(Topic ID: 86132)

Hook Club - Hook is back!

By winteriscoming

10 years ago


Topic Heartbeat

Topic Stats

  • 2,322 posts
  • 222 Pinsiders participating
  • Latest reply 47 hours ago by Cookie2004
  • Topic is favorited by 84 Pinsiders

You

Linked Games

Topic Gallery

View topic image gallery

IMG_1405 (resized).jpeg
IMG_1408 (resized).jpeg
IMG_1409 (resized).jpeg
IMG_1402 (resized).jpeg
IMG_1410 (resized).jpeg
IMG_1378 (resized).jpeg
IMG_1382 (resized).jpeg
IMG_1380 (resized).jpeg
IMG_1377 (resized).jpeg
IMG_9839 (resized).jpg
s-l1600-7 (resized).jpg
s-l1600-6 (resized).jpg
s-l1600-3 (resized).jpg
pasted_image (resized).png
pasted_image (resized).png
IMG_6951 (resized).jpeg
There are 2,322 posts in this topic. You are on page 27 of 47.
#1301 6 years ago

Looky, looky, I got Hooky!

I’m sure everyone starts with that line, but good to join the club!

0AFB4879-DF18-445E-BAE1-A72F5C53DE53 (resized).jpeg0AFB4879-DF18-445E-BAE1-A72F5C53DE53 (resized).jpeg

#1302 6 years ago

No, that's a first I think. Welcome! Get some cliffys and new code once ChadH's latest revision is done. I should set that as an auto reply.

#1303 6 years ago

TicTacSeth
Somehow both of these games are placed exactly like this in my living room

#1304 6 years ago

I hope to have Hook back together soon. The wife is ready to play it with the updates and the new code.

#1305 6 years ago
Quoted from TicTacSeth:

Looky, looky, I got Hooky!

I’m sure everyone starts with that line, but good to join the club!

So many great lines from the film! Definitely get Chad's code and a pinsound board.

#1306 6 years ago

Has anyone noticed on the 5.0 code that when you have a 2 ball multiball and trying to get the 3 multiball, if you make one of them go underneath the skill shot are it get is stuck for a while. So if you shoot the vuk lock it wont register that ball being there until it times out and the machine activates the switches and eventually shooting it out. Will this 5.01 code fix it or....?

#1307 6 years ago
Quoted from garretswinning:

if you make one of them go underneath the skill shot are it get is stuck for a while

Do you have the gate that stops ball rolling back under the skillshot area? There was discussion about this during Chads rewrite.

#1308 6 years ago
Quoted from astyy:

Do you have the gate that stops ball rolling back under the skillshot area? There was discussion about this during Chads rewrite.

Thanks. I guess I missed that one somehow. I doubt I have it cause the ball def rolls back under skill shot area. Have any clue what it's called n possible pic I'll install right anway

#1309 6 years ago
Quoted from bobwiley:

Sorry, i couldnt get a chance to take off the plastic. Wires come up from a hole in the plastic and playfield. Its looks like the artwork is a cloud or something. Its an orange wire and a black wire spotted with a purple stripe every couple of inches.

I located the wires under playfield. Can i just solder off the other flash lamp that has the same wires or does it have to be done a certain order?

#1310 6 years ago

I had delays on any ball in the skillshit area caused by the ball getting hung up at the front of the "ready to fire"switch as it was a tad too steep. Oddly enough,it would fire but take a couple extra seconds as if the code knew I hit skill shot 2 but it didn't register on the last switch for 3 or 4 seconds and fired anyways.

#1311 6 years ago
Quoted from Chalkey:

No, that's a first I think. Welcome! Get some cliffys and new code once ChadH's latest revision is done. I should set that as an auto reply.

That’s what I heard! I think that’s who I messaged about the updated code??? I hear definitely worth it. I also need to figure out how to get into the backbox without a key. And in general, needs a good cleaning.

#1312 6 years ago
Quoted from TicTacSeth:

That’s what I heard! I think that’s who I messaged about the updated code??? I hear definitely worth it. I also need to figure out how to get into the backbox without a key. And in general, needs a good cleaning.

The back box is easy under the screws holding the lock in place and it will come out

#1313 6 years ago
Quoted from garretswinning:

Have any clue what it's called n possible pic I'll install right anway

Re. shooter lane gate. If you search this whole thread for "gate" there was a lot of discussion during Chads re-write and a lot of machines that didn't have it but concluding that the gate was needed.

Pic of said gate here from Crash -
https://pinside.com/pinball/forum/topic/hook-club-hook-is-back/page/7#post-3051582
A link to a part on Marco -
https://pinside.com/pinball/forum/topic/hook-club-hook-is-back/page/9#post-3106615
Chads conclusion that gate is recommended -
https://pinside.com/pinball/forum/topic/hook-club-hook-is-back/page/11#post-3218510

#1314 6 years ago
Quoted from zFabi:

TicTacSeth
Somehow both of these games are placed exactly like this in my living room

That’s amazing haha! I need to get my basement back from our upstairs construction though ... need my Taxi to fall in line!

#1315 6 years ago
Quoted from lowndes8:

The back box is easy under the screws holding the lock in place and it will come out

Yup, good call. I don’t know what’s up with these screws though, I can’t get a star driver into it? But one screw was already gone, so I could push it out of the way a bit, and push the backglass in to lift it up.

Man this thing has a lot of grime everywhere, need to hose it down!

#1316 6 years ago
Quoted from bobwiley:

Sorry, i couldnt get a chance to take off the plastic. Wires come up from a hole in the plastic and playfield. Its looks like the artwork is a cloud or something. Its an orange wire and a black wire spotted with a purple stripe every couple of inches.

Any chance you can check under playfield where they are connected from. I can't seem to find any info on its wiring.

#1317 6 years ago

Sooo, what’s the trick to get into the game settings? I can figure out what to do with two buttons ... I’ve only had Williams before. Maybe they don’t work, but I’ve tried on start up with the green in up position, down position, hitting the step button, no idea what’s going on to get in??? Can reset the high scores without it. They guy has it on free okay though that I got it from, so must work somehow, right?

Also, odd thing, in the lower cabinet I have an idc connector that isn’t plugged in to anything ... what’s that about?

Also, pop bumpers are weak, flippers too - seems to be tough to get up the left ramp ... but that second one might be a leveling issue.

Finally, looks been googling it, and I guess I have a Data East hum in the speakers.

#1318 6 years ago
Quoted from TicTacSeth:

Sooo, what’s the trick to get into the game settings?

I've owned this machine a few years and it still confuses me! The forward/reverse button sets the mode (down=diagnostics, up=audits) and the other steps through the settings once in. What's confusing is you seem to have to step right through them or reverse out to switch to the other mode.

Quoted from TicTacSeth:

Also, pop bumpers are weak, flippers too - seems to be tough to get up the left ramp ... but that second one might be a leveling issue.

Strange, there is a setting for coil strength. Also the flippers should have different coil types fitted, the info in the manual isn't consistent they should be
Left - 090-5030-00
Right - 090-5020-30 (more powerful)

#1319 6 years ago

Does anyone know where to get the v5.0 home roms? I noticed the download link is no longer active and was wondering if someone had the patch files.

Thanks,

Scott

#1320 6 years ago
Quoted from azox:

Does anyone know where to get the v5.0 home roms? I noticed the download link is no longer active and was wondering if someone had the patch files.
Thanks,
Scott

I believe 5.01 is almost done. Might be worth it waiting a little bit for all the super duper updates coming in 5.01! ChadH has been working hard on the code and can't wait to try it out!

#1321 6 years ago

After the Space Station Repro my buddy did I think I might start getting into making 3D mods myself.
I can imagine hook would be great with printed hooks on the flipper bats (slip on and velcro type)
Tell me what you think about that

#1322 6 years ago
Quoted from zFabi:

After the Space Station Repro my buddy did I think I might start getting into making 3D mods myself.
I can imagine hook would be great with printed hooks on the flipper bats (slip on and velcro type)
Tell me what you think about that

#1323 6 years ago
Quoted from astyy:

I've owned this machine a few years and it still confuses me! The forward/reverse button sets the mode (down=diagnostics, up=audits) and the other steps through the settings once in. What's confusing is you seem to have to step right through them or reverse out to switch to the other mode.

Strange, there is a setting for coil strength. Also the flippers should have different coil types fitted, the info in the manual isn't consistent they should be
Left - 090-5030-00
Right - 090-5020-30 (more powerful)

It looks like I’ll be on the hunt for why I can’t get into the settings at all. It must have been done before as it is set for free play, but I can get this thing into any type of adjustment menu???

Something interesting about the flippers, apparently the angle they are set at REALLY matters. Adjusted the line up and made a massive difference for sure! I could tell they weren’t set up ideal from the get go. Took my scores instantly to the 80-100mm area as I could finally aim shots!

... gotta find a way to get into this menu though ...

#1324 6 years ago

Only two buttons shouldn't be hard to figure it out. What happens when you use the black and red buttons inside the coin door?

#1325 6 years ago
Quoted from TicTacSeth:

... gotta find a way to get into this menu though ...

Are the buttons actually wired to anything? When I first got my Hook it had a fault on the flipper board, but I could still get into diagnostics or audits but it would just wizz through all the settings because of the faulty flipper.

Super exclusive ad from the Pinside Marketplace!
#1326 6 years ago

Hi All, I'm very happy to say that I've joined the Hook club, my wife is too as Hook is already her favourite pin by far. I have a question for you guys. The hi-scores are currently set from 200 million to 450 million. The manual says that the factory setting for these is from 65 million to 85 million. I've tried a factory restore which didn't affect these scores. I've gone into the scores individually, but you can only seem to increment them. Am I missing something here, I would like to set these scores lower to give us a chance to record our high scores to see how we progress?

#1327 6 years ago

I think they decrease if you have the black service menu button down while you hit the start button. It takes a long time to get them down. Welcome to the club!

#1328 6 years ago
Quoted from Chalkey:

Only two buttons shouldn't be hard to figure it out. What happens when you use the black and red buttons inside the coin door?

Nothing happens, which was originally why I thought there was some trick. Googled and read other people potentially had to turn off, then on and catch it at start up, but from the manual that doesn’t look right. The wires are there, but having trouble tracking the wire through to the board as it goes through wire coverings.

Possible also that not enough wires are going to the two buttons I guess, anyone have a pic of what theirs look like? What’s the next junction from the coin door? Straight to the backbox?

#1329 6 years ago
Quoted from TinyToo:

Hi All, I'm very happy to say that I've joined the Hook club, my wife is too as Hook is already her favourite pin by far. I have a question for you guys. The hi-scores are currently set from 200 million to 450 million. The manual says that the factory setting for these is from 65 million to 85 million. I've tried a factory restore which didn't affect these scores. I've gone into the scores individually, but you can only seem to increment them. Am I missing something here, I would like to set these scores lower to give us a chance to record our high scores to see how we progress?

Or grab a beer and hold the button down until it flips over to zero. U only have to do it for the top score, Pan the Man. U can leave the rest where they are and the top scores will save.

#1330 6 years ago

Any takers on checking the orange and the black with purple trace wires are coming from to the right top yellow flash lamp.

I'm getting married this Saturday would like to try n fix this before Friday.

I'm dying to see what it looks like in person because my flash lamp was never wired in.

#1331 6 years ago
Quoted from garretswinning:

Any takers on checking the orange and the black with purple trace wires are coming from to the right top yellow flash lamp.

Who can't resist a condemned mans last wish

This pic likely explains it - the flashers 2 wires are on a 3-way plug with a Z-connector so your flasher was likely just unplugged when removed from the machine. The connecting plug circled in blue is likely still dangling there. I hope this helps and best wishes for Saturday Hookmate

pasted_image (resized).pngpasted_image (resized).png

#1332 6 years ago

Just a quick question, what could it be if my two slings and the upper bumper don't work or just sporadically?
Are they on the same connector?
The other bumpers work fine

#1333 6 years ago
Quoted from TicTacSeth:

Possible also that not enough wires are going to the two buttons I guess, anyone have a pic of what theirs look like? What’s the next junction from the coin door? Straight to the backbox?

I suggest check the wiring on the switches first - here's a pic, the wires are solid green (bottom lug), blue (top lug) and white doubled (middle lugs) and not obvious from the photo but the white daisy chains between the switches just above the plastic tie (I've drawn it on!) Don't confuse with the separate green earth shown right.

pasted_image (resized).pngpasted_image (resized).png

The wires appear to head to the back of the machine, which is supported by the schematic showing they terminate (via a connector in the middle) at the CPU CN14 Pins 2,3,4

pasted_image (resized).pngpasted_image (resized).png

#1334 6 years ago
Quoted from zFabi:

Just a quick question, what could it be if my two slings and the upper bumper don't work or just sporadically?
Are they on the same connector?

Those three (+more) are on the 32VDC rail. The red wire is common and daisy chained so inspect that for loose connection. It will run from the back to the front so possibly your divertor isn't working also when the slings are out (could verify in diagnostics).

pasted_image (resized).pngpasted_image (resized).png

#1335 6 years ago
Quoted from astyy:

Who can't resist a condemned mans last wish
This pic likely explains it - the flashers 2 wires are on a 3-way plug with a Z-connector so your flasher was likely just unplugged when removed from the machine. The connecting plug circled in blue is likely still dangling there. I hope this helps and best wishes for Saturday Hookmate

Thanks man really do appreciate it. pic will def help. Looks like I will be busy this evening and have an excuse to get away from some wedding stuff lol

#1336 6 years ago

Menu buttons. The white is daisy chained.

2018-03-07 09.51.33.jpg2018-03-07 09.51.33.jpg

#1337 6 years ago
Quoted from Chalkey:

Menu buttons. The white is daisy chained.

Yours looks different to mine, I have 2 whites going to each button, one of which is the daisy chain loop. Do you have a loose white wire flapping around in that general area that may have come loose?

#1338 6 years ago

Nope, that's where it terminates and everything looks right. All the other buttons and mechs are functioning as far as I know. Mine looks like it traces back to the "coin door open" button, where does yours go from the menu buttons? Might be a USA vs. EU thing with the coin mechs or something.

#1339 6 years ago

Quick note: For the poster above trying to make the "GC" and highscores more attainable I verified you can de-increment the high score by depressing the "up/down" menu button and hitting the start button. It still takes a long time to get from 450 to 10 million but the other poster was correct that all you need to do is lower the GC score and it will automatically bump the lower high scores down when you beat it even though they are numerically higher.

#1340 6 years ago
Quoted from Chalkey:

Nope, that's where it terminates and everything looks right

I see, I thought you were the guy with the faulty buttons but that's TicTacSeth who has two pics to study now

#1341 6 years ago
Quoted from astyy:

I suggest check the wiring on the switches first - here's a pic, the wires are solid green (bottom lug), blue (top lug) and white doubled (middle lugs) and not obvious from the photo but the white daisy chains between the switches just above the plastic tie (I've drawn it on!) Don't confuse with the separate green earth shown right.

The wires appear to head to the back of the machine, which is supported by the schematic showing they terminate (via a connector in the middle) at the CPU CN14 Pins 2,3,4

Hmm, mine appears to be correct then ... ? Unless you see something I don’t??

image (resized).jpgimage (resized).jpg

#1342 6 years ago

Also, saw these two connectors are not attached by the speaker, are they not used?

6CD40BCC-3C23-49AE-9F42-5BC2CE9F951E (resized).jpeg6CD40BCC-3C23-49AE-9F42-5BC2CE9F951E (resized).jpeg

#1343 6 years ago

I believe the small connector carries 9v and the larger one is for an unused ticket dispenser. I’ve seen that small connector loose before in our game.

#1344 6 years ago
Quoted from TicTacSeth:

Hmm, mine appears to be correct then ... ? Unless you see something I don’t??

Hmmm, that threw me as your switches are mounted the other way around to mine - Black knob closest to the door hinge. Anyways, your wiring does look different, the Black knob looks the same but the Green knob appears to be wired on the bottom 2 tabs - tbh I don't know the detail for how the tabs are wired internally so that may be fine and your wiring does appear 'crusty' and original.

The next thing I'd check is continuity to the CPU PCB CN14 per the schematic snippet I posted above.

#1345 6 years ago
Quoted from TicTacSeth:

Hmm, mine appears to be correct then ... ? Unless you see something I don’t??

Tictac, that switch panel looks really beat/rusted. You may want to redo that ground lug with a new lug/screw and clean some rust off.

#1346 6 years ago

TicTacSeth the white wire on the service switches goes via the door open button so check that too - your machine looks like it's seen some weather.

#1347 6 years ago

TicTacSeth 2: Is the plunger of the knocker just stuck or is the coil burned up?

#1348 6 years ago
Quoted from MarAlb:

tictacseth 2: Is the plunger of the knocker just stuck or is the coil burned up?

The coil looks good, but it is disconnected from the previous owner. I should check that though.

Quoted from astyy:

tictacseth the white wire on the service switches goes via the door open button so check that too - your machine looks like it's seen some weather.

Ah, I’ll check that!

Quoted from Patofnaud:

Tictac, that switch panel looks really beat/rusted. You may want to redo that ground lug with a new lug/screw and clean some rust off.

The ground is super rusty, if not ground properly it won’t work? I’ll try that out too!

#1349 6 years ago

Chalkey and astyy

Further investigation reveals that at one point, my wires were attached the way yours are currently, which makes me wonder how that part works? Do you think I can jump them or would I have to detach and reattach? I still need to check continuity back to CN14, but need a longer wire to get me there.

AFD13265-245E-4367-9136-272900F754C6 (resized).jpegAFD13265-245E-4367-9136-272900F754C6 (resized).jpeg

#1350 6 years ago

You can probably try jumping the wires to test and then get a new one ($12 at marcos). That is some really ugly corrosion you should try to clean as much as you can from the whole area.

Promoted items from Pinside Marketplace and Pinside Shops!
$ 45.00
Playfield - Toys/Add-ons
Pixels Arcade Games
 
€ 70.00
Playfield - Toys/Add-ons
Pino Pinball Mods Shop
 
$ 18.95
Eproms
Pinballrom
 
4,500 (Firm)
Machine - For Sale
South Bound Brook, NJ
$ 18.00
Lighting - Led
Mitchell Lighting
 
$ 18.95
Eproms
Pinballrom
 
4,700
Machine - For Sale
Lake Elsinore, CA
$ 19.95
Lighting - Led
Mitchell Lighting
 
£ 32.00
Lighting - Led
PinballToys
 
$ 15.00
5,200
Machine - For Sale
Denver, CO
$ 18.95
$ 185.00
Cabinet - Toppers
Sparky Pinball
 
$ 190.00
Lighting
Pinball Haus
 
$ 85.00
Playfield - Plastics
Pinball Haus
 
From: $ 9.00
Playfield - Toys/Add-ons
UpKick Pinball
 
3,500 (Firm)
Machine - For Sale
Lancaster, PA
$ 20.00
Playfield - Decals
Metal-Mods
 
$ 64.00
$ 14.95
Playfield - Toys/Add-ons
ULEKstore
 
$ 9.99
Eproms
Matt's Basement Arcade
 
$ 79.99
Playfield - Toys/Add-ons
Lighted Pinball Mods
 
$ 18.95
Eproms
Pinballrom
 
$ 85.00
Playfield - Plastics
Pinball Haus
 
$ 12.00
Playfield - Toys/Add-ons
UpKick Pinball
 
There are 2,322 posts in this topic. You are on page 27 of 47.

Reply

Wanna join the discussion? Please sign in to reply to this topic.

Hey there! Welcome to Pinside!

Donate to Pinside

Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!


This page was printed from https://pinside.com/pinball/forum/topic/hook-club-hook-is-back/page/27?hl=garretswinning and we tried optimising it for printing. Some page elements may have been deliberately hidden.

Scan the QR code on the left to jump to the URL this document was printed from.