noting but X-Wing engines firing up and humming. This makes the moment real. Anticipation. Gearing up for what you know is inevitably against all odds.
- Empire Strikes Back when the Hyper Ramp fails. You are directed to Shoot the Hyper Ramp, followed by it only making one revolution and the ICONIC HYPERDRIVE FAIL SOUND EFFECT. Memorable quotes from Han before and after and it feel like you are on the Falcon!
- A quick draw moment with the Center Button for Han and Greedo. (Like Indiana Jones shooting the attacker after Steets of Cairo)
- Game Specific Call-Outs from Billy Dee Williams? Heard him speak recently. He's still got the kind of charm that would bring the pin added personality!
- The point here is to cram in as many of these ICONIC MOMENTS that are IMMERSIVE and make them each stand out in their own way. Pick shots on the playfield that FEEL like you completed the same challenging tasks that your favorite Heroes did in the movies. STAGED MULTI-BALLS and Modes really open up the chance to tell all these little stories. Way more interesting that just shoot 4 Blue Shots...
------
*** I know you all have your own ideas, but for now, I ask that you “Stay on Target” and Vote on these adjustments. We need to make it CLEAR and have STRENGTH IN NUMBERS.
VOTE! VOTE for MULTIPLE ADJUSTMENTS YOU LIKE!
And ADD A POST BELOW with the adjustments you like the most!
Hoser