(Topic ID: 73213)

Home for the Gottlieb SYS1-SYS80B guys, Yep it's a club :)

By Gerry

10 years ago


Topic Heartbeat

Topic Stats

  • 6,543 posts
  • 651 Pinsiders participating
  • Latest reply 2 days ago by Sammer
  • Topic is favorited by 324 Pinsiders

You

Linked Games

Topic Gallery

View topic image gallery

IMG_0025 (resized).jpeg
IMG_4872 (resized).jpeg
20240406_124716 (resized).jpg
DSCN0762 (resized).JPG
DSCN0761 (resized).JPG
DSCN0760 (resized).JPG
DSCN0759 (resized).JPG
DSCN0758 (resized).JPG
DSCN0757 (resized).JPG
camphoto_1903590565 (resized).jpeg
IMG_0908 (resized).jpeg
IMG_20240323_185836328_HDR (resized).jpg
IMG_20240323_183723387_HDR (resized).jpg
IMG_20240323_183710851_HDR (resized).jpg
CETK (resized).jpg
bad-girls (resized).png

Topic index (key posts)

3 key posts have been marked in this topic

Display key post list sorted by: Post date | Keypost summary | User name

Post #5634 Gold Wings Settings page Posted by mbaumle (1 year ago)

Post #5771 Arena settings page Posted by BorgDog (1 year ago)

Post #5801 Robowar settings page Posted by BorgDog (1 year ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

You're currently viewing posts by Pinsider tyking.
Click here to go back to viewing the entire thread.

#4169 3 years ago
Quoted from Inkochnito:

I'm looking for some help with the switch matrix and solenoids for James Bond 007.
I need the wiring information to complete the Tech Chart I'm creating.
I have a manual pdf, but it does not have the schematics.
Peter
http://www.inkochnito.nl

I just joined this club last week with a James Bond 007, I was kind of hoping that I would have gotten in with a Hollywood Heat, but a barcade type of place not far from me is selling all their stuff, and I picked up the pin and a Mortal Kombat II arcade game in a combo deal. Plus I really like the James Bond 007 because it has both the unique timed play scenario, and the four flipper set up. I am going to use it as an opportunity to do the 3-5 ball play ROM mod, to get some experience with ROM mods before I try out @slochar’s mod on the Flight 2000.

The only thing that is not working is the bottom pop bumper. It did not come with a manual or schematics, so if anyone could help me out, I would greatly appreciate it. Pop bumper driver boards? What’s up with that? Thanks.

D7E7D1D2-5A70-4849-9E58-564F679AD00B (resized).jpegD7E7D1D2-5A70-4849-9E58-564F679AD00B (resized).jpeg
#4176 3 years ago

Pop Bumper: I screwed up again taking something apart, by not making a note of which wire was which when I tried to switch out a Gottlieb A-1496 with a stern J-26 1200, to trouble shoot why the pop bumper ring does not engage when the skirt triggers its switch. I looked at the 007 manual and the system 80 service manual but am not seeing anything. Thanks

F9A3DC50-99D0-4709-B240-77BE1D639829 (resized).jpegF9A3DC50-99D0-4709-B240-77BE1D639829 (resized).jpeg
#4177 3 years ago
Quoted from tyking:

Pop Bumper: I screwed up again taking something apart, by not making a note of which wire was which when I tried to switch out a Gottlieb A-1496 with a stern J-26 1200, to trouble shoot why the pop bumper ring does not engage when the skirt triggers its switch. I looked at the 007 manual and the system 80 service manual but am not seeing anything. Thanks
[quoted image]

neither way worked. So i want to go back to the original coil. This is a James Bond 007. Thanks again.

#4180 3 years ago
Quoted from chuckwurt:

Yes. There should be a fuse for each pop bumper on the underside of the playfield.

Are the wires interchangeable on pop bumper coils? I’m thinking they are not...

#4182 3 years ago
Quoted from chuckwurt:

What do you mean? The power wire for each pop should be the same color and on the banded side of the diode.

I was not seeing the Black - Black - Yellow wire on the other pops.

#4183 3 years ago
Quoted from chuckwurt:

What do you mean? The power wire for each pop should be the same color and on the banded side of the diode.

First pin the house, so I can check these things much more easily now. Right now I have:

Lower Pop Bumper Coil: Diode Side: Black-Black-Yellow / Not-Diode Side: Purple-Red

Middle Pop Bumper Coil: Diode Side: Red-Red-Yellow / Not-Diode Side: Purple-Yellow

Upper Pop Bumper Coil: Diode Side: Red-Red-Yellow / Not-Diode Side: Purple

Lower Pop Bumper is only one not working. I took readings of the coil and switches and compared to the others and they seemed similar, so I will next switch out a driver board from one that is working. I was looking at the driver boards though and did not see anything that I could correlate to which pop bumper it would go to. Are the wires supposed to match?

#4184 3 years ago
Quoted from tyking:

First pin the house, so I can check these things much more easily now. Right now I have:
Lower Pop Bumper Coil: Diode Side: Black-Black-Yellow / Not-Diode Side: Purple-Red
Middle Pop Bumper Coil: Diode Side: Red-Red-Yellow / Not-Diode Side: Purple-Yellow
Upper Pop Bumper Coil: Diode Side: Red-Red-Yellow / Not-Diode Side: Purple
Lower Pop Bumper is only one not working. I took readings of the coil and switches and compared to the others and they seemed similar, so I will next switch out a driver board from one that is working. I was looking at the driver boards though and did not see anything that I could correlate to which pop bumper it would go to. Are the wires supposed to match?

Should have written “band” instead on “diode”

#4185 3 years ago
Quoted from tyking:

First pin the house, so I can check these things much more easily now. Right now I have:
Lower Pop Bumper Coil: Diode Side: Black-Black-Yellow / Not-Diode Side: Purple-Red
Middle Pop Bumper Coil: Diode Side: Red-Red-Yellow / Not-Diode Side: Purple-Yellow
Upper Pop Bumper Coil: Diode Side: Red-Red-Yellow / Not-Diode Side: Purple
Lower Pop Bumper is only one not working. I took readings of the coil and switches and compared to the others and they seemed similar, so I will next switch out a driver board from one that is working. I was looking at the driver boards though and did not see anything that I could correlate to which pop bumper it would go to. Are the wires supposed to match?

I think it is low, mid, upper from left to right, in pick because the wire on the 1 pin in the driver board is matching up with wire on the non-banded side of the diode.

A291CAA9-18FE-47E0-A59D-8E48641B9EC1 (resized).jpegA291CAA9-18FE-47E0-A59D-8E48641B9EC1 (resized).jpeg
#4186 3 years ago
Quoted from tyking:

I think it is low, mid, upper from left to right, in pick because the wire on the 1 pin in the driver board is matching up with wire on the non-banded side of the diode.
[quoted image]

Which I guess answers my other question about which wire goes to which lug On the coil.

#4187 3 years ago
Quoted from chuckwurt:

Yes. There should be a fuse for each pop bumper on the underside of the playfield.

Pop Bumper: definitely went in the wrong order. So after changing out a coil, and switching the PBDB’s, I switched out fuses, and the fuse blew when I triggered the pop bumper. So now I “see” the problem. Just need to figure out how to fix it.

I was going to start in on the ground modifications, thinking it will solve the issue, but I realize I don’t have all original boards, which is what the PinWiki site describes. I have a rotten dog MPU. See pic, did someone do and then undo a ground mod on this board?

2636778E-19A0-441F-85DC-D4E1F9870866 (resized).jpeg2636778E-19A0-441F-85DC-D4E1F9870866 (resized).jpeg50F1F682-CA6D-40FD-BA28-EA8E3666149A (resized).jpeg50F1F682-CA6D-40FD-BA28-EA8E3666149A (resized).jpeg
#4189 3 years ago
Quoted from slochar:

See if the fuse blowing follows one particular pop bumper driver board. It's is most likely a bad driver transistor on the one that drives the bad pop.

Wow, who would have thought that installing a fresh fuse would have taken such a long and winding route? I think the fuse blew, in part, because I had in fact crossed the wires on the stern coil that I swapped in; because after changing the driver boards i did not get any different results, and the driver board for the non working pop was working to power the other pops. Then I realized I had crossed the wires, so I put the original coil in with the wires correctly configured, and put a fresh fuse in, and viola, pop. A bit week at first, plus double popping, but at least its working. Now if only I had the two other fuses, I would have three working pops again... Thanks for helping me stay on track!

#4190 3 years ago
Quoted from tyking:

Now if only I had the two other fuses, I would have three working pops again... Thanks for helping me stay on track!

The hardware store only had 3A slow blo fuses, so i put those in, and all the pops are working. Now I just need to figure out how to play with these dual flipper set ups. Lots of whiffing between the two flippers. Plus I really miss the center post on the stern F2K.

#4192 3 years ago

If i have a system 80 w/ a rotten dog MPU and a NVRAM power supply, but an original driver board and sound board, will i still benefit from the ground mods?

5A77B1D4-B1E1-4129-9DEE-8696FC9AF7E2 (resized).jpeg5A77B1D4-B1E1-4129-9DEE-8696FC9AF7E2 (resized).jpeg
#4194 3 years ago

thanks. I’ll have a go at it tomorrow...

#4195 3 years ago

System 80 ground mod: Just wanted to make sure i understand what I’m doing. I have only taken things off of boards, but i have never added something to one. I’m attaching a photo showing where i Think i am suppose to solder the end of the new ground wire. This is based on the photo from the PinWiki description. Am i right that you just solder the wire onto the trace and the trace is the line that runs from point to point in the circuit, where the trace is narrow in some places, and then, like the back of the sound board where PinWiki says to put the other new ground wire, the trace can take up a whole patch of space? Please let me know if the markups on the pic are not discernible. Thank you.

F8B5C474-C084-4748-9E37-BED60DDCF64D (resized).jpegF8B5C474-C084-4748-9E37-BED60DDCF64D (resized).jpeg
#4196 3 years ago

System 80 ground mod: also i am very curious whether the ground mod has an effect that will be apparent based on before and after mult-meter or logic probe tests. I would really like to learn more about using these tools to troubleshoot, etc., and find that i learn best by doing, and hoping this an opportunity to do. I tested the pop bumper coils when i had the fuse problem, and they seemed fine, but since i was not confident in my readings, i kept focusing on the pop bumper, instead of moving on to the fuse (plus i didn’t even really know where the fuse was, at that point, so it was also that).

#4198 3 years ago
Quoted from chuckwurt:

Yep. That’s the right spot. I just use my iron to scratch away the green lightly to reveal the trace that will take the solder easily.

Thanks again

#4200 3 years ago
Quoted from PinballAir:

While you might be able to "read" a difference in continuity of the ground circuit, before and after the mods are installed, if your machine is running ok now, it is unlikely.
The ground mods insure proper and common ground to all of the boards.

I see so it’s a matter of there being no difference noticeable now when the machine is okay, but if their were to be a change in future and the machine is not running properly, and I do the mod then, that’s when I would notice the difference and see what the ground mod had corrected? Moreover, the mod is there to prevent the machine from not running properly, so that I will never see the day that a difference is noticeable.

Do you test for continuity of the ground circuit at the point where the ground wire is leaving a board or other place? And I am just testing to see that there is continuity right? Do I also need to see a particular amount of Omhs? Thanks again

#4201 3 years ago
Quoted from chuckwurt:

Yep. That’s the right spot. I just use my iron to scratch away the green lightly to reveal the trace that will take the solder easily.

So if have just been doing practice attempts on a random board from a PC PSU i found at the dump. My best so far is attached. But I’m thinking that it would still need work. Am I right that my wire cannot touch any of the solder on the heads of the pins sticking Through, or on the other side, it should not touch the solder connected to the wires, pins, etc., that go through to the other side. For the driver board ground mod I am doing it looks like an chip and a few resistors are closest to the trace I’m working on.

96D9426B-DDE8-4A9A-9119-2D32260BF8BD (resized).jpeg96D9426B-DDE8-4A9A-9119-2D32260BF8BD (resized).jpeg
#4202 3 years ago
Quoted from tyking:

So if have just been doing practice attempts on a random board from a PC PSU i found at the dump. My best so far is attached. But I’m thinking that it would still need work. Am I right that my wire cannot touch any of the solder on the heads of the pins sticking Through, or on the other side, it should not touch the solder connected to the wires, pins, etc., that go through to the other side. For the driver board ground mod I am doing it looks like an chip and a few resistors are closest to the trace I’m working on.
[quoted image]

I’m realizing that the actual pin my wire is touching is connected to the trace that i soldered onto. So I think my question should assume that the head of the pin that i am touching is not directly connected to the trace i am joining...

#4204 3 years ago
Quoted from chuckwurt:

I would back it away and only be on the trace to be safe. Amateur tip: put solder on the wire (called tin the wire) first before trying to put it on the trace. That trace is big enough to put a small amount of solder on that too before attaching the wire. That should make for a quick and easy connection.

Yeh, thanks for that advice. I was chasing the little balls of solder around a bit too much. I think it went alright, see pics. But damn if I didn’t just look at the power cord. Does the cord negate the effect of the ground mod, since there is no ground prong on the cord?

505455F2-10B5-481D-A131-809FB37DD956 (resized).jpeg505455F2-10B5-481D-A131-809FB37DD956 (resized).jpegC03A6BE0-4815-49CC-9905-2DB5207B6E2E (resized).jpegC03A6BE0-4815-49CC-9905-2DB5207B6E2E (resized).jpegC5505A17-B2F3-4C1B-9244-1873CE0BA88F (resized).jpegC5505A17-B2F3-4C1B-9244-1873CE0BA88F (resized).jpegE5AC3E86-282D-4456-A7AC-3DB3F7AB9D0E (resized).jpegE5AC3E86-282D-4456-A7AC-3DB3F7AB9D0E (resized).jpeg
#4208 3 years ago
Quoted from LynnInDenver:

...that looks like some previous owner BROKE the ground prong off to use it on an ungrounded outlet. Replace that plug/cord before you power the machine on again.

From what I understand about electricity, the ground is there to prevent people from getting shocked by touching things. But I am also hearing that the ground serves a purpose within the circuit where if there is no ground then the machine will fail because certain components will fail. So is it both reasons?

#4213 3 years ago
Quoted from LynnInDenver:

...that looks like some previous owner BROKE the ground prong off to use it on an ungrounded outlet. Replace that plug/cord before you power the machine on again.

Done

FE161973-8279-4CFA-A110-8EEDD0A173A4 (resized).jpegFE161973-8279-4CFA-A110-8EEDD0A173A4 (resized).jpeg
#4214 3 years ago
Quoted from PinballAir:

The ground mods insure proper and common ground to all of the boards.

Should the ground mods be done to non-original modern boards, like the rottendog MPU, and the x-pin power supply boards?

#4244 3 years ago
Quoted from WhiskeyPinball:

This is inside of my Amazing Spider-Man cabinet. It’s a system 80 from 1980
[quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image]

Wow. Even the wires! Did you clean them or install new ones?

1 month later
#4403 3 years ago
Quoted from chuckwurt:

Yes. All the grounding on those games is done within the connectors. It’s my understanding even the modern boards don’t add the common ground that the mods do. They are still needed.

Is there any way to know where to connect the ground wire to the modern boards? Pinwiki page just has the pics showing original boards.

The MPU has some signs of a previous mod maybe? See pic.

589F4AE9-7366-4B56-AA5A-7AF940C9BDD2 (resized).jpeg589F4AE9-7366-4B56-AA5A-7AF940C9BDD2 (resized).jpeg60C05E47-A2F5-454E-B1C8-93BA56338666 (resized).jpeg60C05E47-A2F5-454E-B1C8-93BA56338666 (resized).jpeg
#4404 3 years ago
Quoted from slochar:

Don't forget to mod the under playfield driver transistors as well if your game uses them with the pull-up voltage, it's more common to get locked on under playfield transistors than on the driver board IMO. (This is NOT referring to the pop bumper driver board ones - it's for the ones that are on little L brackets that use a lamp driver instead of a solenoid driver to run.... for instance on black hole there are a couple to fire various kicker coils like ball release, the tube exit, etc.)

See pic. The part I circled is NOT what you are referring to i, I think. What is the part I circled? Pin is James Bond 007.

49283FD9-F23B-4407-A59A-F56FE23AF4E7 (resized).jpeg49283FD9-F23B-4407-A59A-F56FE23AF4E7 (resized).jpeg
#4406 3 years ago
Quoted from slochar:

Those are your switch matrix diodes.

Thanks

1 month later
#4490 3 years ago
Quoted from tyking:

Is there any way to know where to connect the ground wire to the modern boards? Pinwiki page just has the pics showing original boards.
[quoted image][quoted image]

With a little help from a friend, I was able to figure out the ground location on the modern boards, which was actually way more obvious than I had anticipated.

C0E243A4-678A-4FD8-B9C8-9453524BA792 (resized).jpegC0E243A4-678A-4FD8-B9C8-9453524BA792 (resized).jpegDEDAD7A9-F538-43D4-A154-135658C10B94 (resized).jpegDEDAD7A9-F538-43D4-A154-135658C10B94 (resized).jpegD9FDFB74-C52A-4BCF-9F36-1931B299E3BD (resized).jpegD9FDFB74-C52A-4BCF-9F36-1931B299E3BD (resized).jpeg2CAA3815-01A8-4130-BB4B-E0A5E14D5EFF (resized).jpeg2CAA3815-01A8-4130-BB4B-E0A5E14D5EFF (resized).jpeg
Promoted items from Pinside Marketplace and Pinside Shops!
$ 12.00
Playfield - Toys/Add-ons
UpKick Pinball
 
$ 79.95
Electronics
PinballReplacementParts
 
From: $ 1.25
Playfield - Other
Rocket City Pinball
 
From: $ 33.00
Gameroom - Decorations
Rocket City Pinball
 
From: $ 15.00
Playfield - Protection
UpKick Pinball
 
From: $ 33.00
Gameroom - Decorations
Rocket City Pinball
 
$ 1.00
Pinball Machine
Pinball Alley
 
$ 40.00
Playfield - Protection
UpKick Pinball
 
4,200 (OBO)
Machine - For Sale
Washington Township, NJ
Wanted
Machine - Wanted
Calgary, AB
$ 7.50
$ 35.00
Cabinet - Other
Rocket City Pinball
 
From: $ 110.00
Cabinet - Shooter Rods
Super Skill Shot Shop
 
$ 8.00
Playfield - Other
Cobra Amusements
 
$ 1.00
Pinball Machine
Pinball Alley
 
From: $ 10.00
Playfield - Toys/Add-ons
Toast-Mach1 Mods Shop
 
$ 1.00
Pinball Machine
Pinball Alley
 
$ 1.49
Playfield - Toys/Add-ons
Daddio's 3D Printed Mods
 
$ 1,059.00
Flipper Parts
Mircoplayfields
 
Trade
Machine - For Trade
Smithfield, RI
$ 6.00
Playfield - Toys/Add-ons
Twisted Tokens
 
$ 1,159.00
Flipper Parts
Mircoplayfields
 
$ 20.00
Playfield - Plastics
UpKick Pinball
 
$ 99.00
Playfield - Other
RGP Models
 
$ 1.00
Pinball Machine
Pinball Alley
 
$ 1,159.00
Flipper Parts
Mircoplayfields
 
1,700 (OBO)
Machine - For Sale
Sullivan, WI
From: $ 10.00
Playfield - Protection
UpKick Pinball
 
Great pinball charity
Pinball Edu

You're currently viewing posts by Pinsider tyking.
Click here to go back to viewing the entire thread.

Reply

Wanna join the discussion? Please sign in to reply to this topic.

Hey there! Welcome to Pinside!

Donate to Pinside

Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!


This page was printed from https://pinside.com/pinball/forum/topic/home-for-the-gottlieb-sys1-sys-80b-guys-yep-i-guess-it-a-club?tu=tyking and we tried optimising it for printing. Some page elements may have been deliberately hidden.

Scan the QR code on the left to jump to the URL this document was printed from.