I will try to explain it better, because I have this down to a repeatable and reproduce-able pattern now.
First experiment: Hit 1000 pt target repeatedly. Each hit, 1000 pt relay fires. Each hit increases score by 1,000. Everything works as one would hope, there are no errors.
Second experiment: Hit 100 pt target repeatedly with no paper blockers:
Target hit, 100 pt relay fires, 100 wheel activates, score moves from 000 to 100.
Target hit, 100 pt relay fires, 100 wheel activates, score moves from 100 to 200.
(fast forward)
Target hit, 100 pt relay fires, 100 wheel activates, score moves from 700 to 800.
*** Target hit, 100 pt relay fires, 10,000 pt wheel activates and 100 wheel activates, score moves from 800 to 10900.
Target hit, 100 pt relay fires, 1,000 pt relay fires, 100 wheel and 1000 wheel activates, score moves from 10,900 to 11,000.
(back to top)
Third experiment: Hit 100 pt target repeatedly with a paper blocker in the 100 9's switch.
Results: The same as #2, except the 1,000 relay never fires and the 1,000 wheel never moves. Same 10k errors.
I do not think the machine is intending to add points. I noticed from the back that when the hundreds digit turns to 900 and the 10k wheel starts to move, it seem like the solenoid of the wheel (hope that is the right term) is pulling in but it does not let go. It holds it there. This is in contrast with all the other wheels that I observed that quickly pull in and then let go. The 10k wheel sometimes gradually lets go after a second or two, or it lets go when the hundreds goes to 0 after another 100 pt target is hit.
Very weird, it doesn't make any sense. Could there be something about a 900 score that would apply a stead connection to the 10k wheel to activate the solenoid and pull it in, but not let go? (I'm a beginner, chances are that's not it but if I were to guess...)