I think stacking modes would be just too much to follow at the same time because there is so many other things also happening.
As long as the modes is not linear (having to start the same mode first each time) I am totally fine with the way it is. You can stack modes with multiballs and multiballs with multiballs. Plenty of stacking already. It would just be to chaotic to be able to stack the modes because of the countdown and progression clips on the monitor.
From what little I understand, you can qualify more than one mode at the same time and choose the mode you would like to play. That is a cool feature that I applaud.
Only been watching videos so far, but what I am missing is more callouts during modes and multiballs. Stuff like only one shot left, the title of the mode, etc. Everything is starting to shape up nicely but everything would make more sense with a few more callouts. You are not always able to look up to see whats happening on the screen. The power of callouts is the one thing I feel are lacking in most newer games, though. If done well, they can really make a huge difference.
It would also be cool if the main multiball had more layers, like lotr of bop 2.0. It is one of the key features of the game, but so far it looks like it is just jackpot after jackpot. Next time, you start over again. How about when you get to the second multiball the dragon heads down to laketown if you reached a super the first time. Just as an example
I know most Stern games does it the same way, but I just love those few games that has more intricate multiball rules.
Since I have just been watching videos, I might be totally off regarding the multiball rules. If so, I am sorry. They seem ok now, but there is clearly room for some improvement in that department, to make everything a bit more exciting. The feeling of achievement is really important for me.
I am really excited to see the rules mature. I am already impressed by what they have come up with for this game. And all the groundwork seems really impressing and are most certainly a herculean task that not just anybody could pull off.
I am really happy that we have Ted and Keith working on this. If anyone can bring out the best, it is those two. Maybe we are even a bit
selfish and have set the bar too high?
So this is not meant as a complaint. Far from it. Just a few observations. It is already pretty epic.
Heard from Jen that my game will reach Europe in May, so the excitement level is reaching Andromeda Hights right now