(Topic ID: 77386)

Hobbit Update

By B9

6 years ago

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  • Latest reply 2 years ago by GravitaR
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#33 6 years ago
Quoted from JoeJet:

Some new designs..

start basics.jpg 88 KB

user interface 1.jpg 115 KB

user interface 2.png 1.3 MB

Daddy like

#115 6 years ago
Quoted from beatmaster:

is it going to be another low scoring game?
those high scores are pretty damn low.
i like it when you get the one million call out/sound effect, the feeling of accomplishment.

I agree, I mean scoring like AFM and TOM is way over the top, but MM level scoring at least would be nice... As trivial as it is, that's one of my problems with WOZ, the extremely low scoring even still I love the game.

That said, I have my pre-order in either way, that's not changing.

#125 6 years ago
Quoted from Aurich:

The low scores strike me as a design decision. Inflated scores take more digits, and thus more space on the multitasking display.
I couldn't care less, i don't compare scores between different games, it's all relative. I guess I do like that Hobbit can break a million though.

I agree about it being a design decision, which actually seems to work ok on WOZ , but I think an extra 0 at the end, would be well worth the time investment to add it. It should be comparable to what it will getting compared to at times, LOTR.

Even being relative to the game your playing, as stupid as it is, the slightly higher score is still more appealing. Except when it becomes ridiculously inflated.

#128 6 years ago
Quoted from Jam_Burglar:

Chalk me up with the people who don't care about the scoring. I mean, it probably feels like your getting more money if somebody pays you with 10,000 pennies but its still $100.00 any way you look at it.

Yes this is true, but half the appeal of pinball is "how it feels". If someone won the jackpot at the casino and the machine rang some bells and 10,000 pennies came gushing out, it would be more exciting than $100 bill just spitting out the side. (more annoying to clean up for sure though lol, but luckily you dont have to clean up pinball machine points off the floor)

#140 6 years ago
Quoted from PanzerFreak:

I was in that exact same boat. If I could afford both I would get both but I can't. I decided to go with The Hobbit as while I enjoy MM for the same price, $8k (or $7.5k with preordering Sept 13) I would be getting a pinball machine with the latest tech in pinball, a loaded wide body game, game with an LCD, some similar elements to MM and a quest based ruleset from Keith and Ted. After I thought about that it was an easy decision to make. MM is still an amazing pin but I just can't afford that and a Hobbit plus I'm a huge fan of the books and films.

Pretty much what I said too, after the initial gold fever wore off. I dropped my MMRLE for a THLE

#149 6 years ago
Quoted from PanzerFreak:

I think The Hobbit is going to have one heck of a deep ruleset based off of what we saw in the video. Here's where I'm thinking the rules are going. This is going to be something new for pinball when you toss in the LCD display.
1. Each players goal is travel the path of Bilbo, the Dwarf's and Gandalf from the point where they arrive at Bilbo's house all the way towards the end of the last movie.
2. We can see the green, red and yellow markers on the map of Middle Earth in the center of the screen. Each marker represents a player. If a character is in mission in Lake Town then his marker will be there on the map while another player could still be all the way back in the Shire.
3. Each point where a player stops in Middle Earth will represent one of the games missions.
Other guesses
1. Defeating Smaug will be a wizard mode similar to Destroy the Ring in LOTR and Battle the Wicked Witch in WOZ. I don't see defeating Smaug being a There and Back Again or Somewhere Over the Rainbow type wizard mode as people are going to want to fight the dragon on a good to great game.
2. The title of the last movie is called "There and Back Again". I think this will be the games final wizard mode where you somehow have to go back through Middle Earth on the display / game and get back to the Shire.
3. There will be a mode where you go back and forth with Golumn with riddles. Beating this mode and others will award you a reward.
4. Rewards along the way will include the key into the Lonely Mountain, the ring, and Bilbo's sword Sting.

I am heavily pumped for this game, and your speculation has pumped me up even more. Thank you!

2 weeks later
#192 6 years ago
Quoted from Hogbog:

That would be me. I like to think I'm pretty different. Lights will not be daisy chained, GI will be different, inserts not blinding.
Plus it's going to be a fun game, because I'm one of the biggest Tolkien fans around, and rules are discussed among everyone on the team.

Looking forward to it, glad a big fan is working on it, should add that extra edge of cool-factor. I just hope I can fit it through my door.


1 month later
#389 6 years ago
Quoted from retired_user_101:

good call. i got the itch

1 week later
#497 6 years ago

Here is an update for you...

They just gained 6 more months.

In shocking news, Warner Bros. today announced that the release of The Hobbit: There And Back Again will be pushed back so the final film of Bilbo Baggins’ adventure can premiere at Comic-Con in July 2015. The new worldwide release date is July 29, 2015.


#515 6 years ago
Quoted from Captain_Kirk:

Ironically, the delays in Fast & Furious and Superman vs. Batman have sent Stern scrambling......

Mustang = Fast and Furious retheme

PS - I just made that up

#519 6 years ago
Quoted from spfxted:

Hobbit whitewood

296.jpg 36 KB

Looks like more info on this one... can anyone clean it up or extrapolate? I see some Smaugage


#586 6 years ago
Quoted from MrDo:

Having Smaug laying all over the board is a killer idea!
**Props where props are due!**

Who's making the 4 legs / 2 wings mod so we can have a real dragon too and not a large wyvern?

#619 6 years ago
Quoted from Captain_Kirk:

There is a documentary being filmed about that. Apparently they have permission to dig up the landfill and look for evidence. Can't wait to see that!!!

What's kind of sad is... I kind of enjoyed that game at the time...

Collect the reeses pieces... made me think of candy... which made me happy



#822 6 years ago
Quoted from metallik:

Anyone posting here who is not a JJP employee or insider is filling this thread with crap, including you

Pot / Kettle.... ahh crap now I am too! Son of a ....

#903 6 years ago
Quoted from HENSBROOKER:

Yepz... hope they don't make it in the final version!
How about the scoring? Isn't it a bit lame to have such a low scoring increments?

Yes, when you bust your ass playing for 5 minutes, who wants to look up and see... Oh I got 13 points.

The upswing to this is, when you beat your wife, she might not feel as bad only loosing by 5 points.

#908 6 years ago
Quoted from FrederikFrost:

I like the low scoring. Maybe it's a bit too scaled back, but I liked the low scoring in general. More like in Whirlwind and similar, where getting a shot worth a MILLION was an accomplishment. Makes it so much more awesome... The too high scoring values, combined with low jackpot values makes for lame jackpots.. Sorta.

Yeah Whirlwind scoring that's fine, but this is super low. The guy got 759 points on one entire ball and was playing for over a minute. WW gives you more than that for hitting one bumper.

Quoted from chadderack:

You're a stand up guy to be sure, but man... sometimes things just come out wrong on the internet


#916 6 years ago
Quoted from Rarehero:

This is why all pinball companies hate releasing work in progress stuff. This is a whitewood...don't look at the scoring lol....if the numbers move it's pretty much just to indicate the ball touched something.

Can we quote you when its done and the scoring is still super low ?

I understand its a work in progress, but there is a precident for low scoring in WOZ that kind of makes it feasable that its not going to change except for hitting some targets that might not be there yet.

It's all good either way, just stating a preference.

#972 6 years ago
Quoted from sillyoldelf:

It would be cool if they cut some flame type inserts into playfield that lit up when you hit smaug to give the impression of fire burning down the playfield.
If you think about how japan engineers made tin toys in the 50s and 60s do all kings of cool things, smaug should be amazing - talking at least with moving head and jaws.

I'm hoping Smaug was designed and part manufactured before the switch in the 2nd film to the wings attached to legs version. The classic 6 limbs (4 legs 2 wings) version is much cooler.

I'm still holding onto hope that they made this part before they decided to change it for the second movie.

3 months later
#1454 5 years ago
Quoted from beelzeboob:

There's a joke there, but I'll leave it.

If there's such a thing as beating a dead horse in the world of jokes, jokes involving balls and mouths in pinball would definitely qualify.

#1455 5 years ago

Now here's a fresh one.... what did the gay hobbit say?

Quoted from Pinhead1982:

I'm thinking of pulling out of HOBBIT.

3 months later
#2272 5 years ago
Quoted from Captain_Kirk:

There can be no doubt that Smaug now eats and spits pinballs.
Oh, and a lower playfield viewed only by the LCD in Bag-End.

We're going off the rails..... on the hype-train!


#2344 5 years ago
Quoted from JoeJet:

Where do you get a good bagel in Ft. Lauderdale? I will be down there next month..

Good Bagel, kind of an oxymoron isn't it? Just give me a donut

#2365 5 years ago
Quoted from Pinchroma:

Updated playfield artwork.

image.jpg 131 KB

Didn't really need a giant dragon in my face since he's already a 3d model in the back of the PF and if you get the Smaug edition, two giant pictures on the side of the cabinet... but whatever.

The other changes all look great and like they are going in the right direction.

#2379 5 years ago
Quoted from coasterguy:

I think the warmer tones are better though, I liked the original PF as well.

I already emailed Jack asking if there is anyway I can get the prototype artwork, although upon close inspection it looks like there are subtle differences in the inserts and one of the roll overs by the pop bumpers so probably a no go.

The new art is definitely more "WOZlike" in that its much more colorful and vibrant, which I like, I just don't like the redundant giant dragon taking up the whole center playfield. But other people didn't like the small dragon, so I guess I am the minority.

#2452 5 years ago
Quoted from jlm33:

Very nice!
Fantastic improvement when compared to the original version (the side by side comparison is cruel for the old one).
Great reaction from JJP.

Here is one that's less cruel to the old one.

#2457 5 years ago
Quoted from CaptainNavidad:

Perhaps I'm in the minority, but I think I prefer the original PF art that features the Lonely Mountain. Any idea if we will have an opportunity to select from the two designs a la the cab art?

I am right there with you, all they had to do was brighten the colors up. Maybe change a few, didn't need the dragon in your face taking over the whole picture. Particularly when hes just a few inches away taking over the back of the playfield as a 3D talking sculpture. It's just too much IMHO.

#2462 5 years ago
Quoted from Rarehero:

Playfield is a billion times better now. It has crisp distinct colors, action lines and text are clear, it's exciting and bold. Congrats JJP and thanks for listening to constructive criticism. The fame has now gone from looking "Homemade" to "Professional".
To the two people who like the original boring mudslide blob playfield .....waaaaah, you'll come around.

The colors are great, I love how vibrant it looks now. its the giant dragon pic I have an issue with. It's redundant.

Also, I think there are 3 of us

#2506 5 years ago
Quoted from Rarehero:

Well here's the thing about the "giant dragon" - Both versions have Smaug in the center, so you can easily say the old version is redundant as well. The dragon's there no matter what. The first version was dull, boring and lifeless...mountain, small dragon, sky. The new version has vibrancy, energy, personality. It sells the tone and grand nature of this adversary.

OK, we'll have to agree to disagree then. You're not going to change my mind. Maybe redundant is the wrong word, but I think the 3 people who agree with me understand what I am saying. I am guessing the tone and grand nature of the adversary are already sold with the giant toy sculpture of the dragon that will be at the top of the playfield. I'de rather not have the dragon in the center of the PF at all quite frankly, but him smaller with the cool looking Lonely Mountain was OK. Sometimes a little variety is good.

Also, if you look closely it wasn't just the Dragon, Sky and the Lonely Mountain, it also had troops from the battle of 5 armies, now where is that huge part of the 3rd movie... gone.

I'm still buying the machine. You can tell me I am wrong as much as you want, it won't change my opinion of there being too much dragon and not enough of the other stuff that is present in the movies.

I did notice it looks like he is in the process of destroying a town... that makes me like it a few percentage points better.

#2519 5 years ago
Quoted from mcluvin:

New pics look much better. I'd love to see Smaug's head reach out to the playfield and try to grab the ball.

Crazy talk

#2525 5 years ago

Legolas and Gandalf should switch places on the apron... just throwing it out there.

Also, Thorin should probably be more prominent than Tauriel.


#2528 5 years ago
Quoted from Jam_Burglar:

That's what I was thinking looking at the new design before you confirmed. It seemed pretty obvious that the moutain idea had been ditched and replaced with the gold mound and pillars from inside the mountain. It would be awesome if Smaug's head could rise up out of the gold pile but that's probably not workable for the same types of reasons the moutains didn't work out. Its going to be cool to see how it all turns out. Having him turn around and eyes light up, (mouth move?), etc. might have a better effect than a "reveal" from behind the mountain or from under the gold anyway.

How will his head attach to his body that we haven't seen yet and still have it spinning around look ok? I'm hoping not by "not having a body"

#2539 5 years ago
Quoted from Roostking:

I mean, it is a Smaug version, I would expect him to play a large role in the artwork.

I would say its totally appropriate and extra awesome for the Smaug SE. Unfortunately for me and "3" other guys it's for all the versions. Here is what I want for my LE. I know, its so drab and boring isn't it? I almost fell asleep posting this.


#2714 5 years ago
Quoted from Santeh:

I agree and thought it was neat that the pages were giving out instructions to the player as this seems like a unique way to guide someone (like a callout). However, without seeing the machine in person I am concerned that my old eyes will not be able to read what the book is saying, especially while playing.


#2724 5 years ago
Quoted from Santeh:

Watching the video again I like how the drop targets cycle as to which one is standing since this adds another element of skill and difficulty. I do agree, though, with the comments that the cycling drops are loud, yet hopefully with the glass on it will not be too bad (plus the game sounds would most likely be muffled a bit with the environment).

Yep, I love to mod my games thus if I need something to help me see the text on the LCD I would be interested.

Just released! THLE LCD Book Mod. $199


*Also available with gold rims for Smaug Special Edition* just add $50

#2728 5 years ago
Quoted from wcbrandes:

yes the sling replaced the flipper on the early design.

They probably could have kept that flipper and made the other one a sling. Could have used it as another way into the now open pops hole. Just spitballin here

#2742 5 years ago
Quoted from j_m_:

Doesn't anyone else find it odd that we have smaug under a pile of coins and above him, we have smaug's long lost twin brother that is "revealing" himself as the pile of rock rotates?!?

smaug twin.jpg 72 KB

You can never have too much Smaug. Stop talking such heresy.

Actually its a homage to the original design where Smaug used to interact with the ball. Now it's just in his treasure pile.

#2779 5 years ago
Quoted from Pimp77:

I love WOZ, but does it's toys interact with the ball more than Hobbit?
Ball interaction toys on WOZ:
1) Monkey
2) 4 playfield magnets
3) 3 castle doors
4) 1 drop target
5) 1 spinner
6) 2 VUKs
7) 1 ramp diverter
Wizard saucer
9) 7 rollover buttons
That's stretching it as most of those are just standard pinball things.
Ball interaction toys on Hobbit:
1) 11 drop targets
2) 1 ramp diverter
3) 2 VUKs
4) 4 pop-up beasts
5) left wireform diverter
6) Smaug diverter
7) 2 playfield magnets
4 rollover buttons
9) kickback + up post near kickback
10) captive ball
11) 2 spinners
That's it, but maybe more to reveal?
You might say WOZ also has crystal ball and spinning house and trees...well, Hobbit has LCD book and animated Smaug and barrels, plus sling axes. The value is there.

Alot of those are just playfield elements, not really "toys" Targets, VUKs, Rollovers, Kickback, Spinners. Possilby half in and out of the toy realm might be diverters, magnets and captive balls.

#2804 5 years ago
Quoted from mummite:

Not sure if these have been posted in the thread yet. Some close ups of the pop-up targets.

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That playfield looks great!

#2828 5 years ago
Quoted from Goronic:

The worg 'troll' toy seems to be a bit too large and it is cutting off his bottom jaw from view - or is that just me?

It might just be the viewing angle? Most people wont be playing with their head laying on the playfield.

#2847 5 years ago
Quoted from jeffgoldstein2:

At Expo the drops seemed to be so loud even with the glass on it was distracting.

Ok, so I am not going crazy (well that's debatable, but regarding this at least). That first gameplay video a couple weeks back, the glass was on and those drops were loud. Even though the response was that the glass wasn't on, I thought I saw a reflection.

#2856 5 years ago

Light Bulb moment! How about changing the back of Smaug from the mountainside which is now gone, to a pile of gold and treasure? That way we can keep the 180 degree turn and he can "reveal" himself from the gold pile?

I realize its a kluge, but it might work. You could even have the rest of a Smaug body/neck going to a turning head in a pile of gold and have it still kind of work/make sense?

#2864 5 years ago
Quoted from RobT:

Not the best angle to see, but what are you aiming for with the upper flipper?
I don't see a shot there.

He did make the ramp once from that flipper during the video.

#2877 5 years ago
Quoted from bemmett:

Oh please no!

If they can get Smaug closer to the hype, please yes take a freakin nother year. Someone just needs to school Peter Jackson on what makes pinball cool and I am sure he would be on board for a more epic Smaug toy.

I mean does he realize he is de-epicing this machine by not letting Smaug interact with the ball?

#2878 5 years ago

Dupe... woops got excited I guess

#2920 5 years ago
Quoted from Pinchroma:

Elements of the game made it all the way to Peter Jackson for approval. (Or denial as ideas the case)

Couldn't anyone with Peter Jacksons ear let him know that Smaug was expected to interact with the ball or did that part even make it to him? I realize its already a done deal... oh well. I guess pinball is too much of a cottage industry for him to get very involved in.

#2933 5 years ago
Quoted from lowepg:

To me, his film interpretation of LOTR was better than I expected.
I would rank it with Harry Potter and Game of Thrones and some of the best big screen adaptations of epic literature....
The Hobbit?
Sigh, It would probably be better if I had NOT read the book (10 times). It just feels like a cash grab to me.... take a beloved story, hack the plot to death, stretch it into 3 films and cha-ching.

Yeah, I remember originally hearing about the Hobbit getting made and fully expected it to be just one film. Anyway, back to bashing the Smaug toy.... (or not as it were... )

#2939 5 years ago
Quoted from SquidVicious:

They can fund one designer and Joe was long gone before EXPO so it's not that much of a surprise

Does anyone know why he left and if it had anything to do with the direction the game was getting forced into due to licensing?

#3032 5 years ago
Quoted from Pimp77:

LOL...of all the interactive "toys" to compare with, really, the ST ship?? It's a drop target and magnet UNDER a the ship. The ship does nothing with the ball. It's a cool "toy", but it's not interactive.

And even if what your saying was true.... it still does more than the dragon does. Thank you for making his point. The visual effect is supposed to be like your hitting the ship when it goes in there.

#3039 5 years ago
Quoted from Captain_Kirk:

I don't see it as anything like the Joker. Sorry, but it's much more interactive. I've already listed what it does.

Yes, its not unlike the borg ship in STTNG. Technically the borg ship (toy) is just a plastic shell that does nothing. It's various elements combined under the hood that give it the effect that that ship is doing all this extra stuff. Both ST ships (STTNG and ST 2014) also give the appearance of a complete ship. Smaug as it stands now is just a disembodied head.

So far what we have seen of the Smaug "toy" or "area" is the same thing, a spinning talking head, and that's all. What else will "Smaug" do? Inquiring minds want to know. Clearly its not going to be the animatronic pinball juggling robot dragon (I'm only partially joking) that we were hoping for, but it could still be cool.

#3126 5 years ago

So all those words to say

+ Teeth added to Smaug Toy

We already knew the rest of that.

That being said, I am not sure, but I think I might like the gold one better now. All gold looked not so good, but the using just gold highlighting actually shows more detail. Maybe if the red one had some lighter red highlighting I could go back to liking the red one. As far as stock paint jobs go though, I may switch to SE now. Still waiting to see how things play out.

We could at least use some more contrast on the LE versions "boney bits" on his chin and other areas. Maybe a just a shade or 2 lighter in color for the boney bits.

#3135 5 years ago

Pretty sure the teeth could be sculpted in a way with the lower jaw inset that will allow the jaw to close. They don't need to be retractable. He'll just have overbite.

#3187 5 years ago
Quoted from mummite:

» YouTube video

Quoted from VolunteerPin:

I think the general consensus would be for a full body sprawled out in the back corner which would be awesome but just not going to happen. I'm okay with that and just looking forward to seeing and playing the final product.

A claw, tail or something else to give the impression that the rest of the dragon is in the pinball machine somewhere would be nice. While the head is greatly improved and is now only in need of teeth, just the head isn't doing it for me yet.

I just need a little more to make me change my mind, but right now backing out is still on the table for me. Whereas pre-smaug reveal, there was no question I was getting this machine. Now they also changed the playfield artwork that I liked... I am still on the fence, but can be pretty easily swayed back onto the wagon.

#3196 5 years ago
Quoted from vega:

Will the Hobbit LE And SE have a topper ?

I heard it will be another Smaug head.

#3208 5 years ago
Quoted from luckymoey:

I'd also take game play any day over things you could add like toppers, shakers and powder coat but WOZ set the bar high for "standard equipment." And while I like and own a lot of aftermarket toppers, they rarely tie in as nice as the ones designed by the OEM's, e.g. WH2O, DW, TWD.

Add D&D to that list.

#3212 5 years ago
Quoted from Captain_Kirk:

The 4 pops up mechs should have been the tip of Smaug's tail. That way, he could have interacted with the ball and messed with you as you played.

I could see that, or at least the 2 closer to the ramps where his tail might be if attached to that head Then they could just use the nicer looking spider and warg heads for the lower 2. That's brilliant.

#3295 5 years ago
Quoted from Lotr-Hobbit:

I am so perplexed by all of the heat and possibly the bit of light that has been generated on Pinside about this game. I profoundly applaud JJP for its willingness ( and Jack's personal willingness) to put early versions of TH out their for people to see and ultimately criticize. Although I agree the Pinside community has ultimately improved the play and value of the new game, it has come an a significant cost to the production time-line and total number of sales of this machine(see all of the cancellations of the pre- order of TH). As an owner of LOTR and some other games, and as someone who has played pinball for 50 years, I understand Stern's shock and awe approach to the marketplace with 3 games a year produced, vault editions, and relicensing deals. But at some point, we need to recognize and value what Jack has done and is doing. I opened a NIM WOZ recently, and it is simply the most visually stunning pin I have ever seen. And that was before the LCD screen was turned on. I marvel about how excited the community has become when a new color DMD has been announced. Great. How about an LCD for LOTR or MM??? Bottom line.......give Jack a lot of slack here. He is producing a different, higher level product than either Stern or Dutch pinball.

I think everyone on the pre-order list agrees that WOZ was amazing. Whether or not the Hobbit is going to measure up to the expectations that WOZ's amazingness has put in place is what the hub-bub is about.

1 week later
#3299 5 years ago
Quoted from Allibaster:

Does anyone know if there are plans to include Smaug's body in the back for the production run?

It's the only thing missing really.

#3313 5 years ago
Quoted from Pinhead1982:

It's looking pretty good. If they made a SMAUG body to go behind the head it would finish that area off nicely.

Yes, that's all it's missing. Not ceramic balls. Also, the book (moreso the LCD in it) should be closer to the player. Maybe in the apron.

#3365 5 years ago
Quoted from Taxman:

Here, have a taste.
» YouTube video

Looks like a silver ball rolling across different artwork... astounding how much better it is now.

#3388 5 years ago
Quoted from beelzeboob:

It was me that said it. He's barely in the book, and if you look at the percentage that he's in the first two movies, it's barely anything. If he's in the third film for a long time, that's Peter "Smaug doesn't eat pinballs" Jackson's doing. The damn thing should have been dead already ten times over. I still stand by my original claim: It's called The Hobbit, not The Dragon. Too much Smaug!

Yes, and where they need more Smaug, there isn't enough.... the actual toy, how ironic!

#3389 5 years ago

I'm not sure what kool-aid the guys that think the Smaug toy is 100% wonderful and are disagreeing with me are drinking, but I want some. Especially since I am buying this machine.

I agree the talking Smaug following your ball can and will be cool, but why wouldn't you want to see more of him to give the illusion of a complete dragon if it can be done without blocking the view or interfering with anything else.... baffling.

#3402 5 years ago
Quoted from HoakyPoaky:

It depends on how the head mech is coded. If it rotates 180 degrees on the final build, then adding a modded body or torso behind the head is silly. Who wants to see a Linda Blair exorcist Smaug with a backward head on his body? I know I don't. I trust the head is going to get integrated fine with proper lighting in that area, added teeth, lit up eyes & coded mechanics.

Thats true, but you could still have other body parts (wings/claws/tail) like he is sitting "in the pile of gold" and they are sticking out. You wouldn't necessarily have to have the body and neck directly behind the current head. That way his head can turn but it wouldn't necessarily give the exorcist effect. Even the originally planned "tail" diverter might be enough to make the difference.

#3424 5 years ago
Quoted from HoakyPoaky:

I doubt it. Have you looked a photos or video from a top down perspective? Smaug's head is huge & takes up that entire back area. There's no space for body parts/wings/tails sticking out of gold. They'd have to be huge to be in the right perspective, and there's just no room back there for that stuff from what I can see. Time to move on. Ready to see the teeth, lit eyes & the amount of speech/player interaction that gets put into the gameplay.

I'm still not opposed to trying like some. Anyone reading this thinking about doing a mod for it. Your looking at your first customer.

#3452 5 years ago
Quoted from Asael:

Still waiting for real news.
A little advertising I like:

For us in the US - "This video is not available in your country."

Will have to watch this later at home when I can VPN and not set off the security alarms.

Let Freedom ring!

#3472 5 years ago

When are we making our decision on the "Super thick detachable art". I thought we were getting details and had a cuttoff date to decide if we wanted it.

#3483 5 years ago
Quoted from PinballRulez:

Hope to go to Germany on 27 December to see (SE model) and play The Hobbit there.
Jack confirmed that the version as shown at Automated Services https://pinside.com/pinball/forum/topic/hobbit-update-1/page/66#post-2102977 is pretty close to the production model. I think the only changes to be made are teeth and LED lights for Smaug and smaller axes on the slings. Also the cabinet art on the SE is final. So same picture for left and right side of cabinet.

So the post in the other thread where someone is saying there could still be tons of stuff to suprise us with, is probably wishful thinking.

1 week later
#3582 5 years ago
Quoted from RipleYYY:

i still have the same "feeling" (seing this video, and having played it at the DPO) thats is quite to empty in the middle, than OK its a widebody, and i dont really like them, may be thats my prob
lucky we not all have same taste, alse it would be very boring
and with no doubt this pin will have his fans, but i'm not in at the moment
also had to be played again when code is finished/polished, may i'll change my mind

I have a similar concern. I've noticed they seem to only be showing the multiball play in the last couple of videos that were released. Obviously that will artificially increase the "speed" of the game since there are now 3/4 pinballs instead of just 1. Just a thought.

2 weeks later
#3732 5 years ago
Quoted from CaptainNeo:

» YouTube video

Out of context, I would have had no clue what the hell he was screaming.

Even in context, it took his second scream for me to realize... oh he's yelling "Tech Support!!"

#3734 5 years ago
Quoted from DCFAN:

video is set to private


#3744 5 years ago
Quoted from jrawlinson_2000:

Short but sweet.
» YouTube video
» YouTube video

It seems like the ball just has so far to travel to those ramps. No successful ramp shots in those videos. Thank you for showing some single ball play instead of only multi-ball. I don't quite love this yet, and I am trying to.

I agree interface is fine. No problems there.

#3764 5 years ago
Quoted from mufcmufc:

I had no issues making ramps yesterday, the shots were sweet and smooth too

OK, well that's good news.

I think I may have figured out something that bothers me.

There are no shots where you can do an "oh shit" recovery that you still graze the ball but didn't get a chance to aim and then it actually goes somewhere useful by accident and you can say... "I meant to do that". Like the Gimli or Shire holes in LOTR. (Not counting when the center toys are up for bashing). Every shot looks very deliberate.

#3767 5 years ago
Quoted from karl:

Sounds like you are just looking for things to not like about the machine, DarkWizard.
First the ramp and now lucky shots? What about the wizard hole, the shot up the bumpers, the lock rollovers, the mystery targets, etc, etc? They could all be shot by accident. Not to mention all the drop targets and standups behind them?

Just trying to re-assure myself that this is going to be a good machine when I bring it home in a few months (knock on wood).

Quoted from HoakyPoaky:

Then play better & make your shots.
The Hobbit will be all about making specific accurate shots in a certain amount of time, in accordance with the 30+ modes (ex. hit this ramp, hit the entire bank of drops, hit the random rapidly moving drop, hit this pop-up troll within 5 seconds, etc etc.). With the unique controllable drop targets, there must be thousands of possible scenarios they can create. Obviously it depends on the code. But I'd much rather have a game that rewards me for my skills. The more difficult the better. The harder it is to master, then the longer it's a keeper.

I realize this, but I am also buying this for non-pinheads to enjoy. I would also like my wife to enjoy it as well. I'm sure it will be fine. I think I am just hungry for more updates and info and looking for random stuff to debate.

#3771 5 years ago
Quoted from jazc4:

Because I like mods, I can see moving the LCD to the apron and doing something with decals, barrels, and Orcs in that area.

That would be nice.

#3861 5 years ago
Quoted from HENSBROOKER:

So far Smaug has no teeth ...

Literally and figuratively

#3922 5 years ago
Quoted from B9:

I don't think this video from EAG has been posted yet
» YouTube video

Jack, if your listening. Can we please get an option in the code to add a zero or 2 to the tail end of the points scoring. No one should be bothered by this, if you don't care about what the scores look like relating to your other games, just leave it default.

If it does, you can add a zero or 2, should be simple to code and not piss anyone off. Since code is pretty much the only thing that will be changing at this point. Certainly there are more important updates to worry about, but I'll settle for the option in an update later, that's fine.

I don't need scores in the billions or in crazy land like AFM, but 4000 points from 1 decent ball? Even some old EM's aren't that stingy.

Before everyone jumps on me, I realize it doesn't "really" matter, but the smaller scores just don't feel right to me.

#3925 5 years ago
Quoted from KingPinGames:

Why? i guess i don't understand what the difference is? the score is subjective to the other scores on the game, not the scores on the games next to it. I think having a 1,000,000,000 score on AFM looks crazy on its own, but in the sense of the game itself (and the other scores relative to it), it fits fine.

I agree about AFM, which is why I edited my post to contain more information. Your looking at the other ridiculous side of the spectrum yes. I pointed out, I am not looking for that either.

Let's say I step away from a ball that I just played for 5 minutes and only have 4000 points, yet that same ball on LOTR I step away after 5 minutes and have 13 million points. Even though, yes the scores are relative and totally unrelated to each other, I get that... I still step away from the (lets say WOZ) and think... Damn I worked awfully hard for 4000 points.

#3929 5 years ago
Quoted from Pimp77:

You'll get used to it quick...I step away from WOZ and know a score of 500,000 is a great game (for me) and it's VERY satisfying. I don't need it to be 5,000,000 or 50,000,000 or higher to get that feeling.

I can agree with that also, but again I am playing advocate for people who don't own it and may only play it occasionally on location.

I personally, can get over the scoring. But I buy my machine for everyone I know to come over and enjoy.

And as dumb as it might be, the question will get asked. "Why are the scores on this so low?" , I do better at LOTR than (insert lower scoring pin here). [Even though they may have actually done better at the lower scoring game]

I also don't get what the big deal is about asking for this relatively simple option to be added to the code. If you don't like the option, don't use it Just like 5 balls instead of 3. (I don't use 5 ball, just using that as a reference)

All that being said, I can get over it if necessary.

#3935 5 years ago
Quoted from Pinchroma:

The other thing to remember is when WOZ came out everyone was scoring 10-30k because there just wasn't anything in the code to allow for big points. It was basic shot scoring and a few multiball multipliers. Now a good game on woz is 1.5MM a fantastic game is 3MM. The scoring will change and will be larger. It won't be in the billions or probably even tens of millions but it won't leave you feeling like you didn't accomplish anything either

Well that sounds fair. Good point. I haven't actually played WOZ lately with any new code.

*Note from Mr. Subliminal* (I'de still like the option to add 1 zero)

#3945 5 years ago
Quoted from B9:

tack on a sticky not with two zeros if you need it

Or they could add an option in the menu that would take probably 15 seconds to code.

X10 Scoring On/Off

#3957 5 years ago
Quoted from Cheeks:

No offense, but this is seriously one of the dumbest requests I've ever heard.
As someone else mentioned, if for some odd reason it bugs you that much, 4 Post-It notes and a Sharpie serves the exact same purpose.

No offense, but please see my other responses to idiotic responses like this one.

#3987 5 years ago
Quoted from lowepg:

Since when was being "ontime" equated to "unpolished and/or poor quality."

Sadly. that's pretty much been the case in the world of pc gaming ever since end users have been able to perform updates/patches themselves.

#3988 5 years ago
Quoted from dgarrett:

See the 500 other posts on the score thingy.

I did already 4 days ago.

See the other thread created by me after the post your responding to, but 4 days before your response.

In any case, I am done advocating this. Clearly your (the royal your) in one camp or there other. No way to change anyone's mind.

#3994 5 years ago
Quoted from dgarrett:

Keith choose the score levels purposefully. Jack likes the concept too. The decision was made years ago.


#4006 5 years ago
Quoted from B9:

Whoa post 4000

#4043 5 years ago
Quoted from Pimp77:

That's weak if so...why put a distracting decal there? I think it's a flasher.

With the way Smaug met our expectations and hopes so well, I am sure it's just a decal. No point in setting us up for disappointment.

#4044 5 years ago
Quoted from Pimp77:

Nope, that's the gold Smaug...it's just gold highlights. Looks great! Much better than that all gold prototype they had.

Agreed, it may even look better than the all red one now. If only by just a hair.

#4056 5 years ago
Quoted from Sammy31:

...a missed opportunity for us you mean...but it won't be a missed opportunity for them to make a few more bucks when they sell the add-on camera or whatever else is supposed to go in there ... and also available shortly after TH release, for a nominal non-compromising fee... here is your Bagend mod, and your waterfalls mod, and your Smaug mod, and your Hobbit topper mod...
Am I forgetting anything?

That should do it thanks! Where do I send the money?

#4065 5 years ago
Quoted from RoyF:

One "puff" and Smaug should be able to clear the entire parking lot!

Sorry, he only talks and spins around now. Even if he could, he never melted snow in the movie so he is contractually obliged not to.

I know, I know bad form sorry. I'll take care of it for you.


#4107 5 years ago
Quoted from kidvid:

For what it's worth.
On the JJP Google group, there's a thread discussing the placement of the LCD book. In this thread, someone named Andy posted this today: "Let's hope the design is done."
A few minutes later, Jack reply to Andy with: "Done! Best Regards, Jack"

Sounds like its up to the modders to finish the machine.

#4110 5 years ago
Quoted from kidvid:

For what it's worth.
On the JJP Google group, there's a thread discussing the placement of the LCD book. In this thread, someone named Andy posted this today: "Let's hope the design is done."
A few minutes later, Jack reply to Andy with: "Done! Best Regards, Jack"

My question is, who would post 'Let's hope the design is done" when there is so much that could be improved, or dare I say corrected.

#4139 5 years ago
Quoted from HoakyPoaky:

I feel there will be some small additions on the final reveal, such as Smaug's teeth & his lit eyes, maybe improved sling axes, custom game # plaque added to the apron, covering exposed wires, etc, etc. But the ship has sailed on major design requests that people repeatedly keep bringing up, like moving the book LCD to the apron. As Jack has stated, the design is done. Time to start building these & getting first deliveries going by the end of Q1 2015.

I feel the same way. That doesn't mean I like it.

#4142 5 years ago
Quoted from Expletive:

I wonder if the 1.6 million dollar lawsuit against JJP will have an impact on the release of Hobbit?

Please don't bring the trash in here.

#4185 5 years ago
Quoted from mummite:


Smaug002.jpg 126 KB

Smaug005.jpg 119 KB

Smaug003.jpg 114 KB

Smaug001.jpg 80 KB

Beat me to it.

I'de say Red Smaug just shot ahead by a mile. Thank you Jack. Glad I stuck it out on the LE

#4203 5 years ago
Quoted from BackAlleyMatt:

Glad to hear that people are digging the updated look to the parts. Long hard road with all the requirements by WB and the can and can not's. But we have a finished product that I am happy with and glad to hear you guys like it too.

It's amazing what a good paint job can do. And this one is amazing.

#4223 5 years ago

I'm sticking with the "red" Smaug. It's the quintessential dragon image so even for people who don't care about the hobbit per se, they'll still dig it for its dragon-ness.


#4292 5 years ago
Quoted from ek77:

Captain if you know pinball one look at my Avatar and name and you know what the 77 is unless your special.

A herd is hunted, it is the brain cells, but naturally it attacks the herd is hunted, it is the slowest buffalo, and when the same way the slowest buffalo, and weakest members. In much the weakest members. In much the slowest buffalo, and weaker brain a faster and weakest members. In this way, regular consumption of buffalo can only operate as fast as the human brain a fast as the slowest and more efficient machine. A herd as a whole group keeps improving by the slowest buffalo.

2 weeks later
#4475 5 years ago
Quoted from CaptainNavidad:

Is that with or without intellectual property infringements?

Can I have my Hobbit *with* intellectual property infringements?

#4528 5 years ago
Quoted from John_in_NC:

What kind of accessories would one wear with that dress?

dress1.png dress2.png
1 week later
#4591 5 years ago
Quoted from dirtbag66:

Actually, this thread interests me a great deal. I think Pat Lawlor is the greatest pinball designer ever. I understand others may disagree, but that's fine. So, you see, in order for JJP to release ANY information about Lawlor's next game, we first need the Hobbit to be released.
Does that clear it up for you?
Oh, and by the way, I think Tolkien's work is amazing. I just don't think they needed to stretch a 320 page book into nine hours worth of movie. Just my opinion.

Usally when books are translated into movies, they have to cut things to fit it into 2 hours. I think it's refreshing for the opposite to occur once in a while. And if not refreshing, certainly not a travesty.

#4607 5 years ago
Quoted from fosaisu:

Farting dwarves, Mortal Kombat Gandalf and an "Over Niagara Falls in a Barrel" sequence may have been many things, but I wouldn't say they were refreshing!


#4610 5 years ago

Nothing to add? New code? Smaug Teeth anything?

#4747 5 years ago
Quoted from Captain_Kirk:

For 8K, pre-orders, and a long wait, you bet your ass I'm a hard judge!
Not a JJP basher......really wanted this to be great.

I think he, like myself, is still a bit disappointed with some of the missed opportunities for amazing coolness in various ways, be it specific toys, features, little LCD's in useless spots, etc... These missed opportunities for amazing coolness, are on items that cannot or will not be changed.

Seeing how much stuff WOZ had going on and knowing they would be making the hobbit got alot of peoples hopes and expectations very high and there is no denying there just isn't (currently) as much going on on this playfield. I don't consider each individual drop target a separate "thing to be going on".

I however still think it will be cool enough to want to own and still have my money in (keep in mind I am lower middle class and don't typically have thousands to piss away so I may be a harsher critic than some). It still looks pretty cool to me.

#4783 5 years ago
Quoted from Hazoff:

Boy is that stupid, toys do not make the game and how about every drop target being controlled seperatley, thats a lot of toys.

Speaking of the drop targets. To anyone who has seen the prototype recently, Have they quieted them down at all? I know the one early video with glass ON where they were cycling around the playfield, they were very loud and seemed distracting. I'm not sure what "mode" that was, but I haven't seen it in any of the new videos.

#4788 5 years ago
Quoted from Pimp77:

So, the last Hobbit movie came out to home media yesterday...hopefully an update comes soon.

But is it the extended edition?

#4789 5 years ago
Quoted from ozno:

Hobbit has four pop up targets, Smaug who talks and moves, a very cool ramp configure, captive ball, two VUKs ,cool drops and will have the best video, music and Sfx in any (non band ) pinball. What's not to like?

Just that Smaug doesn't interact with the ball. Other than that nothing really, its great. Maybe there are some magnets in that area that give the illusion that Smaug is messing with the ball or something, I haven't seen that yet though, it would be an acceptable alternative.

#4792 5 years ago
Quoted from Pimp77:

No magnets in that area. Two magnets on outer loop.

Doh... oh well.

#4824 5 years ago
Quoted from Jvspin:

It seems unlikely the noise from the drop targets being an issue as it's hard to imagine them being louder than the flippers and the pop bumpers.

I agree, it seems unlikely, but I asked for a first hand experience. Not a guess.

There was a video with some mode that had all the targets cycling and they were very loud. Jack responded to the question in this thread saying the glass was off, yet there was a reflection indicating that it was on.

I have found one where the mode is going, but due to background noise, everything is harder to hear. I can't seem to find the one I am talking about.

#4834 5 years ago

Devils Advocate here. It may have been lost in the clutter , but another poster technically asked 'Whats not to like?' and he was originally just answering that question.

#4866 5 years ago
Quoted from Goronic:

That is all well and good, but why are you so pissed off about the hobbit?

Because it could have been a home run and it's looking like a double, and I think its mostly due to the speech only Smaug "toy". A fully interactive Smaug toy, would have been an easy triple, and a base stealing home run if the code is good (which I am pretty sure everyone agrees the code wont be a problem, naysayers and cheerleaders alike).

Hopefully JJP can steal 3rd and home plate with the code but with the Smaug toy doing nothing, it's going to have to be some amazing code. Or maybe there are still some things to be revealed (this one I am doubting but haven't totally ruled it out) I am still hopeful. And no I haven't played it, but I have played games with more toys and games with less toys and I find more toys a bit compelling, also I do not consider each individual drop target a separate toy. Put that all together and it just some guarded optimism.

I still think it can overcome these shortcomings if the code can do some amazing tricks. I'm looking forward to trying it at Allentown hopefully the line isn't too long, but also hoping the code is complete enough at that time so that I don't get discouraged.

I am a little annoyed myself, but I think my annoyance is more directed at the limited vision of Peter Jackson and the license holders than JJP.

#4872 5 years ago

We already know what MM is, it's been out for 18 years and has been rated by everyone and their grandmother. Hobbit, not so much.

Lest you all soon forget, it's all the "BS" that got us at least to this point with a new playfield, covers removed from the vuk wireforms, god knows what else.

I never expect perfection, but I always strive for it. I am buying this game, I want it as good as it can be. I don't know about anyone else.

#4906 5 years ago
Quoted from Goronic:

Will there be any ‘special pinball’ call outs from actors in the movie? If so, who?
Will the game have sound a likes for the call outs? If so, who?
Will the game have music made specifically for the pinball?

If I recall from earlier in the thread, the answer to this is no. Don't really feel like going back to look for it though. No custom call outs, no sound alikes.

Not sure on music, but I'de wager not also.

That was also probably almost a year ago at this point, so who knows.

#4962 5 years ago
Quoted from zr11990:

It did have one and to me it looked terrible. It made the PF look washed out and dull. I never played the game because I think it just looks awful. I'm waiting for PL's game.

I imagine the PF protector will make PL's game look awful too.

#4967 5 years ago
Quoted from ek77:

It was funny some people are over sensitive when it comes to JJP

As funny as a screen door on a battleship.

#4971 5 years ago
Quoted from Tazdingo:

I believe that is "screen door on a submarine"

Why don't you make like a tree... and get out of here.

#4978 5 years ago
Quoted from Pinister:

I'm building a light house so that maybe the shipping will come in. Ba dum bum!

Better, still needs some work.

#4982 5 years ago
Quoted from Plungemaster:

But i have a feeling production start aint far away anymore.

Ya, feels like the calm before the storm over here in this thread. Hopefully it's a storm of happiness.

#4999 5 years ago

Welcome to the threads 100th page anniversary!

100th anniversary Celebration.jpg

#5117 5 years ago
3536-Hope.jpg 633570298463292426-FaithIfindyoulackofitdisturbingDemotivator.jpg
#5309 5 years ago
Quoted from statsdoc:

They need this guy ... » YouTube video

Not too shaby, a little more raspy old guy-ness to that voice and it's spot on.

#5312 5 years ago
Quoted from cscmtp:

That did NOT look like a slow or boring pin to me! Probably most exciting video I've seen to date. Definitely encouraged!

Sadly, it's another video that focuses on a multiball mode, which by its very nature is going to look less slow and boring.

I want this game to kick ass too, but single ball (which would be your standard mode) needs to be exciting too. (Read as : And I hope it is!)

I was also very encouraged until it dawned on me that I was watching another multiball video. It does look good though with multiball running.

#5376 5 years ago
Quoted from PACMAN:

20 months ago.jpg (Click image to enlarge)
The upper flipper(s).
Useless then…
Useless now.

You forgot this

1 week later
#5618 5 years ago

...who watches the watchers?.....

1 week later
#5807 5 years ago

Awesome Hobbit showing at Allentown. My wife lost it waiting for 30 minutes to play TBL behind someone who was playing for some ungodly amount of time, which caused me to get pissed off. Never did get to see it and that (The Hobbit) was the main reason I was even going. When did they finally get it working?

i did enjoy the scenery at the back of the show near the arcade games area in the booth right next to the brass and chromed up LOTR though. One small silver lining out of the show. Can anyone get a pic of them and post it so I can remember my one small happy moment? The one in the black skirt was a doll. Thanks ahead of time.

#5852 5 years ago

Earthshaker in the background there is marked at a mere 5k if anyone's interested.

#5994 5 years ago
Quoted from Sammy31:

Hey KISS gets a backboard Decal! Why not Hobbit??

They also got an actual head toy that interacts with the ball "in multiple ways" And amazingly that same head isn't also covering the entire center of the playfield artwork. What odd choices they made on that silly KISS game.

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