Hi @mikonos, the release guide for Chads 5 (and 5.01 update) is here:- http://www.pinballcode.com/hook501
I've made a start below commenting on the current rules card wording. Hopefully others will chip in and be interested in a card reflecting V5 rules.
Jackpot: Collect Jackpot on Lit Baseball or Windcoaster Ramps. Shooting Weapon Targets Increases Value.
^ This is ok, tbh I don't know if shooting weapon targets increases Jackpot value, but hitting successive Jackpots increases value to 20 Million
Multiball: Shoot all targets (Top Left Clock Shop also spots Targets) to lite, lock one ball to lite Plunger Skill Shot. Plunging to lit holes starts 3 Ball play.
^ You have a double word on this line "lock lock", otherwise I think this is ok
Skill Shot: Shoot ball into flashing hole to collect award (see Ramp Values 1-2-3)
^ OK
Bangarang: Shoot Skull to lite Value. Shoot Scoop to collect Value. Completing all six Values lites Bangarang. Completing Bangarang awards 50 Million & Lites all features.
^ Changed/always wrong! Shoot Skull to lite Value. Shoot Scoop to collect Value. Completing all six Values lites Bangarang. Bangarang bonus starts at 5M. Each shot to Right Ramp, Skull, Left Ramp, Strike, or VUK will increase Bangarang Bonus by 5M.
Baseball Ramp: Shooting ramp twice lites award for 5 Million points.
^ Changed. Shoot ramp 3 times awards 5 Million points and starts Clocks mode for 3 Million for each Clock Shop and Baseball Ramp
Windcoaster Ramp: Shooting ramp collects lit Value and advances toward 3 Million plus.
^ Changed. Shooting ramp collects lit Value. Shoot drop targets to advances ramp values toward 15 Million.
Pirate Town Special: Completing Drop Targets collect Value when lit.
^ Changed. Hitting any Drop Target collects Value when lit.