(Topic ID: 323202)

Homebrew: Friday the 13th

By Mudflaps

1 year ago


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    There are 249 posts in this topic. You are on page 3 of 5.
    #101 6 months ago

    Wowow, so much developments since the last time !
    Well done, can't wait to see the artwork on the playfield !

    2 weeks later
    26
    #102 6 months ago

    “Ma’am, we didn’t find any boy.”

    “But…then he’s still there…”
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    #103 6 months ago
    Quoted from Mudflaps:

    “Ma’am, we didn’t find any boy.”
    “But…then he’s still out there…”[quoted image]

    That looks great! Like it’s meant to be

    #104 6 months ago

    This project looks amazing. I wish I had the time to do one of these.

    #105 6 months ago
    Quoted from Mudflaps:

    “Ma’am, we didn’t find any boy.”
    “But…then he’s still there…”
    [quoted image]

    OMG yes, yes, yes!!!!! Dude you knocked it out of the park! looks like a game coming off the line of a manufacturer!

    #106 5 months ago

    I was sweating installing the slide rails. You can’t make a whoopsie without ruining the decals.

    Before I drilled, I did a test fit with 3M tape. Total fail, the tape wasn’t strong enough to support the playfield. Command strips to the rescue! They are super strong, easy on, easy off, and easy to reposition.

    I installed the support brackets and hangers to my Stern donor playfield, and after several more rounds of fitting and repositioning, I drilled the new EZ slides in.

    Finishing the backbox today, then decal installation.

    The playfield isn’t perfect, but it’s good enough to install. Commissioned art is still several weeks from completion, so it will be a true whitewood while I continue to test and code.

    6528110E-BBFF-4EAF-9DE7-E14EB273024E (resized).jpeg6528110E-BBFF-4EAF-9DE7-E14EB273024E (resized).jpeg7C5F7D00-4577-4DDB-9BA3-54AE53B4BA05 (resized).jpeg7C5F7D00-4577-4DDB-9BA3-54AE53B4BA05 (resized).jpegimage (resized).jpgimage (resized).jpg
    #107 5 months ago
    Quoted from Mudflaps:

    I was sweating installing the slide rails. You can’t make a whoopsie without ruining the decals.
    Before I drilled, I did a test fit with 3M tape. Total fail, the tape wasn’t strong enough to support the playfield. Command strips to the rescue! They are super strong, easy on, easy off, and easy to reposition.
    I installed the support brackets and hangers to my Stern donor playfield, and after several more rounds of fitting and repositioning, I drilled the new EZ slides in.
    Finishing the backbox today, then decal installation.
    The playfield isn’t perfect, but it’s good enough to install. Commissioned art is still several weeks from completion, so it will be a true whitewood while I continue to test and code.
    [quoted image][quoted image][quoted image]

    great job! thanks for sharing because I am a few months behind you and learning from you!
    So will this be your first playing/testing with fully wired flippers?

    #108 5 months ago
    Quoted from DaddyManD:

    great job! thanks for sharing because I am a few months behind you and learning from you!
    So will this be your first playing/testing with fully wired flippers?

    No, it's been flipping for a while. To me, you can't really get a sense for how the game flows without actually shooting it. I'd describe mine as a hybrid between T2 and Iron Man.

    In order, here's how I tackled everything... not saying this is right, but how I went about it:

    - Bar napkin sketch
    - Outline shots on a WMS playfield
    - Reposition mechs/shots to a Stern playfield
    - Drill everything into a whitewood
    - Power to flippers, slings, pops, kickbacks, magnet, motor, etc.
    - Play!
    - Mess with code
    - After adjustments, align inserts
    - Cut new playfield with inserts and mech holes, then prep and clear
    - Assemble cabinet

    ^^This is where I am now. I haven't started on lights, though I have a box of GI and RGB insert lighting ready for installation. There's so much to do that you never really get bored. Tired of woodwork? Make some wire assemblies! Frustrated with coding? Solder some mechs! Never a dull moment...

    #109 5 months ago

    Man this is looking awesome! I used the same side rails inside League. Can’t wait to play yours at a show and have a line of awesome homebrews!

    #110 5 months ago

    Really cool Mudflaps. Can't wait to play it at TPF next year. I like the layout, looks like fun. Following now.

    21
    #111 5 months ago

    Last picture for a while. Tons of stuff to do, but…

    “I don't want to scare anyone, but I'm gonna give it to you straight about Jason. His body was never recovered from the lake after he drowned. And if you listen to the old-timers in town, they'll tell you he's still out there...”

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    #112 5 months ago
    Quoted from Mudflaps:

    No, it's been flipping for a while. To me, you can't really get a sense for how the game flows without actually shooting it. I'd describe mine as a hybrid between T2 and Iron Man.
    In order, here's how I tackled everything... not saying this is right, but how I went about it:
    - Bar napkin sketch
    - Outline shots on a WMS playfield
    - Reposition mechs/shots to a Stern playfield
    - Drill everything into a whitewood
    - Power to flippers, slings, pops, kickbacks, magnet, motor, etc.
    - Play!
    - Mess with code
    - After adjustments, align inserts
    - Cut new playfield with inserts and mech holes, then prep and clear
    - Assemble cabinet
    ^^This is where I am now. I haven't started on lights, though I have a box of GI and RGB insert lighting ready for installation. There's so much to do that you never really get bored. Tired of woodwork? Make some wire assemblies! Frustrated with coding? Solder some mechs! Never a dull moment...

    so how did you play your first version if you hadn’t built your cab yet? this is where I am now. I want to do basic wiring and flip but you need a cab all grounded right?

    #113 5 months ago
    Quoted from DaddyManD:

    so how did you play your first version if you hadn’t built your cab yet? this is where I am now. I want to do basic wiring and flip but you need a cab all grounded right?

    I had a pretty sophisticated setup. The game was on a rotisserie on my weight bench. The launch and flipper buttons were in a cardboard box on a trash can.

    The power supply was grounded, but up to you if you want to wait for a fully grounded cabinet with grounding braid.
    image (resized).jpgimage (resized).jpg

    #114 5 months ago
    Quoted from Mudflaps:

    Last picture for a while. Tons of stuff to do, but…
    “I don't want to scare anyone, but I'm gonna give it to you straight about Jason. His body was never recovered from the lake after he drowned. And if you listen to the old-timers in town, they'll tell you he's still out there...”[quoted image]

    My pants just tightened a little. Looks badass, man!

    #115 5 months ago

    Great progress - looks amazing!

    #116 5 months ago
    Quoted from Mudflaps:

    I had a pretty sophisticated setup. The game was on a rotisserie on my weight bench. The launch and flipper buttons were in a cardboard box on a trash can.
    The power supply was grounded, but up to you if you want to wait for a fully grounded cabinet with grounding braid.
    [quoted image]

    amazing! thanks so much for sharing. my initial thinking was to shoot it on the rotisserie too but I got worried when I started reading about grounding the cabinet. very helpful!

    #117 5 months ago
    Quoted from 30FathomDave:

    My pants just tightened a little. Looks badass, man!

    If you look closely at my beer fridge, you'll see some Swearwolves swag

    #118 5 months ago
    Quoted from DaddyManD:

    so how did you play your first version if you hadn’t built your cab yet? this is where I am now. I want to do basic wiring and flip but you need a cab all grounded right?

    The extra grounding on a cab is mostly precautionary for surges, static from the floor, etc. For initial flipping, testing, it's not that crucial yet. I mean honestly you're over grounding a wooden box that has little, to no ability to carry voltage, or current to begin with. If you use your power supply ground, and have a 3 prong outlet cord, you are about as grounded as you're going to get anyway. 37 years as an electrician, and electronics tech, so I'm not throwing opinions at you.

    #119 5 months ago

    Curious, would you be willing to share how much $$ you're in on this project so far? I'm just wondering how much a homebrew of this caliber costs!

    #120 5 months ago
    Quoted from seshpilot:

    Curious, would you be willing to share how much $$ you're in on this project so far? I'm just wondering how much a homebrew of this caliber costs!

    I normally would, but my wife may see this thread.

    Steve from The Pinball Room YouTube channel has an excel total of his BOM. I’m afraid to do that.

    #121 5 months ago
    Quoted from MrBigg:

    The extra grounding on a cab is mostly precautionary for surges, static from the floor, etc. For initial flipping, testing, it's not that crucial yet. I mean honestly you're over grounding a wooden box that has little, to no ability to carry voltage, or current to begin with. If you use your power supply ground, and have a 3 prong outlet cord, you are about as grounded as you're going to get anyway. 37 years as an electrician, and electronics tech, so I'm not throwing opinions at you.

    thank you so much!!! will report back when I am rotisserie flippin’!

    16
    #122 5 months ago

    Playfield swap in progress. The wiring is going to be a pain, but the plan is to transfer all the mechs and topside stuff first. Inserts are almost done, then GI. I intentionally didn’t route most of the GI holes so I could explore lighting options.

    Front decal installation went really well. I had to wait to drill the plunger hole, but fortunately no major issues… the plunger lines up perfectly with the shooter lane. Maybe another two-ish weeks before I’m flipping.

    BTW, we’re meeting Kane Hodder this weekend. Maybe I’ll have him do another round of callouts.

    CC27AAA1-259A-4237-B520-3EA9D6BA9BC4 (resized).jpegCC27AAA1-259A-4237-B520-3EA9D6BA9BC4 (resized).jpeg
    14
    #123 5 months ago

    Here it is. No plastics, no art, no toys. Ready for wiring and lights.

    I’ll definitely need another playfield to realign several cutouts that weren’t ideal (the left standup is too far up and I need to adjust the kickback), but I have enough to play test and work code. I have all the toys and I’ll add everything as I go.

    Next is reattaching wires to have a flippable game, then lights, then code, code, code, baby.

    2949B11A-5665-4698-933E-DDB5E9CEDDDF (resized).jpeg2949B11A-5665-4698-933E-DDB5E9CEDDDF (resized).jpeg

    #124 5 months ago
    Quoted from Mudflaps:

    Here it is. No plastics, no art, no toys. Ready for wiring and lights.
    I’ll definitely need another playfield to realign several cutouts that weren’t ideal (the left standup is too far up), but I have enough to play test and work code. I have all the toys and I’ll add everything as I go.
    Next is reattaching wires to have a flippable game, then lights, then code, code, code, baby.
    [quoted image]

    #125 5 months ago

    Are you using a magnet processing board with you magnet? https://www.pinballlife.com/magnet-processing-board.html

    #126 5 months ago

    What a great layout. I think it’s great.

    #127 5 months ago
    Quoted from GreenMachine19:

    What a great layout. I think it’s perfect.

    #128 5 months ago
    Quoted from Mudflaps:

    Here it is. No plastics, no art, no toys. Ready for wiring and lights.
    I’ll definitely need another playfield to realign several cutouts that weren’t ideal (the left standup is too far up and I need to adjust the kickback), but I have enough to play test and work code. I have all the toys and I’ll add everything as I go.
    Next is reattaching wires to have a flippable game, then lights, then code, code, code, baby.
    [quoted image]

    outstanding!!! an inspiration!

    #129 5 months ago
    Quoted from Cmartin1235:

    Are you using a magnet processing board with you magnet? https://www.pinballlife.com/magnet-processing-board.html

    No. I was able to get the magnet working, though in a limited capacity. I was going to reach out to Tim to dig into specifics.

    #130 5 months ago

    I know in Part 2 (tied w/4 as my faves) the last shot slow zoom originally had Mommy's severed head's eyes opening, but they realized it really didn't make sense and freeze framed it before they did. Is yours opening eyes, turning head, both, or neither?
    And great job on everything so far!

    #131 5 months ago
    Quoted from miracleman:

    I know in Part 2 (tied w/4 as my faves) the last shot slow zoom originally had Mommy's severed head's eyes opening, but they realized it really didn't make sense and freeze framed it before they did. Is yours opening eyes, turning head, both, or neither?
    And great job on everything so far!

    Thanks! Yeah, eyes closed like the movie. She’ll turn her head slowly and follow the ball. Maybe she’ll offer some useful clues on what to shoot…

    #132 5 months ago

    Now comes the yucky part. I have a hodge podge of .093 and .062 molex connections of varying lengths that worked great on my weight bench, not so much in a cabinet.

    I’ll have to go through switch by switch and make new connections with the right wire length. All the power supplies and board will remain in the cabinet so I can remove the head without too much trouble.

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    #133 5 months ago

    Molex connectors may be one of the top 3 worst connectors made in the history of electrical components.
    Look at maybe Phoenix connectors, or even wacos over the molex.

    #134 5 months ago
    Quoted from MrBigg:

    Molex connectors may be one of the top 3 worst connectors made in the history of electrical components.
    Look at maybe Phoenix connectors, or even wacos over the molex.

    Haha I just laughed out loud! We literally just made our first molex connector and I hated it! crimping those tiny connectors made my eyes bug out. felt sloppy even taking my time. then inserted them backwards into the header! Fixed now, but I feel you Mr Bigg!

    #135 5 months ago
    Quoted from Mudflaps:

    Now comes the yucky part. I have a hodge podge of .093 and .062 molex connections of varying lengths that worked great on my weight bench, not so much in a cabinet.
    I’ll have to go through switch by switch and make new connections with the right wire length. All the power supplies and board will remain in the cabinet so I can remove the head without too much trouble.[quoted image]

    sorry bro! giant pain in the rear but you will be satisfied and content when you know they are all tight and rocking soon!

    #136 5 months ago
    Quoted from MrBigg:

    Molex connectors may be one of the top 3 worst connectors made in the history of electrical components.
    Look at maybe Phoenix connectors, or even wacos over the molex.

    Oh brother, I’m waaay past using any other kind of connector.

    Anyway, I’ve been happy with molex connections. I rebuilt Fathom and Medusa with molex, and so far so good with this one. I’m sure there are better options, but it’s too late now!

    #137 5 months ago
    Quoted from DaddyManD:

    Haha I just laughed out loud! We literally just made our first molex connector and I hated it! crimping those tiny connectors made my eyes bug out. felt sloppy even taking my time. then inserted them backwards into the header! Fixed now, but I feel you Mr Bigg!

    Great thing about being in the electrical field for 37 years, I see all the good, and bad, come, and go. Our industry has all but dumped molex years ago. There are a ton of better non crimp option out there now. I realize it's what pinball uses but they suck lol

    10
    #138 5 months ago

    About halfway done. This part is taking way longer than anticipated because I’m essentially re-wiring everything. New connections and labels on everything. I’m hopeful this will make the next swap easier, though. Maybe another week or so before it’s ready to flip.

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    #139 5 months ago

    It's looking so good, and you are doing such a great job on this. Beautiful pin brother, enjoying the posts

    #140 5 months ago

    How the hell have I missed this thread, top 10 theme and it looks like your killing it, pun intended

    Looks awesome, can’t wait to see this in action, any eta on a gameplay video can’t wait to see this dude amazing work!

    #141 5 months ago
    Quoted from Mudflaps:

    About halfway done. This part is taking way longer than anticipated because I’m essentially re-wiring everything. New connections and labels on everything. I’m hopeful this will make the next swap easier, though. Maybe another week or so before it’s ready to flip. [quoted image][quoted image]

    Broski you are killing it! OMG this is insane!!! Dude if my machine isn't ready by TPF 2024 I am going just to see yours!

    13
    #143 5 months ago

    Good lord. So, this was a ton of effort. I was essentially doing a playfield swap combined with a complete re-wiring of everything. New connections, new crimps, 48V grounds re-done, switch grounds re-done, new connections at the power supplies, etc. I didn’t add any new switches or lights yet to isolate troubleshooting when the game is ready to play. With all the work, though, adding the next playfield should be a cinch.

    We’re almost there, and I’m ready to add some toys to reward myself.

    I also have a really badass speaker panel on the way I can’t wait to show off!

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    #144 5 months ago

    Its coming along nicely. Very clean work.

    #146 5 months ago

    Looking brilliant brother! Keep rolling

    #147 5 months ago
    Quoted from Mudflaps:

    Good lord. So, this was a ton of effort. I was essentially doing a playfield swap combined with a complete re-wiring of everything. New connections, new crimps, 48V grounds re-done, switch grounds re-done, new connections at the power supplies, etc. I didn’t add any new switches or lights yet to isolate troubleshooting when the game is ready to play. With all the work, though, adding the next playfield should be a cinch.
    We’re almost there, and I’m ready to add some toys to reward myself.
    I also have a really badass speaker panel on the way I can’t wait to show off!
    [quoted image][quoted image]

    Beautiful work! Looks like it came off the assembly line! Love the wiring (no rats nest!). Good learning for me too that I will likely have to redo lots when I swap the playfield (with it being my first time crimping and wiring etc). Look forward to seeing your speaker panel!

    #148 5 months ago

    Very nice wire management, and it's looking really good. Definitely going that route next time. It appears you'll have about half of the wiring I had to do when your lights and al are done.
    Much simpler setup. I like it alot!

    #149 5 months ago
    Quoted from MrBigg:

    Very nice wire management, and it's looking really good. Definitely going that route next time. It appears you'll have about half of the wiring I had to do when your lights and al are done.
    Much simpler setup. I like it alot!

    I used the 48V ground beneath the playfield, and all of the switch and 5V power/grounds are in the cabinet. It’s a horror show now, but if the game doesn’t explode, I’ll tidy everything up.

    24
    #150 5 months ago

    Jason lives!

    It’s flipping, and I can’t believe everything worked… I was ready with the fire extinguisher. Anyway, lots and lots of testing ahead. I’ll need to finish the switches and buttload of other stuff, but I’ll call this one a big win.

    IMG_7801 (resized).jpegIMG_7801 (resized).jpeg
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