Quoted from tyking:I’m realizing that the actual pin my wire is touching is connected to the trace that i soldered onto. So I think my question should assume that the head of the pin that i am touching is not directly connected to the trace i am joining...
They're both connected, it doesn't matter. If someone is working on the board in the future and needs to desolder that pin, the ground wire will probably come off anyway because it's so close. Since on the actual driver board you're doing the ground mod from the topside of the board (IIRC that's the way most of the directions that are worded....) you don't want to get anywhere near any of the chip or component leads since that will be make that component more difficult to remove in the future. Unless you're doing the style of ground mod where you actually attach the ground lead to the component.
Quoted from tyking:I see so it’s a matter of there being no difference noticeable now when the machine is okay, but if their were to be a change in future and the machine is not running properly, and I do the mod then, that’s when I would notice the difference and see what the ground mod had corrected? Moreover, the mod is there to prevent the machine from not running properly, so that I will never see the day that a difference is noticeable.
The purpose of the ground mod is to make sure the ground potential doesn't rise (get a voltage on it) due to resistance in the connections - which causes transistors driving lamps and solenoids to lock on. If you do the mod properly it will never lock on due to this in the future.
Don't forget to mod the under playfield driver transistors as well if your game uses them with the pull-up voltage, it's more common to get locked on under playfield transistors than on the driver board IMO. (This is NOT referring to the pop bumper driver board ones - it's for the ones that are on little L brackets that use a lamp driver instead of a solenoid driver to run.... for instance on black hole there are a couple to fire various kicker coils like ball release, the tube exit, etc.)