Quoted from astyy:I'm happy to share my PinballSP DMD colouring with other Hook fans that get this Colour DMD (once available). What is holding me up is capturing the more difficult DMD events (Jackpot, Bangerang, Cannon, Clocks, Skull shot etc) using Visual Pinball which doesn't run well on my PC. If anybody can help provide more dumps from VPX, which are easy to output I'd appreciate it.
It's interesting to see the animations in detail, I've never noticed that the 3 skill shots are different and show the corresponding item on the ramp plastic.
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I suggest you use the Visual Pinmame Debug mode. To do this press the ESC key and select the Debug Window option, the "Debugger" window will open.
In this same window you will see three buttons, one with the Play symbol, one for Pause and the third for Step by Step. To play, the Play button must be active, if you press Pause, the game stops, until you restart it again by pressing the Play button. The Step by Step button, is used to advance the game step by step according to the duration you select in the ms (field in the Debugger window), for example you type 1000 in the ms field, and press the Step by Step button, then you go back to the game and you will see how the game continues but only during the 1000ms (1 second) that you have selected, you can do this as many times as you want while releasing new balls on the playfield (pressing the left mouse button), this will also help you to dump the animations of the game.
This way it will be easier to dump all the animations of the game. I attached some screenshots of the Visual Pinmame Debug mode.
In the next firmware version of the DMDMK66, already with the 128x16 screen, I will add an option to dump the animations playing on the real machine, but I still think that the most comfortable is to use Visual Pinmame, to dump all the animations of any supported game .