This is great information Malzon, just what I was looking for! After some reflection I bought some 50 volt coils similar to what TreyBoy69 recommended, should be snappy enough for my needs. The PWM solution is great, would need some robust code to handle the pulses and all the other stuff happening, or maybe just a dedicated controller for flippers.
I may as well start this build thread now, the reason I picked an Arduino was because I read some blogs about an Arduino/EM conversion and figured it would be a fun thing to learn and good place to start since I knew nothing about this type of thing. It was year and half ago that I saw a Surfside in pretty bad shape in Kansas - this is the old add https://pinside.com/pinball/market/classifieds/archive/123406
It was heavily water damaged and falling apart, major corrosion on the mechs on the bottom of the cabinet, back glass is bad, switches and coils are in very bad shape, I figured it was a good candidate for a conversion. So I spent a year rewiring and wrote some pretty bad code which was able to start a game with the front coin door switch, manage the balls and all switches, give an LCD read out of the multipliers, score, and current ball.
After getting a semi functional game I realized that it sucks hard. EMs are fun and interesting, they are just not something I want to spend time on fixing/recreating. I'm a big fan of Steve Ritchie games and if I'm going to stick time into something, its going to play fast, have some simple modes and hopefully have replayability, and not take itself to seriously. As an aside, I live in Chicago where this game was made and I right on a public beach on lake Michigan, last year I got a 25 foot Cape Dory sail boat and have been getting into that scene. The theme of this table will stay, I love the art work and the history of it. I plan to try to get working some modes relating to 1960's beach movies and some yacht rock. There will be a potato bug mode
there is so much awesome in this clip.
I'll post some images now of the semi functional EM version of the game, and maybe in the next week or two give a update of the more modern inspired version. Moving forward I think I will still control scoring with Arduino as well as the solenoids, .......learning to use interrupts. I also have threading working with python enough to get sounds, score display and video/images working the monitor backglass.
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