(Topic ID: 335400)

Homebrew: Escape from Hell

By ThatOneDude

1 year ago


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    There are 84 posts in this topic. You are on page 2 of 2.
    #51 11 months ago

    We'll see if it survives the pinball assault.

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    #52 11 months ago

    Oh no! The artist made it slightly too high!
    I guess it's good for a topper....:/

    #53 11 months ago

    Too high ? For what ?
    The throne is super nice, where is it supposed to be ?

    #54 11 months ago

    It stands higher than the channel where the glass goes. It might become part of a topper. Or just an art piece.
    Hard to capture a decent video while playing, but I played a 3 ball game on EfH today! Rebuilt the drops, and learned I have to really dial back the power, cause this thing is flinging balls around wildly.
    The leds are very low light levels, so I'm not happy with those. May need to eventually convert to a more standard lamp matrix.

    #55 11 months ago

    Cut the glass around it !
    The throne is too nice to be thrown away !

    What is it made off ?
    Clay ?

    #56 11 months ago

    It's clay. My youngest son likes to sculpt.
    OK, in addition to being playable, I got the attract mode sorted somewhat. 3 days to have this ready for GSPF. It will have some serious rough edges, but it will be flipping and rocking!

    #57 11 months ago

    Making last minute additions, then it gets packed up for Golden State Pinbal Festival. Hopefully, it lasts the weekend relatively unscathed.

    #58 11 months ago

    Fellow show goers, treat this machine gently!

    #59 11 months ago

    Broke a post. Time to do some wood repair.

    #60 11 months ago

    Ouch. Time to drill the holes through the playfield and install t-nuts.

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    #62 11 months ago
    #63 11 months ago

    Very impressive talent. He's got some skills.

    #64 11 months ago

    Some dates for stats:
    Date I got the project back: Aug 4 2022
    Cabinet repair started around September 2022
    Display work started January 29, 2023
    Art received March 14 2023.
    At this point, the design work really started on the playfield. So, the bulk of the game design happened in the last 2 months.
    Lamps finished April 8.
    Solenoids wired April 23
    First flips May 7.
    Test code for display integrated into main tree May 16 (yeah, 3 days before Golden State Pinball Festival)
    And now, I'm working on fixing the posts permanently and working with Tyler on finalizing the translite, plastics and cabinet art.

    1 week later
    #65 10 months ago

    Just an update. While I'm still writing code for modes, I have to get two machines shopped for a party next weekend, so expect the next physical updates in about 2 weeks.

    #66 10 months ago

    what display are you using with FAST? Glad it's not an lcd, looks sick.

    #67 10 months ago

    No FAST. All cobrapin. Boards and displays.

    #68 10 months ago
    Quoted from ThatOneDude:

    No FAST. All cobrapin. Boards and displays.

    Ah, cool. Might be the way I go, then. TY, game looks great. Props to your son on artwork.

    2 months later
    #69 8 months ago

    OK, so an update. Game went to Golden State Pinball Festival and played for a while until an errant ball hit the sling post on the right.
    I had a shop job on my Attack from Mars and a playfield swap to work on for my Scared Stiff, so this game went on the back burner.
    Today, I drilled out the holes for the sling posts and installed t-nuts. Played a couple of games, and started working on the code again.

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    #70 8 months ago

    You can't have anything nice! Lol
    Glad you got it fixed. It's looking really good.

    1 month later
    #71 6 months ago

    You mean that the ball pulled out the post ???

    #72 6 months ago

    Yeah, it was a tight rubber, a weak thread and a direct hit that smashed it.
    Latest updates:
    Got the battle modes starting. Now, when you complete the qualifying actions(drops x 1, pops x 20, all of the standups), it will randomly start one of the battle modes(asmodeus, beezlebub or sammael).
    Fixed some little things, like the launcher autofiring when it should be waiting during the first ball.
    The lamps are not bright enough to cut through the art when in a brighter room, so I'm going to test 12v addressable leds. If those don't work, I'll likely move to a lamp matrix with extra bright leds.

    #73 6 months ago

    I'm going to set up a camera to capture some game play soon.

    4 months later
    #74 52 days ago

    Any updates???

    #75 52 days ago

    Ah, yes, coming soon. I have it on good authority that my translite and plastics art is almost done, and it will be time for a new presentation. I'll try to capture some gameplay soon. I expect it will be at Golden State Pinball Festival and running strong.

    1 month later
    #76 11 days ago

    A couple of enhancements.
    1 - updated the PC from GalliumOS to Debian 12 to get a newer version of python
    2 - updated the code to run under mpf 0.57(the latest production version)
    3 - fixed the base and battle modes to ensure that they end and reset properly
    4 - started working on the non- voice sound effects again

    The new translite is sketched out and almost ready. The new throne sculpt is being worked on. I've got some GI to finish wiring. And I'm seriously considering dropping the power of the flippers, as they are good at wreaking havok.
    Hopefully, I can get some video this weekend. I've been caught up with another project(damn my wandering hands), so I need to focus a little to have this all working for Golden State Pinball Festival next month.

    #77 10 days ago

    And, this morning, I decided to do a 180. I think I'm going to step back the play to something more streamlined, and remove most of the mode based activity. Bring it back to simple and fast play, like 80s era games. I'll keep the complex code, maybe as a selection in attract mode.

    #78 9 days ago

    Will you do a "complete video presentation" after that ?
    Love to see it playing !

    #79 8 days ago

    I'm hoping to get a recording, even if it's just an over the shoulder cell phone video, this week.

    #80 4 days ago

    The art for the translite is almost done.

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    #81 4 days ago

    This looks fantastic!

    #82 3 days ago

    Not super happy with it, but it's the best I can do myself. There will be a plastic under it.

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    #83 3 days ago

    A quick video of the game playing.

    #84 16 hours ago

    May yet tweek the colors, but we're almost there.

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    There are 84 posts in this topic. You are on page 2 of 2.

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