(Topic ID: 73213)

Home for the Gottlieb SYS1-SYS80B guys, Yep it's a club :)

By Gerry

10 years ago


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  • Latest reply 4 days ago by Sammer
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Post #5634 Gold Wings Settings page Posted by mbaumle (1 year ago)

Post #5771 Arena settings page Posted by BorgDog (1 year ago)

Post #5801 Robowar settings page Posted by BorgDog (1 year ago)


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#3486 4 years ago

Just got a Solar Ride SS last week in decent player's condition. First machine. I know that System 1's can be a pain to work on, but it is such an experience to not have to go out to play pinball.

Side questions: Where is the volume knob on the sound board on this thing? Will anyone ever bother to reproduce the playfield for this game? I feel like the artwork is spectacular. Granted, the gameplay is one dimensional, but it is fun to rack up a huge bonus and cash it in.

#3489 4 years ago
Quoted from Gott1978:

The sound board should be the same as on my Close Encounters. When you open the coin door the sound board should be mounted on the cabinet wall to your right. The volume control is a small flat horizontal disc that you can turn. Welcome to the club!

Thanks! Some of this older tech is confusing me. I was looking for a more modern potentiometer and it is a flat blue saucer almost ha! I am enjoying working on the machine. I wish I knew more about electronics, but I think this might help me learn a bit.

1 week later
#3510 4 years ago

Does anyone have an idea as to why the star rollovers on my Solar Ride will work sometimes and sometimes they either don't work/register or they take a game to start working?

This game is in pretty good shape, but it does have the original MPU with a battery pack so I am curious as to what might be causing this? For the record, it's not just one that won't register it is all of them. So when one doesn't work, the rest aren't working either.

Any help is appreciated. I reseated and checked the edge connectors around the whole MPU. I will also note that the MPU ground mod has not been done (yet, I am working on my soldering skills before attempting it).

#3512 4 years ago
Quoted from RWH:

Have you looked at the switches to see if they need adjustment or cleaning? I'd also look closely and see if they may be gummed up with old wax as well.

One of the switches looks like it has white stuff all over it and it's sticky. I'm guessing that is wax. How would I clean the wax off?

#3514 4 years ago

Here's something new: The rollovers work flawlessly when I have the playfield up, but as soon as I put it down or shortly after hitting the pops they cease working. Could this still just be a gunky switch issue? Or could it be something different?

#3519 4 years ago
Quoted from LynnInDenver:

Do the inlane/outlane, 10 point rubber switches (shared column in the switch matrix), or the third rollover lane at the top, upper kickout, roll under and red drop target (shared row in the switch matrix) also stop working when the stars stop? If so, check the leftmost bottom connector J7 at the MPU. The relevant connector points are A1J7-13 (brown black black wire) and A1J7-4 (black orange orange). You might also check the diode on one of the strips at the rear of the playfield.
Also check to make sure the switch solder connections aren't loose... and that a switch isn't "stuck" closed or shorted when the playfield is down. All three rollover switches are effectively the same switch to the MPU, so if one is closed, the other two won't register.

Everything else except the stars work. I did install LEDs yesterday and had to move some stuff around. I just noticed that all of the solder joints on the star switches look like they are dirty/rusty/corroded or something (I'm guessing due to age).

I also noticed that two of the pop bumpers' bottom leaf switches were missing/broken off? That also seems like an issue. I spotted the one complete pop bumper was firing then the switch was staying closed so I adjusted it.

It's also worth noting here that it doesn't happen when just the pops fire. Sometimes they register while the playfield is down, but nothing has fired yet. As soon as I start a game and a few coils fire to set up the game, then the rollovers stop working.

I got this game for a decent price so I can put some money back into it and I don't think it'll leave my collection (of 1) any time soon.

Quoted from Leveeger:

Make a switch test through the coin door buttons and check if they are functionning. 1st: cleaning and gap setting... to reajust

I did a switch test. Playfield up, switches register. Playfield down, switches do not register. Every other switch registers during the test including the ones mentioned above. I am thinking I need to do some resoldering under the playfield as some of these connections look really poor. I also readjusted the rollover switches to make sure nothing was leaving them closed and still very inconsistent with whether or not they would work.

Any suggestions or solutions? You guys are saving my life here. I am new to the whole pinball and electronics game. I learned how to read wire diagrams and circuit diagrams, but getting under there and figuring it out is a whole different ball game.

4 weeks later
#3553 4 years ago

The leaf switches on two of the pops on my Solar ride are missing the bottom leaf. Do I need to take apart the whole assembly to replace them or can I just replace the switch and spoon assembly separately?

I am new to this whole pinball maintenance and restoring thing, but I think the pops are causing odd behavior with my rollover switches. Any advice is appreciated.

#3557 4 years ago
Quoted from LynnInDenver:

The switch assembly is effectively independent of the rest of the pop bumper - you can remove it without removing the bracket or the coil.
What sort of odd behavior are you seeing with the rollover switches?

LynnInDenver What is happening is sometimes when I power the game on the rollover switches just don't work. I do the Sys 1 "test" where you press a switch and see a flicker in the displays and when I first power the game on sometimes they work and sometimes they don't. The switches on the rollovers are solid as far as I can tell and are not shorting the line.

When I start a game and I trigger the pops the rollovers generally work for the time that the game is on. It's never just one rollover switch that doesn't work, it's all of them.

The only thing I have found so far is related to the pops and then I noticed that the switches for them were broken. I honestly don't know if this could fix the problem, but either way those switches need replacing.

#3559 4 years ago
Quoted from LynnInDenver:

So, for rollovers, is it the Star rollovers (the three round ones in the open area of the playfield), or the rollover lanes, either the skill lanes up near the top, or the inlane/outlanes, or all of the rollovers mentioned? It's kind of odd that the switches sometimes don't work until the pops fire. Here's the lay of the switch matrix for all the rollovers I mentioned, note that some switches are wired in parallel and hence the MPU sees all of them as a single switch:
Both Outlanes: Column 1, Row 0.
Inlane: Column 1, Row 1
Star Rollovers: Column 1, Row 2
Skill Rollover 1: Column 2, Row 0
Skill Rollover 2: Column 2, Row 1
Skill Rollover 3: Column 2, Row 2
Skill Rollover 4: Column 2, Row 3
Also, do the 10 point rubber switches suffer the same as the rollovers, if it's the lower lanes and stars? Those are ALSO in the column alongside Outlanes, Inlanes and Stars, on Row 3.
The Pop Bumpers have two switches between the three of them: Column 4, Row 0 for the front one, Column 4, Row 3 for the back pair. The kickout holes (where you reset the drops if they're all down) are on Column 4 as well (Row 1 for lower, Row 2 for upper), and you might check to see if activating one of those has the same effect as hitting a pop in terms of shaking the rollover switches out of their stupor.

LynnInDenver It's just the star rollovers. None of the other other switches you mentioned are affected. I checked this a while ago while the star rollovers weren't working and the switches for the outlanes and inlanes worked fine. Basically everything still works and scores as usual where the stars will just not.

I'll check to the kickout holes next. Do you have any resources on switch matrices and how they work? I watched a video about how the machine sends signals, but I could use some more reading to really understand.

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