Sweet! looks great thanks for sharing JJP!
Quoted from Purpledrilmonkey:
I think a 'find the Arkenstone' mode would be neat... Everything goes dark except one shot lights for say, 100k, and every wrong switch hit and every time you fire a flipper subtracts 5k points and slowly wakes Smaug up due to all the noise. Smaug waking up would obviously do some new mode phase like a hurry up or something that would be more difficult but more lucrative with a roving or possibly unknown shot being the collect.
Gives a risk/reward for intentionally waking him up. That and you'd get to see the scene in the mountain where he wakes up
Very cool idea! This is the kinda of modes and gameplay I want to see in pinball! something new and creative. As with Woz already there is some fun creative rules, cant wait to see how hobbit turns out.
everything is looking good, can't wait to see how this game pans out. Very interested to see more mechanics and toys on the playfield.
Quoted from karl:
Looking good. I am wondering if there will be some "Shadow" like ramp action since there will be extra buttons (if I understood Jack's seminar speech right?)
That is what I took from it also. Some type of ball divertor or some way to interact with the ball. I really like how it worked on shadow so anything with more ball control and influence like that is cool in my book!
Everything looks great! and thanks JJP for sharing the vids and info. Couple comments on the gameplay videos.
-Top right under Smaug looks like a POTC style spinning disc?
- What do you shoot for with the top left and right flippers?
- Looks like there is a ramp divertor in the top middle ramps to divert the ball L/R I bet that is player controlled ala shadow.
- Pin apron looks like a map "very cool"
what are others thoughts from watching the videos?
The far left wire form is not used currently. I assume some way the ball will be diverted onto this left wire form by Smaug's tail or something? down to the left kick back.
Cool looking artwork so far. Looks like the lonely mountain is up in the center of the playfield with Smaug above.
Great work on JJP and team for the fast changes. Wireforms, playfield art and the changes @ Bag end all look much better. The book LCD placement is a bit odd, but I am sure that will get worked out. Overall good additions all around!
Thanks for listening to the feedback
What does Smaug look now when he is turned around? really hoping we get a "gate of erebor"
Quoted from heckheck:
I am all for having one on the lockdown bar, but JJP please add one wired in parallel as an extra side flipper button. After all my posting on this during the "feedback phase", I was disappointed not to see that in the list of changes. I think people would really use a flipper finger reachable instance of the diverter control.
100% agree I really don't like the button on the lockdown either. much easier to control when its on the cab closer to the flipper buttons.
I am sure it's still in the works where everything will be positioned, but the book is in an odd place. If this is it's final resting place then the pop cap with the detail should be moved out from under the book.
Also how will the new bag end shot work? Will there be a new switch there where the mode change switches use to be? a roll over button switch or something?
Quoted from check_switch_26:
There is a diverter that causes the ball to jump from the inner wireform ramp over to the far left wireform.
I wonder how this divertor will be covered up. I always thought this part of the game before we saw Smaug was going to be his tail swatting the ball over to the other wireform.
Not sure if these have been posted in the thread yet. Some close ups of the pop-up targets.
Updated Smaug looks way better so is this the SE one red with gold highlights? The full gold was just to much. If so I think I will go with the red with gold highlights, looks much better.
Quoted from DarkWizard:
A claw, tail or something else to give the impression that the rest of the dragon is in the pinball machine somewhere would be nice
yes, this would be a great addition it still looks like a floating head, but a better floating head. Lets hope we get some claws arms or other dragon parts to make it feel like he is actually in the machine and not just Rudy dragon head.
Quoted from Kcpinballfan:
I didn't see anything listed in the upcoming list of features that say they are adding body parts.
I do not think this is planned, but I would love to know what other molds are in the works for good old Smaug! everything is going in a good direction with this game just needs these final refinements. Has anyone heard if this is planned?
Any picts or updates of Hobbit? I heard new code being shown would like to see some video of it in play.
Thanks for posting! is it new code anything new and different? video would be great!
What's the deal with the Bag end shot now? I don't get it is there any switch in there or is it just an opening to the pops?
Why is Smaug always visible and turned to the side? I thought he should be turned 180 until he flips around to start talking.
Quoted from Kcpinballfan:
Well its supposedly an easy thing to add back but right now it's not that way, I hope they change it back, we will find out soon enough.
I really hope he can be rotated because it looks stupid with him turned 1/2 way like that. He may as well not more at this point. . .
I am curious how this button works as well. If it's just to fire the windlance, its seems under utilized. I always thought this would be for controlling the top divertor, but it is in an odd place for that.
I also agree with others comments on the changes to the bang end shot with the opto to the pops. It's not dressed up at all no molds and I am not seeing what this adds to the entire picture and flow of the game? I guess we will wait and see. Has anyone heard if more updates and changes are coming anytime soon? Or is what we are seeing now and @ the trade shows what will be the final game?
Quoted from Goronic:
The bag end would have been an ideal spot for a gorgeous mod - missed it if they just stick to PF art and flat plastic. If they keep the Smaug treasure pile the way it was last presented, that is a missed opp too. That pile could have LED lit gems that would make that area very pretty as well.
Totally agree I am hoping that we get another update with new additions to these areas as they still feel weak and missed opportunities. The Bag end area would be sad to just see it as is with a flat lame plastic and no real molds. I am hoping for another update soon with more clarification as to what will be in the final game and what to expect.
I would also like to hear some news on the actual modes, game progression and how that lobkdown button will integrated into the game. What are the modes? are there hurry ups, combos etc. . . . Would be nice to see some game/mode progression beside the same code with the Smaug multi-ball over and over.
Does anyone know if there are anymore surprises and additions to the game to come or is this it?
Quoted from Sammy31:
I want a great pin not an ok pin. I want it to stay in my collection, but it won't last long if I have to keep staring at some of this (sorry to say) hodgepodge work.
Totally agree, we are all giving JJP the time and patience needed to clean up this game and make it the best it can be. I have faith that it will all fall into place, but I wish we had some more insight onto what is final and what will be changed on the game. My current thoughts is just as you said "hodgepodge" and that is how it feels. So here is hoping for a great update soon from JJP
Quoted from HoakyPoaky:
They moved on from that idea & put the map in the upper RT corner of the backbox LCD. It shows your progress on your quest through Middle Earth. Go to the 1:15 mark of the video & you can see how it might be implemented. Works for me.
yep, works for me also. This is a great video showing off how well the LCD will be integrated into the game. I am hoping the entire game has an adventure feel to it and players are moving through the story of the 3 films in order with set objectives.
Quoted from Kcpinballfan:
It sucks that you have to mod your $9000 pinball machine just to finish what should have been done to begin with.
Agree, here is hoping we get more molded items and things to help fill out the playfield a bit more. I like all the updates and changes, but feel for the price tag it should have a couple more molded items like 3rd pop cap barrel, bag end mold and some more in a couple areas to fill it out more. But I am sure a couple more things are in the pipeline prior to its final release.
Quoted from Razorbak86:
For example, you might be able to complete two crossing rows on the grid by simply completing the mode at the junction point of the two cross-rows under certain conditions (e.g., completing two modes in succession without a failure).
This is a cool idea and what we should be talking about! Cool ideas for rules, combos and such!
Quoted from Vyzer2:
This game looks to be coded for the home user who wants a deeper game.....but will be fun to play by the casual player. There isn't a KJ game I haven't played that hasnt been great. Glad he is taking this to another level.
Yep, can't agree more! So Keith can you enlighten us on any insight on what you have planned?
I think JJP is just waiting on parts to come in for the next Hobbit reveal and info. Soon I am hoping
This thread is ZZZZZZZZZZzzzzzzzzzzzzzzzzzzzz need more info on the actually game. New pictures, videos and discussion on the actual game would be nice.
This was a message from Ted Estes on the JJP forums some info on the rules.
The grid in the middle of the screen keeps track of the 31 "Book Modes", each of which is tied to a scene in one of the three movies. Each Book Mode is qualified with one or more of: ELF, MAN, DWARF, Bilbo, Gandalf, Radagast. The lit qualifiers are shown in the center top of the screen. Some modes will only be available after other modes are played. The grid shows the state of each Book Mode: unavailable (dark/greyed out), available (lighter), played (colour w/border). The "lit" Book Mode is highlighted on the grid, and also shown on the book display.
The Beast Hurry-Up rule is separate from Book Modes. Same with spotting Dwarves and Smaug Multiball.
We are auditioning for a Gandalf sound-alike now to do the pinball-specific call outs.
I am sure this has been brought up, but I'm not digging through all the posts. On the left wireform how does the ball divert down to the bow kick back? I see the wireform just not sure how the ball gets diverted to the lower left kick back.
I hope the backboard that is all black will have some art work or design. Seeing it all black like that makes it look unfinished. Would be great to see more brick work to match the cool stone arcs.
Overall its looking nice hope we get to see this @ PAGG
Quoted from check_switch_26:
There are sculpted pillars and an archway behind Smaug. These details are difficult to see in that video because of the harsh lighting and camera angle.
Yes I know the sculpted pillars done by Matt these look great! I mean on the black wood backboard, this needs a decal or something to make it look complete. It's like having a TAF without the backboard decal, it just looks bad.
When smaugs head is turned its all flat behind his head in the latest video. will this be sculpted out more?
Thanks again for everyone sharing video and pictures. The game is really looking great! keep um coming. How are the new modes and what are they rules wise?
Quoted from fnosm:
Why not just leave Smaug facing down field when not interacting with the game.
Agree I was thinking the same thing. It kind of looks bad when its turned and you see a flat back of his head with nothing. And this game really needs a backboard decal, the black wood back just looks unfinished.
Quoted from Vyzer2:
That would be a good one...and/or a riddle mode between Frodo and Gollum where you have to hit a specific drop target for the correct answers. Would also like to see a mode where Frodo puts on the ring and the pf goes dark and you have to hit a certain amount of shots to relight everything. At this point am sure the modes have already been mapped out
Great ideas! Hope the modes are as creative as this
Can't wait for my hobbit and very excited to see Pat's game! Audio in both games is going to be top notch
More Hobbit Pinball parts continue to arrive at our factory every day. We want to keep you updated on where we are production wise, as well as providing insight into our team's progress on programming, sound, and animation.
Games are currently undergoing the approval processes so that we can ship worldwide. A few parts are waiting for that final approval and then the floodgates open. The picture of the playfield below shows the new ramp on Hobbit.
Based on WOZ and how The Hobbit has developed, you all know what we put into our games-our Passion, Heart and Soul. You will have these games forever to enjoy so our efforts and time are well spent to satisfy our loyal JJP fans.
We are happy to share this high res image of The Hobbit Playfield with you!
Click to view Photo
The video below explains how to achieve the high-end goals of The Hobbit™ pinball game: "Wizard" modes based on climactic scenes of each of the trilogy movies.
Each achievement will add a spark to the Arkenstone™. Complete all sparks of the Arkenstone to qualify the next wizard mode.
The wizard mode movies scenes were selected for their exciting content and ability to present fun, frenzied pinball action:
Into the Fire from An Unexpected Journey presents the final showdown between Thorin and the Dwarves vs. Azog and the Orcs.
Barrel Escape from The Desolation of Smaug presents the one of the greatest chase sequences ever produced as the Dwarves, Elves, and Orcs fight their way down the Forest River towards Lake Town.
Finally, Battle of Five Armies is an epic finale taking many scenes from the titular movie in one unbelievable multiball!
All the targets have art on them except the mystery target its just blue. Hope that one gets some decal art.
Video and playfield shot looks fantastic! Thanks for the update JJP! Nice to see some info on the rules and modes.
The new ramp etching is nice. Very curious how the lower target on the bottom right will work "My precious here is your ball back"
Here's a video of Hobbit playfields being clear coated. Hundreds of these Hobbit playfields are on the way to us from Mirco as we receive the final parts we need for production.
see below for a video of Match on Hobbit as well as the Splash Screen for the Smaug Gold Special Edition.
Below is a photo of one of many hanging samples in progress that are being put together for each station on the assembly line.
Just got my hobbit a couple days ago and love it! Into the fire on code 1.21 was super cool! Looking forward to the constant code updates and support on this title. The modes all feel unique and special. Having choices like to lock a ball of start a mode is nice and adds strategy and control for the player.
Quoted from spandol:
Are the issues that were discussed here, such as left wireform issue and the ball getting stuck in the popups, fixed? I saw on here they were suppose to put in a better wireform so the ball won't get stuck.
Fixes are coming for these items, but are not rdy yet and have not shipped with the latest games.
Quoted from dmieczko:
Just got my first plays in on a Hobbit last night. First impression - I absolutely loved it. Visually stunning, great gameplay and feel - I look forward to learning the rules more and might look to pick one up in a few months.
Congrats! I have had mine over a week or more and really enjoy it. Still with the code at it's current state I am still finding cool little items and features I am only now just uncovering. Great game, looking forward to see hoe the final code all pans out.
Great to see you're enjoying Pinside! Did you know Pinside is able to run thanks to donations from our visitors? Please donate to Pinside, support the site and get anext to your username to show for it! Donate to Pinside