Quoted from MattBunk:
I'm newer to the forums. Do people care that much about the scoring? They're making me feel stupid in another post because I asked about karma points and they say nobody cares about them.
I honestly don't know what the specific complaints about Hook are, but I guess if we're going down that road, it maybe should be in another thread or people may just start trashing Hook here. I guess if you're going to say something you don't like, you have to pair it with something you do like!
I love the ramps and the shots on this game. I really like the left outlane kickback and that you can reactivate it by hitting the correct target. I like that activating multiball isn't too difficult, but even if you activate it, landing the skill shots isn't a given, so you might not even come out with 3 balls every time. I love the skill shot!
I'm curious what plunger spring people use. I think I'm on a standard spring, but the tension feels too high. The slightest pull back can result in the ball shooting all the way past the third hole in the skill shot, so there's very little variation in plunger movement between the 3 shots and an all out miss for me. Are people using the lightest springs available (Blue?)?
I'm still pretty new to the game, and really only have JP to compare it to. Hook seems to have some similar rules going on. Both have you start a mode by locking it in with one shot and activating it with another. They both have a main multiball mode that gives you specific jackpot objectives. I guess JP's modes are a bit more robust and have some progressive goals. The Tri-ball on JP has a progression to 6 ball (not an option in Hook), and I guess there's the ultimate objective of System Shutdown, but I'm not sure whether or not Hook has an ultimate objective.