(Topic ID: 73213)

Home for the Gottlieb SYS1-SYS80B guys, Yep it's a club :)

By Gerry

10 years ago


Topic Heartbeat

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  • 6,543 posts
  • 651 Pinsiders participating
  • Latest reply 4 days ago by Sammer
  • Topic is favorited by 324 Pinsiders

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Post #5634 Gold Wings Settings page Posted by mbaumle (1 year ago)

Post #5771 Arena settings page Posted by BorgDog (1 year ago)

Post #5801 Robowar settings page Posted by BorgDog (1 year ago)


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#4917 2 years ago

Alright fellows...put your thinking caps on...
I have a Touchdown that turns on but only slightly.
Backbox lights and only 1 light in each of the playfield groupings (pass, yard marker, shoot again, the O and the B in FootBall) lights.
The sound goes through the different sounds but the game never really starts.
I checked all the contacts and reseated all the connections.
Here is were I scratched my head.
I checked all the TP on the power supply board...they were all DOUBLE what they should have been!!
The 60v test point was putting out 125v...what..and yes I read the meter correctly.
I even checked the outlet..it was only 121.
Any thoughts or previous experience?

#4925 2 years ago

So a little update...new power supply placed..still getting double voltage.
The 62v TP is putting out 130+..
Anybody have any ideas of where to start.
I do not have the manual... it's in the mail.

#4939 2 years ago

Solved...shittty meter..got my backup... everything is golden power wise.

#4940 2 years ago

Devil's Dare keeps blowing fuse 13 after a few games or about 10 minutes.
Right drop bank resets after new fuse but quits after only a few rounds.
Ohms on coil are correct per the manual.
Thinking heat issue?

#4941 2 years ago

Solenoid 6 is the right bank.
That is controlled by transistor Q64.

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#4942 2 years ago

This is transistor Q64.
How often do they go?
How is it checked?

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#4947 2 years ago
Quoted from Snowtrooper:

This is a 2N3055 power transistor. They are used to drive “larger” devices such as 4-5 bank drop target coils, etc. They do go bad, and in some cases could get so hot that they turn the PCB board black around the transistor.
This is a direct quote from Pinwiki:
To test, set your digital multimeter (DMM) to diode mode and perform the following steps:
NPN TO-3 package (2N3055, 2N6057, 2N6059, MJ10000)
Place the black lead of your DMM on the metal case of the transistor
Probe each of the legs with the red lead
.4 to .6 volts is a normal reading
Readings outside of this range indicate a failed transistor

Thanks.. I'll check that asap.

#4950 2 years ago
Quoted from Snowtrooper:

This is a 2N3055 power transistor. They are used to drive “larger” devices such as 4-5 bank drop target coils, etc. They do go bad, and in some cases could get so hot that they turn the PCB board black around the transistor.
This is a direct quote from Pinwiki:
To test, set your digital multimeter (DMM) to diode mode and perform the following steps:
NPN TO-3 package (2N3055, 2N6057, 2N6059, MJ10000)
Place the black lead of your DMM on the metal case of the transistor
Probe each of the legs with the red lead
.4 to .6 volts is a normal reading
Readings outside of this range indicate a failed transistor

Can I check while still in the board?
If it is bad opinion that I change all at once?!

#4951 2 years ago
Quoted from PinballAir:

That background sound never stops at the end of a game. Sounds like a blast furnace.

While researching my issue I found this on PiniWiki..same era some maybe worth a try.

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#4957 2 years ago

Seeing if anybody has experience with the "Flippp all in one boards.
I put one in my Touchdown (System 80A) while Chris Hibler updates the boards.
I only get 16 games for choices and Touchdown is not one.
Yes, I emailed Pascal but no return word yet

#4959 2 years ago
Quoted from Cheddar:

There is a daughter board with the games on it. Sounds like you have the 80 games and you need the board with the 80A games.
https://www.flippp.fr/faq.php#F88

Thanks..missed that one. I ordered the new daughter card. Originally purchased for a Time Line.

#4960 2 years ago

So an update, hate reading a thread with no real answer to issue.
Changed the 2N3055 transistor (Q64) which stopped F13 fuse from blowing and now the 2 target banks reset and the captive pit kickout works. So good job guys.
This leads to a second, which I thought was part of the original issue.
After about 8:30 mins (yup I timed it) the displays go out and the playfield lights freeze where they are (on or off). This happens in both game play and attract mode.
Now turning off for about 5 mins and on again everything is good to go again.
Suspect a heat issue but from where?
I do have the manual.

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