Quoted from Sonny_Jim:TAG IP holders won't be happy that their license is running on a dubiously legal platform. The issue here is (I believe) the 'non-commerical' clause in the license Ben linked to:
https://creativecommons.org/licenses/by-nc-sa/4.0/
My crystal ball is telling me we'll see a response from Mike in the next couple of weeks along the lines of:
'It was a prototype, that's what we cobbled together to get it running but delivered hardware will be completely different'
I'm no laywer, and don't play one on tv, but, to be fair, no TAG machines have been delivered to any customers as of yet, so a commercial transaction has yet to occur. Thus, no license violation, correct?
In addition, I'm not up on whether this license would apply in Australia or not. In any case, if the board design was based on Ben's open-source version, then a proper accredidation should be made before or at the time of the first commercial sale of the game.
Quoted from benheck:Regarding swapping chips. The game code is embedded on flash INSIDE the PIC32, which is a surface mount IC with 100 tiny pins.
At the Vancouver PinOut talk Mike said that the process for updating SW would be that same as that for any WPC game, swap out a socketed chip. While not ideal, it's not like I'm not doing that all the time with my WPC, classic Bally, etc. games. Certainly not as user friendly as it could be, but not a deal breaker for a lot of people familiar with pinball either.
I have no idea if this approach has actually been realized in the HW design yet, or if Mike is responding to the negative response he received after the the Head 2 Head interview aired and made it sound like you'd have to swap the entire board to upgrade the sw.