(Topic ID: 172723)

Homepin OFFICIAL Thread - Pinball Parts & Machine Progress

By Homepin

7 years ago


Topic Heartbeat

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  • 4,513 posts
  • 415 Pinsiders participating
  • Latest reply 2 years ago by wiredoug
  • Topic is favorited by 163 Pinsiders
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Topic index (key posts)

33 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #29 Images of flipper coils being assembled in the Homepin factory. Posted by Homepin (7 years ago)

Post #31 Images of prototype Thunderbirds mechs. Posted by Homepin (7 years ago)

Post #46 MPU Testing: Image and Video Posted by Homepin (7 years ago)

Post #47 Pinball Cab CNC Tests: Images and Video Posted by Homepin (7 years ago)

Post #61 Fliipper Coil pictorial Posted by Homepin (7 years ago)

Post #122 Delivery trucks being loaded in China Posted by Homepin (7 years ago)

Post #130 Factory tour video Posted by Homepin (7 years ago)

Post #131 Flipper links & other assembly parts Posted by Homepin (7 years ago)

Post #142 The plastic used for flipper links Posted by Homepin (7 years ago)

Post #153 Flipper buttons Posted by Homepin (7 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

You're currently viewing posts by Pinsider lysurgeon.
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#2329 5 years ago

The game is clunky as hell, feels cheap as shit, and none of the shots feel good. The ball constantly gets stuck on the lock post. The middle ramp is flimsy and super thin, im guessing the ramp will be thicker and clear in the production version. The flipper buttons are very uncomfortable. This game needs a lot more work.

#2330 5 years ago
Quoted from Lysurgeon:

The game is clunky as hell, feels cheap as shit, and none of the shots feel good. The ball constantly gets stuck on the lock post. The middle ramp is flimsy and super thin, im guessing the ramp will be thicker and clear in the production version. The flipper buttons are very uncomfortable. This game needs a lot more work.

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#2345 5 years ago
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#2346 5 years ago
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#2347 5 years ago
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#2348 5 years ago
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#2350 5 years ago

I just hope those exposed leds get covered in the production run.

#2354 5 years ago
Quoted from wiredoug:

just to clarify .. do you mean the flasher board thing under the posts / lane guide?

These may be ok as opposed to the spotlights which have a possibility of getting shorted by an air ball. Flipper gap seemed fine to me. Targets under ramp are visible, at least from my perspective. Multiball is easily achievable, though the sequense didnt wow me. I would say maybe i should play some more, but in all honesty, i have no desire to play this game again. I dont like the way the locked ball kicks out after you drain. It is essentially a ball save, and can make ball times extra long if you can keep a ball locked at all times.

#2357 5 years ago
Quoted from PinSinner:

Thanks for the photos. It looks bloody nice to me.

Everyone is entitled to an opinion, but the comment "feels cheap as shit" is way off the mark. It felt far from cheap as shit when I played it. Anyone that has followed the development of Thunderbirds over the years and from previous comments made by those that have looked under the playfield can see it is made up of quality parts. It felt and looked solid to me when I played. Way off the mark on that one IMO.
It was a proto ramp when I played, so I can’t comment on that one. The flipper buttons do have a different feel, but you get used to it. Gameplay, like any machine, is each to their own and everyone will have a different opinion on that. Some will like it and others won’t. That is the nature of the beast.

Have you been inside the machine and actually handled the parts with your own hands? Yes, the game feels cheap, and at 5432.10, it isnt much cheaper in price than a stern pro.

3 months later
12
#2958 5 years ago

Lets get back on track....this game fucking sucks. The rules are terrible, the sound gets distorted, the middle ramp is thin and cheap, terrible rules, its a clunkfest to shoot, and did i mention the terrible rules?

#2968 5 years ago
Quoted from Pinball_Syd:

TB still requires skill to prolong the ball in play and thats the challenge of what makes pinball fun and luring for more.

This is false. All you have to do is keep one ball always locked. If you drain, no big deal because it will kick your locked ball out to keep playing with. All you have to do is relock and play forever.

#3006 5 years ago

This is exactly what im talking about. I guess there are people who think we say these things because wr have so.e kind of grudge against homepin. That unfortunately isnt the case, and more and more people will realize this once more games get shipped out.

Quoted from dangerwil:

Wow what a difference a week makes.
This pinball is a giant piece of junk.
I thought I was buying a commercial machine. This is nothing but a toy. And it doesn't even work.
I can't get pinball star to call me back or answer my emails.
I had a broken rail that I had to get welded myself. The coin door doesn't work. I'd have to spend money to buy parts to get to operate it.
Now that I got the play field back together. The ball constantly gets stuck under the up down ramp when it goes down. The ball falls out of the Tracy Island mech and into the bottom of the cabinet most times it loads.
There's almost no software, it just turns on and flips. The center ramp is thinner than most packages that are vacuform you buy at Walmart. An angry child could rip the plastic lockbar off. Speaking of ripped off...
[quoted image]

#3025 5 years ago

Ball keeps getting stuck on middle ramp, right above pop bumper. It doesnt matter what pitch we set it at. I tried to give this game a chance in a tourney last night. I should have known better. Never again, it had too many issues.

#3028 5 years ago

Wish this was the case. Theyve already retrofit everything they could. This isnt a proto machine. This is the production version. Ramp is a fractuon better than proto version, but this one still stinks. This is actually the second thunderbirds we have had. The first was the prototype version.

Quoted from KenLayton:If I recall, Homepin has made newer, thicker plastic ramps. So if you got an early machine with a thin plastic ramp, they'll send you a replacement through your distributor. Also, on the metal habitrails, they discovered a problem with a ball getting stuck. Contact your distributor for a retrofit part that corrects that problem.

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