(Topic ID: 268929)

Homebrew skill set

By etlandfill

3 years ago


Topic Heartbeat

Topic Stats

  • 13 posts
  • 10 Pinsiders participating
  • Latest reply 3 years ago by jabdoa
  • Topic is favorited by 4 Pinsiders

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    Topic poll

    “If you are building or have built a homebrew or retheme, what applicable skills did you bring in prior to starting? ”

    • Software 9 votes
      19%
    • Art 4 votes
      9%
    • Mechanical design / CAD 5 votes
      11%
    • Fabrication 10 votes
      21%
    • Electrical design 8 votes
      17%
    • Sound / music 6 votes
      13%
    • Animation 3 votes
      6%
    • Other (please PM me that skill) 0 votes
    • None of the above 2 votes
      4%

    (Multiple choice - 47 votes by 17 Pinsiders)

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    #5 3 years ago

    Mine's not a full homebrew, it's more along the lines of an 'upgrade' like CCR and BoP2.0, and it's more for the experience and to push myself to learn new things, while addressing some things I don't like about the game I'm working on (Haunted House).

    I am actually toying with two different potential homebrew ideas after this one though. And those are simply because I'm looking to bring certain themes to a physical table. But a full homebrew is exponentially more work than a re-program.

    -Hans

    #8 3 years ago

    For me I work as Electronics Manufacturing Engineer as my 'day job', used to be a repair tech for industrial machinery, plus my pinball side gig. My main strength really isn't in electronics design, I'm mainly focused on the manufacture and design for manufacture (DFM). Not that I can't do design work too it's just secondary from a career standpoint.

    I've done some software work but never really powered through to get any good at it. I'm getting better at CAD design and have been talking some courses in Blender to help improve on that.

    But when it comes to plain 'ole tinkering I'm just in my glory. If I could make my pinball gig work out for me full time I'd be nothing but happy.

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