As to drop target noise on TH, admittedly, the TPF is a high background noise environment. But I did not find them to be loud at all. The sound was very good and the Smaug callouts were great. I also like that the LCD did an excellent job of directing the player what to do next. The use of animated parchment scrolls that unfurl and tell you what to do is very clever and fits right in with the look and feel of the game.
Also, the smaller LCD was clever and takes you through the pages of a book and is much more useful than WOZ's crystal ball video chip. The four subterranean heads that pop up make a big difference in your shooting lanes, are timed and will be a missed scoring opportunity if not hit. They are triggered by rollover switches lower on the playfield. This was a lot of fun, although there may be other ways they are triggered too.
One of the first things that struck me about the game was that the playfield looks even better in person than the images I have seen online. It is much more colorful, but not the explosion of primary colors that WOZ is. Rather, the mood and look of the movie are carried over to the playfield without it being dark.
I asked if the LCD was improved but was told it is the same as WOZ. Because the source material is HD, the film clips jump out at you like you were watching a BluRay at home. A whole different style of lighting than WOZ and the use of several flashers makes TH beautiful in its own right without being derivative. The lines all weekend long show the interest this game enjoys, and talking with others who played the game, it was very well received.