Hey Chad,
You're spot on with what is happening with the missed skill shot. I agree with your analysis, I'm not bothered by it. I'd like to say its because I never miss a skill shot... =P
You were right about the windcoaster sound effect being separate from the pirate drop targets. It just seemed like it was shared during game play with the ramp switch and drop targets being so close in proximity when I was testing it out.
Hear are the folder locations where I don't know if/where these music files are played. If you could at least let me know if any of these aren't used that would be very helpful!
\music00003-hurry_up
\music00005-hurry_up_2
\music00016-jackpot_collected
\music00017-main_theme_fast
\music00245-relaunch
\music00246-hurry_up
\music00247-fast_clock_theme
\music00248-clock_theme
\music00249-clock_theme_hook
\music00250-fat_theme_clock_hook
\music00251-creepy_theme_2
\music00252-guitar_theme_clock
\music00253-bass_theme_clock
In a previous post, I mentioned:
Quoted from bobwiley:
4. The reminder call out to shoot the ball if you just let it sit in the lane for your first ball. If you could add like another 4 seconds before it comes on that would be nice.
Its located at \voice00155-female
and you replied
"Done deal."
Just to expand on it:
When you press start for the game,
the file "\voice00168-hook_is_back_2" plays.
and then after about 10 seconds the game will play "\voice00155-female" to remind the player to plunge the ball. if you could just make that delay 14 seconds before "\voice00155-female" only on the initial pressing of start that would be amazing! the delay for the other balls doesn't need to be changed, but if it affects the other balls too it's not that big of a deal. But for the first ball it would be great!
Thanks Chad!