I like a lot what I see. I think it will be a strategic game with combo shots to make your way to a shot which is really needed.
From what I see is that there is another diverter on the top left of the playfield. This will feed the circle shaped wireform in the Playfield CAD drawing. Probably a ball lock feature.
Another thing I notice are the four rollover targets in the middle of the playfield. I'm really curious to the drop target bank they came up with protecting Smaug. Must be something interactive. I like how that works in TSPP already software wise. A Shadow loop would be great but am not expecting that anymore. Diverter control is already great!!
Last thing I remember is they spoke about two subways and a lot of underplayfield action. Lots to await!
Enjoy the ride